Gravity Flip by pvwradtke
Gravity Flip is a puzzle game wioth two buttons, where you have to direct a crystall ball to the goal, by turning the game world. Turn clockwise or counter-clockwise to make the ball drop to a different plane, but watch out. If the ball lands too fast it'll break. Also, avoid the pesky spikes, that truy to break your nice ball. Have fun!
Controls:
- Right: gamepad right shoulder button, right key or D key.
- Left: gamepad left shoulder button, left key or A key.
Note: the ball will break if it falls too fast, you need to keep it close to the surface all times. You can drop it from lower heights, but you'll figure it out during the game :).
To quit the gamer at any moment, press ESC. Any key will cut the splash screen.
Running the game: simply unzip the file and run the incuded binary.
- Windows: any version should do it.
- Linux:
- Requires SDL2, SDL2_mixer, SDL2_image and SDL2_ttf on your system.
- Binaries were generated with Mint 17.02, which is Ubuntu 14.04 compatible, and maybe Debina compatible.
- If you use any other Linux flavor, just recompile (requires the development version of the above mentioned libraries).
- MacOSX: the Linux makefile should be enough to get you a binary if you install the SDL 2 development libraries (SDL2, SDL2_mixer, SDL2_image and SDL2_ttf).
Controls:
- Right: gamepad right shoulder button, right key or D key.
- Left: gamepad left shoulder button, left key or A key.
Note: the ball will break if it falls too fast, you need to keep it close to the surface all times. You can drop it from lower heights, but you'll figure it out during the game :).
To quit the gamer at any moment, press ESC. Any key will cut the splash screen.
Running the game: simply unzip the file and run the incuded binary.
- Windows: any version should do it.
- Linux:
- Requires SDL2, SDL2_mixer, SDL2_image and SDL2_ttf on your system.
- Binaries were generated with Mint 17.02, which is Ubuntu 14.04 compatible, and maybe Debina compatible.
- If you use any other Linux flavor, just recompile (requires the development version of the above mentioned libraries).
- MacOSX: the Linux makefile should be enough to get you a binary if you install the SDL 2 development libraries (SDL2, SDL2_mixer, SDL2_image and SDL2_ttf).
Ratings
| Coolness | 71% | 3 |
| Overall | 3.47 | 300 |
| Audio | 3.06 | 294 |
| Fun | 3.50 | 234 |
| Graphics | 2.61 | 724 |
| Humor | 2.05 | 615 |
| Innovation | 3.64 | 199 |
| Mood | 3.25 | 298 |
| Theme | 3.92 | 317 |
I like the idea and the simplicity behind it, but it is just impossible to play. I tried at least 15 times to beat the first level, and I just could not do it. The ball was pretty hard to control and it would break from going to fast when it did actually land on the flag. Maybe I'm just terrible at this game.
I liked the graphics and audio though and I did feel like it overly fit the theme of Two Buttons.
Overall, this game needs some slight adjustments to make it less difficult and thus playable. Other than that, it's nice. Nice work (it's a heck of a lot better than what I can do).
Interesting concept. Tutorial text got in the way sometimes, but it was still fun.
Other than that, very nicely done.
- It's too slow. For some players, this may be good, but I would prefer it a little faster... I would prefer it if I could make the game move faster (e.g., by pressing a button) or if the game got faster as it progressed.
- The texts take too much of the screen, making it hard to see were you are going to (and making a few moves somewhat tricky, since it hides you and the trap you are trying to jump).
- Turning it too abrupt. It's quite hard to see where you'll fall and when you can turn again (in case of consecutive moves). If turning was smooth, this wouldn't be a problem, probably (even if the player still could only turn 90 degrees at a time).
Still, nicely done! :) I like being extra picky when commenting, so... sorry, bear with me. XD
Also, two things that I really liked when playing this game:
I abused a small glitch, or is it a planned feature?, on the final level which allowed me to complete it without leaving the first corridor. I just had to make a small jump toward the ceiling.
Also, I remember abusing the fact that you can switch direction by turning the world in an specific order to beat another level quickly... but I forget which...
And thanks for the comment on my game. =D
Plese create more levels ;)
Clever concept, this kind of games flips the brain too !
I requires patience, the ball is so fragile...
As it's getting quite hard at a point, meybe checkpoints or instant retry could be nerve saving :) cool and challenging compo!