{"author_link":"\/users\/rvenson","author_name":"rvenson","author_uid":"1065150","comments":[],"format":"md","images":["ld46\/179179-5bac1f690342231d67ee6c15f3a3c9da.png"],"links":[{"url":"https:\/\/gitlab.com\/rVenson\/ludum_dare_46","text":"Youtube"},{"url":"https:\/\/rvenson.itch.io\/keep-alive-server","text":"Youtube"}],"metadata":{"g_key":"64264","g_author":"1065150","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"280456","g_title":"Keep-Alive Server","g_status":"PVT1","g_place":"99999","g_commentcount":"0","g_site2_node_id":"179179","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"179179","n_urlkey":"280456","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/keep-alive-server","n_slug":"keep-alive-server","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"65150","n_created":"1584020688","n_modified":"1587402706","n_version":"586626","n_status":"COMMIT"},"node":{"id":179179,"parent":176557,"superparent":9,"author":65150,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-20T01:49:49Z","created":"2020-03-12T13:44:48Z","modified":"2020-04-20T17:11:46Z","version":586626,"slug":"keep-alive-server","name":"Keep-Alive Server","body":"This is my Compo Submission to Ludum Dare 46\n\n## The Game\n\nKeep-Alive Server is a spiritual sequence of [Memory Exception](https:\/\/ldjam.com\/events\/ludum-dare\/42\/memory-exception), where you dive into the depths of a computer to save the entire system from the threats like disconnection and halt (or even the monstrous cable pull).\n\nReally, in this game you need to manage network packets arriving at a server, routing them properly and keeping the system free from overload.\n\n## Instructions\n\nYou control a anonymous robot (that could be named E-Shrek) and have the following tasks:\n\n* Receive packets and analyze then on Analyzer Table\n* Put the packets on the right port\n* Pick up the responses packets and send to the output\n* Discard expired packets (malicious packets don't be implemented)\n\n## Controls\n\n* Arrow Keys - Player movement\n* Space - Action Key\n* Esc - Pause Menu\n* Enter - Dialogs scape\n\n## Screenshots\n\n![Screenshot_1.png](\/\/\/raw\/e7e\/f\/z\/2cb75.png)\n![Screenshot_2.png](\/\/\/raw\/e7e\/f\/z\/2cb78.png)\n![Screenshot_3.png](\/\/\/raw\/e7e\/f\/z\/2cb7c.png)\n![Screenshot_4.png](\/\/\/raw\/e7e\/f\/z\/2cb7e.png)\n![Screenshot_5.png](\/\/\/raw\/e7e\/f\/z\/2cb80.png)\n\n## Developer\n\nDeveloped by Ramon Venson for Compo","meta":{"author":[65150],"link-01-tag":[50],"allow-anonymous-comments":"1","link-01":"https:\/\/gitlab.com\/rVenson\/ludum_dare_46","link-02":"https:\/\/rvenson.itch.io\/keep-alive-server","link-02-tag":[42337],"cover":"\/\/\/content\/e7e\/f\/z\/2db21.png"},"path":"\/events\/ludum-dare\/46\/keep-alive-server","parents":[1,5,9,176557],"love":0,"notes":0,"grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":3,"grade-08":3},"magic":{"cool":0,"feedback":0,"given":0,"grade":3,"grade-01-average":4,"grade-02-average":3,"grade-03-average":2.5,"grade-04-average":3.5,"grade-05-average":3,"grade-06-average":3,"grade-07-average":3,"grade-08-average":2.5,"smart":-42.264973081037}},"text":"This is my Compo Submission to Ludum Dare 46\n\n## The Game\n\nKeep-Alive Server is a spiritual sequence of [Memory Exception](https:\/\/ldjam.com\/events\/ludum-dare\/42\/memory-exception), where you dive into the depths of a computer to save the entire system from the threats like disconnection and halt (or even the monstrous cable pull).\n\nReally, in this game you need to manage network packets arriving at a server, routing them properly and keeping the system free from overload.\n\n## Instructions\n\nYou control a anonymous robot (that could be named E-Shrek) and have the following tasks:\n\n* Receive packets and analyze then on Analyzer Table\n* Put the packets on the right port\n* Pick up the responses packets and send to the output\n* Discard expired packets (malicious packets don't be implemented)\n\n## Controls\n\n* Arrow Keys - Player movement\n* Space - Action Key\n* Esc - Pause Menu\n* Enter - Dialogs scape\n\n## Screenshots\n\n![Screenshot_1.png](\/\/\/raw\/e7e\/f\/z\/2cb75.png)\n![Screenshot_2.png](\/\/\/raw\/e7e\/f\/z\/2cb78.png)\n![Screenshot_3.png](\/\/\/raw\/e7e\/f\/z\/2cb7c.png)\n![Screenshot_4.png](\/\/\/raw\/e7e\/f\/z\/2cb7e.png)\n![Screenshot_5.png](\/\/\/raw\/e7e\/f\/z\/2cb80.png)\n\n## Developer\n\nDeveloped by Ramon Venson for Compo","title":"Keep-Alive Server"}