Cave Swing by ajmalr

[raw]
made by ajmalr for LD34 (COMPO)
Developed in 48 hours by me (https://twitter.com/AjmalRizni)

Point and click the left mouse button to shoot the rope and hold the right mouse button to reel yourself in.

Collect as many coins as you can and complete all the levels!

Ratings

Coolness 47% 1468
Overall 3.63 193
Audio 2.88 365
Fun 3.80 88
Graphics 3.22 410
Humor 2.35 489
Innovation 3.15 483
Mood 3.09 384
Theme 3.80 428

Feedback

deadpixelsociety
14. Dec 2015 · 03:27 UTC
Great game! I felt like by the 4th level I was really starting to get the swing (ehehhehe) of things. That narrow gap jump is a mean thing to do, though.
sydan
14. Dec 2015 · 04:11 UTC
I really wanted to be able to hold LMB to keep the rope there rather than press on and press off... but otherwise a good game :)
sputnik
14. Dec 2015 · 20:49 UTC
One of my best game so far. simple and addictive.
TerraCottaFrog
14. Dec 2015 · 20:50 UTC
I really like this game, but I think that it would work better with a timer in addition to the coins. That would get rid of the motivation to linger and slowly swing to get each and every coin.
Yaroslav Kravtsov
14. Dec 2015 · 20:52 UTC
Really interesting game mechanic. It can be used to make some cool mobile game.
someone
14. Dec 2015 · 21:18 UTC
Great game. Sometimes the collision and physics seemed a bit off but I really enjoyed playing it.
Could do with a coin counter and perhaps a timer for each level.
Melusine
14. Dec 2015 · 21:39 UTC
A very cool game. Love the swinging mechanics :D
hexagore
14. Dec 2015 · 23:39 UTC
Love the visual style. It felt like there was a lag between releasing and another line coming out though, made it feel rather frustrating... but I can easily see how with a little tweaking this could be really addictive :)
grama
15. Dec 2015 · 00:01 UTC
I love the feel and the mood. I found it to be too difficult to keep me interested, but I see lots of potential. cheers!
Elit3dGaming
15. Dec 2015 · 00:40 UTC
Graphics are great, audio is great, game play is great! Really enjoyed trying to finish each level
jeroenwimmers
15. Dec 2015 · 00:52 UTC
Looks good and the gamelpay reminded me of floating point, just played that a few weeks ago.

The 2buttons controls where something to get used to and didn't feel intuitive at the start. After 2 minutes though, it somehow clicked and it becomes pretty satisfying. But when I think about it too much I just fail. It's weird.

I also discovered the point you click matters (could use some preview feedback). And I tried to left+right click and release at the same time, but then the grapple hook will still be out.

It's also not always obvious when you've hit something. You don't always hear a sound and because it keeps playing for a bit, you don't know.

I stopped at the level with the spike shapes though. I think it's the 4th at somepoint there's this one gap with a coin that I don't have to the patience for. I did discover losing your momemetum a bit and moving slowly through the levels helps a lot. Which I didn't expect for a rope swinging game.

I do like that it's made up of levels that asks various skills from you. after some time, swinging was satisfying and although it requires some slower precicion skill at some points (for me), it was still good.

Good job!
(and how much more levels are there?)
tweedle
15. Dec 2015 · 05:55 UTC
Challenging and fun! Nice work! The mechanic works great with the theme.
ehgoodenough
15. Dec 2015 · 07:52 UTC
I liked the swinging mechanics! I'm surprised they worked as well as they did, considering the two-button limit.
aamatniekss
15. Dec 2015 · 11:30 UTC
The rope physics are pretty cool. :) I was struggling so hard to get through that little gap before the title though, haha :D
Phoenix849
15. Dec 2015 · 11:39 UTC
Very frustrating for me, I can't get past the 2nd level.
Tipyx
15. Dec 2015 · 12:39 UTC
The music is a little bit repetitive, but the gameplay is efficient. Good job :) !
Riftpoint
15. Dec 2015 · 20:02 UTC
Very addictive game! It`s very fun to play it. Good job!
Rodaja
16. Dec 2015 · 10:24 UTC
Cool little game. The shoot and reel mechanic feels solid, challenging and nicely done, but I feel it would be better if shooting and releasing was done by holding the mouse button instead of clicking once and then clicking again. Also, maybe you could add something to motivate the player to keep going forward and not loose too much time trying to get all the coins, but that's just a matter of taste in game design.

Good job, keep it up!
Xgor
16. Dec 2015 · 11:40 UTC
Quite fun game that reminds me a lot of my own due to the setting and that you have to hook to the surfaces.
🎤 ajmalr
16. Dec 2015 · 16:03 UTC
Thanks for the feedback everyone, keep it coming! I'm taking all of your comments into consideration while expanding the game for Android.
Backterria
16. Dec 2015 · 16:10 UTC
Nice implemented controls.Simple but they work great!
the-arrival
16. Dec 2015 · 23:14 UTC
Really really fun and a good theme-entry. Awesome and one of the few two-buttons game wich is just great fun!
Archonthewizard
16. Dec 2015 · 23:17 UTC
Love the idea. If it was a little more forgiving I think I could have played for hours. Very addicting
KZdev
16. Dec 2015 · 23:17 UTC
Fun but really hard, I couldn't get past level 2.
pjimmy
16. Dec 2015 · 23:26 UTC
awesome! very clever game, cool use of physics, and like many have also said, this is a great idea for a mobile game, good job :)
Gamepopper
17. Dec 2015 · 20:08 UTC
That was pretty fun! Very hard to avoid the rocks while you're swinging, but I liked the challenge and the use of physics. It's a bit too simple to be a Windows only game, would definitely like to see this as a web game.
commodoreKid
18. Dec 2015 · 01:37 UTC
I like the mechanics but it was too hard for me :( I guess this could make a good mobile game. My favorite part was chosen colors. Music & sounds also went with style.
inbetweengames
18. Dec 2015 · 15:50 UTC
Look at meeee! I aaam spiiider maaaan! Look at me swiiii-POK.
SaintHeiser
18. Dec 2015 · 19:51 UTC
Game mechanics has potential. It needs kinetik balance or some features for comfort game. Now level 4 is impossible tobeat becaus of bottleneck =(
Drury
18. Dec 2015 · 20:15 UTC
A pretty nice roping game with a simplistic aesthetic. It's kinda weird how you fall off the the level at the end but that's the charm of LD games.
elliottd
19. Dec 2015 · 16:55 UTC
nice game. I like the sounds and the colours you used. The swinging is compelling with a lot of possible variation. I felt a bit of strangeness sometimes: the rope attaching to the ceiling below my cursor when I am pointing at a wall, abrupt change in velocity when you let go of right click (sometimes this feels good, and gives a lot of control too though), the rope will push you to the side when you swing on a point lower than you.
sP0CkEr2
20. Dec 2015 · 06:30 UTC
really cool game - love the mechanic - gonna add to my play again list
crazya02
21. Dec 2015 · 04:54 UTC
Cool stuff. The music gets a bit repetitive after awhile though.
pixelpotions
23. Dec 2015 · 14:30 UTC
Nice game and interesting concept Ajmal! Like sydan said it would be better if the rope worked with holding LMB instead of clicking it on and off. Also had some sort of infinite loop by shooting the rope at the end of the level.
Jupiter_Hadley
03. Jan 2016 · 17:13 UTC
Well made, challenging game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/6QI1ZQ7v1fA
01010111
04. Jan 2016 · 22:55 UTC
I really loved this game! I got stuck and frustrated in the 3rd level, but I think if I were to play some more and really get the controls down it wouldn't be a problem. I would love to see a post-jam version with tweaked controls! (I also felt like holding down the left button to attach the rope and releasing to release would feel more natural) Great work!
BunchaSapsGames
05. Jan 2016 · 01:05 UTC
It's cool, but I wish there was more momentum behind your swings. It kinda hurts the flow of the game.