Wyst by blubberquark
Wyst is an exploratory adventure set on a little island. Wander around, discover the parts of the Island, discover the secret workings of Wyst and solve the Mysteries.
WASD: Move
SPACE: Jump
Mouse: Look
Left Click: Push Button
Created by Tilman Geishauser (@OhHelloTilman), Jonas Görlich, Niels Meyering (@gnihad), Robert Pfeiffer (@blubberquark), Fabian Schlarmann, Sven Wilke, Erik Wittkorn (@fastpath)
Engine: Unity3D
WASD: Move
SPACE: Jump
Mouse: Look
Left Click: Push Button
Created by Tilman Geishauser (@OhHelloTilman), Jonas Görlich, Niels Meyering (@gnihad), Robert Pfeiffer (@blubberquark), Fabian Schlarmann, Sven Wilke, Erik Wittkorn (@fastpath)
Engine: Unity3D
| Windows | http://blubberquark.itch.io/wyst |
| OS/X | http://blubberquark.itch.io/wyst |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=7968 |
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 3.63 | 231 |
| Audio(Jam) | 3.31 | 356 |
| Fun(Jam) | 3.37 | 349 |
| Graphics(Jam) | 4.24 | 110 |
| Humor(Jam) | 2.00 | 806 |
| Innovation(Jam) | 3.09 | 555 |
| Mood(Jam) | 4.04 | 65 |
| Theme(Jam) | 3.39 | 752 |
Great puzzles, graphics and sound. Good job!
The puzzles were interesting and well executed.
One minor gripe is seeing the credits in the cave for so long made me think that was it.
First i wondered how this fits any theme, but then i noticed something in
the world, and at the i figured you also got the second theme^^
Too bad you can't ride those black snake/fish thingies, would have been awesome^^
===HINT: You can get the cloud platforms to all stop, the puzzle should require almost no jumping skills!===
Sorry for the lag some people are experiencing. We haven't done any optimization, so rendering that many particles could be a bit excessive for lower end hardware.
Also the moving after key release might be caused by this. I haven't noticed it in any of the builds.
@Coomzy:
I agree, the puzzles could have been made more interesting.
Not explaining the game mechanics is intentional, but in a complete game there would probably be a bit of a backstory. Then you'd be dropped into the world having at least some vague understanding of what you're supposed to work towards.
@local minimum:
Again sorry you had such a hard time with the cloud puzzle. I think you may have made it harder for yourself than it needs to be though. It should require no jumping skills! I've put the hint above in case it's useful for some people.
I can't blame you for giving up though, it's a bit obscure. But if it's any consolation, the ending isn't super amazing anyway... it's all about the journey :)
- Niels
Nice thing with the 2 button, a different approach to the theme.
The jump height doesn't feel right, so the elevator puzzle was too much trial and error.
But amazing overall!
(Also wanted to say that I have added level 4 walkthrough as you asked, hope it will help!)
Gameplay is pretty simple and straight forward, though I don't like much of that "release button -> player gives a step" thing. :P
Nice work on the audio too! It totally fits the game and creates a nice mood during gameplay!