Stuck in the Hyperloop by SoKette

[raw]
made by SoKette for Ludum Dare 47 (JAM)

Was not feeling well this weekend. In fact I was sick for most of it ! So this is a Jam submission, but technically, it follows all the Compo rules :)

Stuck in the Hyperloop !

screenshot01.png

I was just going to SpaceXCon, taking the Hyperloop and all.

And then, like an idiot, I fell out of the train... Don't ask me how I did it.

Fortunately, I'm wearing my fully functional spacesuit replica ! I gotta find a way to survive until they notice I went missing...

They'll come for me. Maybe. I hope.

How to play

  • Call for help using the telephone,
  • Use oxygen bottles to not die,
  • Drink sugary water to stay alive,
  • Don't get crushed by a passing train,
  • Be lucky.

screenshot02.png

Controls

  • MOVE using ESDF, arrows or using a gamepad,
  • DASH using space, or B on an XBox controller,
  • USE things using space, or A on an XBox controller.

screenshot03.png

Tools used

  • Godot engine
  • Aseprite
  • Krita
  • Audacity

Ratings

Given 0🗳️ 0🗨️

Feedback

Duke
06. Oct 2020 · 20:15 UTC
On a side note: Downloading the exe file directly from this page doesn't seem to work for me. The new tab closes itself immediately without starting a download. No idea what's wrong here (Win10/Chrome). You might wanna look into that.

Other than that: Hey fellow Hyperloop game :)
I kinda like the survival approach to the frogger idea. The core game play loop runs dry rather quickly though and it might be difficult to keep the player invested long enough to try to actually reach help over the phone (does it actually works?) I had some problems with the food drops. In my first run, there wasn't any at all. I guess it's randomized? My second run hat a lot of food. The art is basic but I really like the way the trains pass by. You can really feel the energy of those things. The music is pumping as well, good work!

I think the game in it's current state would improve from an actual game progression. Maybe a map where you have to get from point a to point b while having to cross the dangerous train tunnels, while also having to deal with the survival meters (maybe having to track back to get some more oxygen or fetch a food drop). Having the telephone right there at the start kinda destroy the pacing for me. But that's a minor issue!

All in all, not too shabby, has potential :) A little more style than substance, but that's alright in my book!
Potato Imaginator
06. Oct 2020 · 21:34 UTC
This was neat!
Ovid
12. Oct 2020 · 09:01 UTC
Hi, I'd like to try your game, but as you know the windows download link doesn't work. Comment me if there is any change about that.