Vector Color War by WizByte_Games
Vector Color War is a game where you are in a small arena and you have to defeat enemies in order to grow strong enough to escape. The longer you stay in the arena the more the enemy forces will grow.
This game was made in 48 hours for the Ludum Dare 34 compo
Tools used
Unity 5.3
Paint.net
BFXR
Thanks to anyone that plays, and feedback is more than welcome
Update 1
- Changed the controls so they are more responsive
- In Normal mode firing is made simple (a/d: Horizontal firing, s/w vertical firing)
- In Hard mode the buttons are the same is in the original uploaded version
- Added a color blind mode (I'm not color blind so I don't know how effective it is.)
- Changed the speed of enemies. (The longer you play the faster they will become up to a certain speed.)
- Changed how pickups spawn. So now there will be less pickups the longer you play
This game was made in 48 hours for the Ludum Dare 34 compo
Tools used
Unity 5.3
Paint.net
BFXR
Thanks to anyone that plays, and feedback is more than welcome
Update 1
- Changed the controls so they are more responsive
- In Normal mode firing is made simple (a/d: Horizontal firing, s/w vertical firing)
- In Hard mode the buttons are the same is in the original uploaded version
- Added a color blind mode (I'm not color blind so I don't know how effective it is.)
- Changed the speed of enemies. (The longer you play the faster they will become up to a certain speed.)
- Changed how pickups spawn. So now there will be less pickups the longer you play
Ratings
| Coolness | 55% | 3 |
| Overall | 2.93 | 742 |
| Fun | 2.79 | 726 |
| Innovation | 3.25 | 413 |
| Theme | 2.15 | 952 |
Also some upbeat and fastpaced background music would help a ton.
The speed should be cranked up a bit. (instead of an 'normal' and 'hard' mode, just start with normals and progress to 'hard')
Enemies only move to border but don't do any harm to player, that makes player very easy to live without challenging them.