Giant tree battle by jackolondon
Hi everyone, today, my dreams becomes true!
I made a MMORPG! (ok, quiet basic I think :D)
EDIT : actually, it's more a MMO clicker than a MMO RPG :D
Your goal is easy : chose your side, and help win the battle. Will you fight with the dirty evil trees? Or will you protect the forest with the cute little Angel trees?
Two forest are in a giant battle. Click on the button of your side to make your forest progress.
Be carefull, if you decide to change side, your level will be reset to 0! (by the way, your boost will become more hard to unlock!
The more you help your side, the more your level grow, the more your forest grow. You'll be able to cast a boost sometime.
Note : the server is of course not a huge engine of war, sometine disconnection might happend. Usually, you just need to reload the page.
Note Bis : the game screen is a little bit poor of graphism, sorry about that :s
This game is entirely online, the progress of the forest is almost in real time.
NOTE ter : while reading your observations, i did some minor improvement :
- you can see now how much click both sides have made.
- better graphics for the progress bar (i say "better" not "imrpessive and amazing" :p
-Due to those changes I reset the stats and the progress of both forest.
I made a MMORPG! (ok, quiet basic I think :D)
EDIT : actually, it's more a MMO clicker than a MMO RPG :D
Your goal is easy : chose your side, and help win the battle. Will you fight with the dirty evil trees? Or will you protect the forest with the cute little Angel trees?
Two forest are in a giant battle. Click on the button of your side to make your forest progress.
Be carefull, if you decide to change side, your level will be reset to 0! (by the way, your boost will become more hard to unlock!
The more you help your side, the more your level grow, the more your forest grow. You'll be able to cast a boost sometime.
Note : the server is of course not a huge engine of war, sometine disconnection might happend. Usually, you just need to reload the page.
Note Bis : the game screen is a little bit poor of graphism, sorry about that :s
This game is entirely online, the progress of the forest is almost in real time.
NOTE ter : while reading your observations, i did some minor improvement :
- you can see now how much click both sides have made.
- better graphics for the progress bar (i say "better" not "imrpessive and amazing" :p
-Due to those changes I reset the stats and the progress of both forest.
| Web | http://bensworld.fr/ludumDare34/BEta.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=29066 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.62 | 1029 |
| Fun(Jam) | 2.34 | 1023 |
| Graphics(Jam) | 2.25 | 970 |
| Humor(Jam) | 2.49 | 616 |
| Innovation(Jam) | 3.02 | 598 |
| Mood(Jam) | 2.21 | 983 |
| Theme(Jam) | 2.96 | 942 |
http://i.imgur.com/LWJ3O2G.png
Actually, the evil trees are winning, is there any brave angel tree knights somewhere? :D
Maybe the the all mighty God of tree need to adjust the battle a little bit;)
The battle is now more fair!
Took me a second to realize that the game's online. GJ.
After this whole thing is over I would be interested to know how many clicks the game gets in total.
...now where's my autoclicker?
Really, this would be improved if we could see some global statistics instead of just the battle-bar.
Most of my issues are with the UI, though. It straddles the line between ornamental and minimalist, and doesn't really commit to either. I think a cleaner design would do away with the buttons: Have two trees, one on either end (one good, one evil). Clicking on the tree or its corresponding bar would help that side. The level could be displayed somewhere on the corresponding tree's image.
Alternatively, you could keep the bottom bar as it is, and make the main play area a bit more interesting. Instead of the blue line, have a mess of green and red branches or leaves. Maybe play with negative space a bit.
Still a nice concept, though, and the execution's not bad.
GO GOOD TREES!
My suggestion would be to make it a little more satisfying to press the button. Maybe have a little "+1" fly out of the button, and show your progress to each level.
Also I'm not entirely sure what Levels/Boosts do...
By the way, try unchecking "Development Build" in Unity's Build settings if you can, that will improve people's load times by a lot.