{"author_link":"\/users\/bearlyfunctional","author_name":"BearlyFunctional","author_uid":1186838,"comments":[{"author_name":"Nerd Sanctuary","author_uid":"1202951","time":"2020-04-21T12:37:24Z","epoch":1587472644,"modified":1587472644,"text":"I generally like the game and was glad to play it. Was having a hard time controlling the candy, so it was mostly picked up away from the grates. With some tweaks, would be a pretty fun game. ","likes":0,"format":"md"},{"author_name":"SnowyCocoon","author_uid":"1199536","time":"2020-04-21T12:41:01Z","epoch":1587472861,"modified":1587472861,"text":"very simple but nicely done :candy: ","likes":0,"format":"md"}],"format":"md","images":["ld46\/186839-7343117700a48235192789f4a43b0dd5.jpg"],"links":[{"url":"https:\/\/bearlyfunctionalgames.itch.io\/keep-it-alive-ludum-dare-46","text":"Youtube"}],"metadata":{"g_key":"64349","g_author":"1186838","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"280626","g_title":"Keep IT Alive","g_status":"PVT1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"186839","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"186839","n_urlkey":"280626","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/keep-it-alive-54","n_slug":"keep-it-alive-54","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"186838","n_created":"1586963809","n_modified":"1587428008","n_version":"599382","n_status":"COMMIT"},"node":{"id":186839,"parent":176557,"superparent":9,"author":186838,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-21T00:12:46Z","created":"2020-04-15T15:16:49Z","modified":"2020-04-21T00:13:28Z","version":599382,"slug":"keep-it-alive-54","name":"Keep IT Alive","body":"First time participating in Ludum Dare!  Was a lot of fun exploring ideas for the theme and subsequently had a blast figuring out how to adapt some iconic scenes from IT.  Physics got *a lot* faster when I compiled the game, but seems to still work well-enough.  Look forward to the next one!\n\n![screen shot 1.jpg](\/\/\/raw\/6d9\/d2\/z\/2f637.jpg)\n\n![screen shot 2.jpg](\/\/\/raw\/6d9\/d2\/z\/2f63d.jpg)","meta":{"author":[186838],"cover":"\/\/\/content\/6d9\/d2\/z\/2f517.jpg","link-01":"https:\/\/bearlyfunctionalgames.itch.io\/keep-it-alive-ludum-dare-46","link-01-tag":[42337],"allow-anonymous-comments":"1"},"path":"\/events\/ludum-dare\/46\/keep-it-alive-54","parents":[1,5,9,176557],"love":0,"notes":2,"notes-timestamp":"2020-04-21T12:41:01Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":3,"grade-08":3},"magic":{"cool":0,"feedback":0,"given":0,"grade":3,"grade-01-average":3,"grade-02-average":3.5,"grade-03-average":3,"grade-04-average":5,"grade-05-average":3,"grade-06-average":3,"grade-07-average":3,"grade-08-average":3,"smart":-42.264973081037}},"text":"First time participating in Ludum Dare!  Was a lot of fun exploring ideas for the theme and subsequently had a blast figuring out how to adapt some iconic scenes from IT.  Physics got *a lot* faster when I compiled the game, but seems to still work well-enough.  Look forward to the next one!\n\n![screen shot 1.jpg](\/\/\/raw\/6d9\/d2\/z\/2f637.jpg)\n\n![screen shot 2.jpg](\/\/\/raw\/6d9\/d2\/z\/2f63d.jpg)","title":"Keep IT Alive"}