Homeworld by Bumblepie
Homeworld is a simple arcade game in which you must defend your planet from various alien threats. You do this by piloting your spaceship in orbit around the planet. However, the planet is growing, making it ever more difficult to defend it from enemies!
Uses Unity Web Player so won't work with chrome. Click on the link for best experience on web.
(Uses both Growing and Two ButtonControl themes)
Made using unity
Music made using Acid Xpress 7.0 and free sound loops
Arcade Font from http://www.fontspace.com/codeman38/press-start
Uses Unity Web Player so won't work with chrome. Click on the link for best experience on web.
(Uses both Growing and Two ButtonControl themes)
Made using unity
Music made using Acid Xpress 7.0 and free sound loops
Arcade Font from http://www.fontspace.com/codeman38/press-start
Ratings
| Coolness | 71% | 3 |
| Overall | 3.52 | 263 |
| Audio | 3.17 | 241 |
| Fun | 3.42 | 285 |
| Graphics | 2.91 | 587 |
| Innovation | 3.80 | 121 |
| Mood | 3.26 | 290 |
| Theme | 4.17 | 109 |
sometimes it hard to shoot target because of angle that those bumps create
overallreally nice game :)
Other than my lack of skill this is a nice looking game which also plays nice (and sounds nice as well!). I was only a bit confused by how my weapon works (one bullet, three bullets, no bullet).
I think I eventually ran out of bullets though? Not sure if it was a glitch, but it was frustrating.
I love the music! Also the growing mechanic is delightfully annoying.
I think the wave design could get harder and the spawn time of the enemies could get lower.
Thanks alot
there was a bug where you couldn't shoot after something happened, though
I think the wave design could get harder and the spawn time of the enemies could get lower.
Thanks alot
Is that an example from Chipmunk2D I recognize? ;)
Will be back :)
For me, the planet growing looks like a type of biological growing :)
Shooting could be automatic leaving both buttons for movement. In this case the weapon power-ups should function based on a timer rather than ammo.
One of the weapon power-ups does nothing. The laser and three-way shot work, must be the last one then.
And it seems like the music loops sort of strangely... I'm not really sure. :/
I'll definitely be trying this on android when I get the chance, it seems like a smart fit for mobile.
One suggestion if you keep working on this -- maybe add an indicator on the side that you'll move to next. I found myself occasionally forgetting which way I had moved last when I stopped moving, although I might have been better off just always moving!
Awesome job, congrats.
So yea, very nice idea but execution could be improved. I'm sure you'll do great on your next LD ;)
I liked the concept of this game, the growing planet was very well implemented. Congrats!
Below is a link to the post with details, and you can find out my opinion of your game in the video as I play!
http://ludumdare.com/compo/2015/12/26/lets-play-ludum-dare-34-episode-03/
As the planet grows, it starts to get really challenging and with the controls reversing direction at every move you've got to act quickly always!
Great work! :D
Good Job. Needs more music though.
Speaking about slowness, and on a larger scale easiness, that's my main gripe. I managed to get the impression there was no way to lose - even if enemies do crash on the planet, it doesn't seem to get smaller or anything, and you just get more points. Weird.
Cool game.