Air for Inspiration by studiocurtis


Keep inspiration alive by directing air on to the fire. The five 3D letterforms are air machines. When the colored buttons on top of them appear, the machine is active. When active, tap/click on letter turn air on and shift the rotation direction of letter (air comes out the vent in bottom of letter). Do this repeatedly to rotate vent to wave air toward the fire. The more air, the bigger the fire grows.
This was created in a 2D framework (Gamemaker Studio 2). The 3D effect was created by exporting pre-rendered animations of each letter using Cheetah3d (three sets for each letter for the different visual states).
This is my first complete game jam experience and my first game for public release.
Format: HTML5 on Itch.io
Tools: Game Maker Studio 2, Cheetah3d
| Youtube | https://studiocurtis.itch.io/air-for-inspiration |
| Original URL | https://ldjam.com/events/ludum-dare/46/air-for-inspiration |
Ratings
| Overall | 2330th | 2.86⭐ | 27🧑⚖️ |
| Fun | 2287th | 2.66⭐ | 27🧑⚖️ |
| Innovation | 1109th | 3.34⭐ | 27🧑⚖️ |
| Theme | 2121th | 3.1⭐ | 27🧑⚖️ |
| Graphics | 2127th | 2.72⭐ | 27🧑⚖️ |
| Audio | 987th | 3.26⭐ | 27🧑⚖️ |
| Humor | 1503th | 2.595⭐ | 23🧑⚖️ |
| Mood | 2065th | 2.826⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |
@David-knox Thanks David, I appreciate the kind feedback :-)
@spaceguy99 Thanks Spaceguy, I appreciate the kind feedback :-)
@akusan Thanks Akusan. The letter spinning is linked to the main game mechanic of directing air onto the fire. I just added more description to my project page. Sorry it was not clear before. I appreciate the kind feedback :-)
@beats I'm glad you liked the pizza reference. Thanks for the kind feedback :-)
The music fits well with the gameplay. However, I think that it misses some visual feedback between the air and the flamme, like a missing link, I think that it will add more understanding to the game.
Overall really nice work !
One thing that bothered me was the letter rotation. After I've pressed the button, the air usually stopped flowing before the letter managed to rotate towards the fire. It made the game feel too random. Perhaps instead of constantly rotating you could give the player full control over the letter rotation? Have them rotate in 90° intervals (clockwise when clicked with LMB, counterclockwise when clicked with RMB) and only randomly select from which direction the air will flow.
Oh, and you should probably edit the link in the description here - right now it's missing the "https://" part, so it's not actually turned into a hyperlink.
Overall good game for a first one. Well done!