Goblin Ch(i)eftain by Rubik
One day you became, a ch(i)eftain of Goblin tribe. You know that your people are savage, and that you can control them by… FOOD!
Your goal as Chief is survival of your goblin tribe. You can provide that by cooking them food they like, and controlling the population. The more goblins there are, the more bold they became. The better food you cook, the happier they are, and the more of them are born. You know that, if goblin population exceeds 100, you will be in big trouble and die, probably in some gruesome way, killed by some contestant. You did the same, haven't you?
You have to think straight about how to control your population to not exceed 100 goblin limit by creating toxic food that will take care of increasing population problem. You can't kill them all though, you don't want to kill all of your subjects. Your dream is to rule thriwing goblin community, but not too big one.
You can create few recipies with food with different effects, good ones, and toxic ones. You can also create mixed potions with mixed effects.
You will loose if: All goblins die Your population exceeds 100
You will gain points for: Cooking recipes goblins want Creating mixed food Cooking good food for goblins they not exactly want. Having big happines bar [population]
You will lose points for: Cooking toxic food Dying goblins Creating mixed food Having full toxicity bar
Controls: Move with WSAD, interact with E.

About us:
Its our first game jame, ever. Was hard, really. From concept, technical issue and work together. We got really strong lesson how not create games. Next time we do better job. :v:
| Youtube | https://rubikk.itch.io/goblinchieftain |
| Original URL | https://ldjam.com/events/ludum-dare/46/goblin-chieftain |
Ratings
| Given | 1🗳️ | 0🗨️ |
It was supposed to work like this -> You get compoment to cauldron, then second one and then you will get food you can serve to goblins. You get more population by cooking better food and by extension more goblins and more food you need to cook to sustain them.