The Two Button Dungeon by Conker534
https://twitter.com/ConkrMich
Hey this is my Ludum Dare entry for the jam! I will continue to work on it if the game gets a following. Follow me on Twitter to leave feedback. :)
Press right to move and attack, press down to pick up items and cast spells.
Hey this is my Ludum Dare entry for the jam! I will continue to work on it if the game gets a following. Follow me on Twitter to leave feedback. :)
Press right to move and attack, press down to pick up items and cast spells.
| Web | http://conkermich.itch.io/the-two-button-dungeon |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=24976 |
There are rare cases where games can be good despite a lack of meaningful interaction, particularly in narrative and art games. However, this game does not present a sufficiently interesting experience (it's a typical RPG scenario without any twists) and is too repetitive (you're fighting the exact same enemies over and over again, without even a change of scenery) to be interesting as a barely-interactive game.
The pixel art is really nice, but unfortunately the gameplay doesn't do it justice.
As phi6 pointed out, the window was inconveniently small. I had to lower my resolution to 800x600 (from the 1920x1080 I usually use) to be able to play the game properly, and even then it looked small. Also, the button to start the game was very counter-intuitive; at first I thought the game didn't work on my machine and was about to report this "bug". A starting command more in line with the controls (say, starting by pressing right) or some explanatory text ("Press right to start"/"Click button to start") would help players understand how to start the game.