Breathe by Galvesmash
Four hundred years ago, in an ancient forest of somewhere in Japan Ni-tsu was left by her family in an very old temple. She started a deep meditation journey in order to fulfill her loneliness and to reach the highest state of illumination, however evil spirits won’t let her in peace.
We invite you to help Ni-Tsu in this journey of self-illumination!
Commands:
- Hold space to charge meditation energy and release to expand her mind across the temple.
- Move your mouse to guide her mind and kill multiple enemies (You don't need to click)
You cannot kill enemies with low meditation energy, be careful!
Tools:
Unity 5, Maya 3D, Photoshop, Audacity.
Game by:
Gabriel Galves, Programmer (@Galvesmash)
Luiz Causin, art & audio (@luizcpc)
Mic Faifer, Programmer (@MicFaifer)
Raff Ribeiro, Art (@raffribeiro)
Edits: (Fixing little bugs, still in the rules)
-Fixed the delay of the mouse and charge.
-Now you can win the game! (It was impossible to fulfill the victory condition before).
-Fixed the collider not working properly with the ground enemy.
We invite you to help Ni-Tsu in this journey of self-illumination!
Commands:
- Hold space to charge meditation energy and release to expand her mind across the temple.
- Move your mouse to guide her mind and kill multiple enemies (You don't need to click)
You cannot kill enemies with low meditation energy, be careful!
Tools:
Unity 5, Maya 3D, Photoshop, Audacity.
Game by:
Gabriel Galves, Programmer (@Galvesmash)
Luiz Causin, art & audio (@luizcpc)
Mic Faifer, Programmer (@MicFaifer)
Raff Ribeiro, Art (@raffribeiro)
Edits: (Fixing little bugs, still in the rules)
-Fixed the delay of the mouse and charge.
-Now you can win the game! (It was impossible to fulfill the victory condition before).
-Fixed the collider not working properly with the ground enemy.
| Web (1760x700) | https://db.tt/lxRNy0TT |
| Web (1220x485) | https://db.tt/ZYWE0wuT |
| Itch.io (Windows, Linux, OSX) | http://galvesmash.itch.io/breathe |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=20148 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.59 | 266 |
| Audio(Jam) | 3.96 | 77 |
| Fun(Jam) | 3.11 | 557 |
| Graphics(Jam) | 4.37 | 77 |
| Innovation(Jam) | 3.56 | 213 |
| Mood(Jam) | 4.11 | 49 |
| Theme(Jam) | 3.56 | 626 |
Atmosphere effects are amazing! :)
I am also not completely sure it's worth meditating to the second bar if you react quickly enough to kill what's surrounding you with the first ?
Art and audio (my first 5 on audio ;) ) were amazing and very well integrated.
Great job guys.
Means a lot to us see that you are playing our game!
@CristianBatista, @ddr2 and @terry90: The Cursor and the Charge delay is a bug that will be fixed, thanks to tell us that!
@ddr2: Wow, the first 5!? THANKS!
Once again thanks for all the comments!
Still, good entry :)
The mechanic is really well thought, and the atmosphere is really peaceful..
I finished the game at the second try, but as any fight against darkness, that wasn't easy ;)
Nice entry, well played!
I think it could have used some more sounds, and perhaps some sort of progress metre, showing when you would reach the next level...
That said, I do like the idea of balancing the meditating with the space bar and using the mouse to kill the spirits. Good work.
The art style were great and so were the music and the visual effects.
the animation of the spirits were very simple when compared to the rest of the animations in the game(maybe it is intended)
I didn't get the sound effect at the start of the game(someone talking) and therefore how does it fit in.
I liked how spirits appeared to be cut in half (like in the fruits game on smartphones :P )
but the effect when spirits hit you felt strange
(because I was trying to fill everything in the picture of a meditating monk I thought that I won and wondered why the game is so short)
a more reasonable thing was not an appearance of light(white rectangles) but the absence of light much like if the monk succumbed to the darkness of the spirits.
I really hope this helps and not that I am imagining things :P
I think this game can run perfectly in a mobile!
Congratulations!
Hail Brazilian game developers!
Also, original answer to the theme.
Anyway, keep up with the awesome work!
While I would argue that space+mouse stretches the definition of "two buttons", making breathing the focus of the Growth theme is pretty clever.
In any case, it's beautiful. Very well done!
Overall a very nicely made game. Great job!