Arc by ChuiGum

[raw]
made by ChuiGum for LD34 (COMPO)
*Headphones Recommended*

POST COMPO: DIFFERENT COLORS, NEW POWER UPS/POWER DOWNS, MORE MUSIC, AND MULTIPLAYER! Check it out! c:

I will probably keep updating it though too.

*Fullscreen tends to work better by the way.

This is my 8th Ludum Dare. If you were here for the last Ludum Dare, I made 'Perspective.'

Arc is a Simple, Classic, ARCade Game (see what I did there). Escape from your Arc before it closes on you! Don't crash into another Arc though. Dash to another Arc for score, and collect Gold for extra score. Get the Power Ups, but watch out for the Power Downs. The Power Ups and Power Downs are filled circles but with each one a different color. Which one is which you ask? Figure it out yourself. c:

Funny thought; my name is Noah, so this game could also be called, Noah's Arc.

INSTRUCTIONS: Left, Right, Up, and Down Arrow Keys to move, and P to Pause.

THEME: I already had the idea for this game before LD, so I didn't even really care about the theme. Feel free to rate theme though.

I'm planning to make this game for Mobile Devices including iOS and Android.

Let me know what your High Score is in the comments please! You may not believe it but, my Best is 54. c:

And if you've streamed this game on Twitch already, let me know in the comments.

Follow me on Twitter: @ccolongames

Become a Patron: patreon.com/ccolongames

Check out my other LDs or some other games I've made, at: ccolongames.com

Ratings

Coolness 90% 2
Overall 3.46 308
Audio 3.64 103
Fun 3.52 224
Graphics 3.32 364
Humor 2.02 627
Innovation 3.72 155
Mood 3.19 329
Theme 2.19 950

Feedback

FuzzyWuzzie
14. Dec 2015 · 04:28 UTC
This is difficult as hell! But in a good make-me-want-to-best-the-damned-thing way! I would love this as some sort of mobile game.
Levithan6785
14. Dec 2015 · 04:28 UTC
Didn't know exactly what to do when the game started. But I found in enjoyable for a little while.
dos
14. Dec 2015 · 04:31 UTC
Wow, hard, will take me some time to feel good at it. Very clever idea!
xWarZonex
14. Dec 2015 · 04:32 UTC
For some reason, I can't control anything.
JanGames
14. Dec 2015 · 04:32 UTC
Wow, this game is hard. Nice graphics and sound.
Ko_ry
14. Dec 2015 · 04:41 UTC
Is anybody else having trouble playing with Firefox? Nothing seems to happen for me with it. I just see falling arcs, can't move anything.
🎤 ChuiGum
14. Dec 2015 · 04:51 UTC
Those who found a bug, thanks for letting my know! I'm pretty sure I fixed it.
molecats
14. Dec 2015 · 04:53 UTC
wow really awesome concept :)
hard and awsm!!!
paraboxx
14. Dec 2015 · 04:56 UTC
I love the concept. And the music. Couldn't control anything in Firefox though, in Chrome in worked.
cxsquared
14. Dec 2015 · 05:17 UTC
Super fun game play. I could see this being an addictive mobile game. Nice work
pianoman373
14. Dec 2015 · 05:20 UTC
I'm in firefox and running from the LD website. Can't move.
edriavw
14. Dec 2015 · 05:22 UTC
interesting concept but too hard, maybe a bit slowed down at the beginning?
tankete
14. Dec 2015 · 05:34 UTC
Love the music. High score = 12. Nice job!
tuben999
14. Dec 2015 · 10:11 UTC
Very hard but a well done game! good job :)
aamatniekss
14. Dec 2015 · 10:37 UTC
Wow, this is really good and polished! It would make a superb mobile game! Addicting as hell :D
wilsk
14. Dec 2015 · 20:02 UTC
Same issue as xWarZonex on Win/Firefox - arrow keys just scroll the game window around and don't move the dot. Looks kind of interesting though.
Nanocryk
14. Dec 2015 · 21:01 UTC
This game don't work on firefox but I tested it on chrome ...
It's freaking good ! And hard ! ... but good !
And the music is juste awesome ...
Piode
14. Dec 2015 · 22:53 UTC
Fun and innovative game mechanics! Pretty tricky and infuriating but makes me want to keep coming back to try again.
🎤 ChuiGum
15. Dec 2015 · 00:46 UTC
Firefox bug is fixed! :D
pianoman373
15. Dec 2015 · 00:57 UTC
Thanks for fixing the firefox bug. This is an awesome game approach and is pretty addicting. Although I wouldn't say it fits the theme, using 4 buttons.
OkaDoka
15. Dec 2015 · 02:15 UTC
And after playing, I have determined I will loose about 10 hours this week to this alone
sputnik
15. Dec 2015 · 02:22 UTC
Hard but really fun. Simple and good design. Not sure about the theme though...
Mat
15. Dec 2015 · 02:54 UTC
OMG so difficult! Really nice BTW :D
emmes
15. Dec 2015 · 03:46 UTC
Cool, fresh idea, driving music (would be nothing without), simple, but effective graphics.
Only downside is it's only very loosely based on the theme. Doesn't matter too much.
And I find it pretty har^B^B^Bchallenging. :-)
crucknuk
15. Dec 2015 · 04:40 UTC
The game is really hard. Maybe, you should prevent circles from closing, as it kinda breaks the gameplay : sometimes, when you're jumping, you get "killed" because the circle grows between you pressing the key and your avatar going through.

Nice arcade feeling overall though, makes you want to try hard.
mattrified
15. Dec 2015 · 04:54 UTC
The music is awesome, but the theme and it doesn't seem to relate. It has this sinister circus theme, but I feel the art could be pushed further to tie it to that or some other theme.

Also the game is really hard. A health system would have benefited I think.

Overall though, nice job!
Garris
15. Dec 2015 · 08:38 UTC
GOOD GRAVY THIS IS HARD. I think my current high score is like 6? I'll be coming back to this again later when I'm more awake/less exhausted. Your presentation is excellent though! Graphics are crisp and smooth, and the music is catchy. Nice one :]
careless
15. Dec 2015 · 15:48 UTC
Excellent entry! Did not notice at first that the hole to pass through was getting smaller was so focused on watching the adjacent circle spinning.

Graphics are simple but suit the game type perfectly, controls work great.

I think this would work well on a mobile device, would seriously consider porting it was very addictive. The screen shake added to the difficulty!

Will keep playing only at a best of 11 at the moment.
LittleThor
15. Dec 2015 · 17:10 UTC
A nice looking game, with a simple but efficient gameplay. No bugs and great work on sound.
Good job! And yes, that's too difficult, but that's what make this game so cool!
Split82
16. Dec 2015 · 01:21 UTC
Innovative and stylish. Good job.
UntitledQ
16. Dec 2015 · 03:22 UTC
So hard but soooo fun. Great game!
Archonthewizard
16. Dec 2015 · 04:19 UTC
Very polished game. Music and art were very well done. I could have gone for an easy mode =P
TheBreakfast
16. Dec 2015 · 04:27 UTC
Amazing entry overall. Great music, great mechanics, great aesthetic (the logo is awesome, and not a lot of LD games concern themselves with branding, but I think it really paid off for you).

Great job! You should continue with it and release it on mobile!
Drtizzle
16. Dec 2015 · 16:14 UTC
Very nice concept! Easy to understand but hard to perform. Graphics are tight, music also really cool.

My high score is 5 :S

Well done!
alpha_rat
16. Dec 2015 · 22:56 UTC
Simple and effective! great music
CMG
16. Dec 2015 · 22:56 UTC
Extremely difficult, but a nice smooth design and good music!
Geckoo1337
16. Dec 2015 · 23:02 UTC
I like the hypnotic atmosphere and the gameplay seems to me really interesting, but I cannot play. When I press a key to start, nothing reacts. Sometimes I lose quickly, but the R key doesn't work. I don't understand where is the problem. I wait before to evaluate your project ++
rkhadder
16. Dec 2015 · 23:02 UTC
Really well balanced; its hard but not too hard
Multiplexor
16. Dec 2015 · 23:02 UTC
Cool concept! A bit hard to master! But surely it's well done and the music is also awesome! :D Good job! Keep up the good work!
adaFish
16. Dec 2015 · 23:04 UTC
This game was addictive but extremely challenging. Also a fresh take on the them. I love the color palette & the music as well.
BulletsArePeopleToo
16. Dec 2015 · 23:04 UTC
Don't really care for having to remember which color is which power-up, but this is otherwise perfect. I will definitely be coming back to this after the judging period.

I'd like to see an AI play this... I'm curious if it's possible or even likely to get into unwinnable situations.
rjhelms
16. Dec 2015 · 23:05 UTC
This game is punishingly hard! I think on the whole that fits its style very well, but some progression would be nice - perhaps have it start slowly, and make the whole game world accelerate with each point scored?

It's super addictive, though, and looks and sounds great. Good job!
pjimmy
16. Dec 2015 · 23:11 UTC
awesome! very creative concept, very challenging, well done :)
DinnerInTheDark
16. Dec 2015 · 23:12 UTC
Fun game, but very difficult. My best score is only 3.
Lullaby
16. Dec 2015 · 23:19 UTC
Fun idea. The kind of game easy to learn and hard to master.
I was a bit disapointed that it didn't fit the theme, but you have been honest with it, good point for you!
Thanks for the game.
ajmalr
16. Dec 2015 · 23:33 UTC
Extremely difficult yet fun and addictive!
LeReveur
16. Dec 2015 · 23:33 UTC
Very simple, very hard, but fun to try make a better score. :)
MrMordem
16. Dec 2015 · 23:34 UTC
Woah nice job, a bit hard but really fun to play, good replayability too.
blohod
16. Dec 2015 · 23:38 UTC
So hard! I could get about 4 before I got trapped in, I enjoyed it though.
judged on stream at http://www.twitch.tv/meep706, watch the highlight to see me play
Melusine
17. Dec 2015 · 01:02 UTC
difficult but a great game
Ithildin
17. Dec 2015 · 01:10 UTC
This is madness!!

Insanely difficult and very fun concept. It doesn't really fit the theme, but the entry is awesome.
lawendt
17. Dec 2015 · 02:18 UTC
Great gameplay!
gkxd
17. Dec 2015 · 02:28 UTC
Didn't see much of the theme here, but it's still a fun game.

My high score is 5. I think because the game is so difficult, a lot of people (me included) don't see everything the game has to offer.
Jwatt
17. Dec 2015 · 02:51 UTC
A no-bullshit arcade game/reflex test.

The fundamentals check out, it kept me trying for a while. The visual style has a distinct personality to it, and the palette is fairly tasteful. Music's alright, gives this a fittingly tense touch.

So yeah, this is a solid entry. It's just that I can't really see a connection to the theme(s).
Evergreen Games
17. Dec 2015 · 03:04 UTC
Really tricky but really fun. My high score was 4.
TRAB
17. Dec 2015 · 06:40 UTC
SUPER hard, and I'm terrible at video games. But an incredibly creative concept, brought to a polish not usually seen in Ludum Dare games. The GUI when you lose is beautiful and different. Crazy (and awesome) music that fits the crazy gameplay. Some feedback (like a sound or screen shake) would really aid the game feel when you lose, though. All in all, a solid game. Nice work!
SecondDimension
17. Dec 2015 · 13:30 UTC
Very difficult game but fun once you get the hang of it. Nice graphics and really like the concept.
KaiseanGames
17. Dec 2015 · 21:51 UTC
Totally wasted. My highscore is 1. That's bad I know, but I guess I'm just bad at these kind of games.

Downloadable version would be nice, cause when run in browser UP and DOWN scrolls the page... that's not right.
Geckoo1337
17. Dec 2015 · 22:27 UTC
Now it works. I like this minimalist gameplay and background music. Maybe too hard. You could decrease difficulty and increase it progressively. Overall, it's really good ++
DrFallos
18. Dec 2015 · 08:58 UTC
The game is difficult. You have done a nice work!
Xanjos
18. Dec 2015 · 17:36 UTC
This was absolutely fun to play. Loved the simple to pick up yet hard to master mechanics.
OnlySlightly
19. Dec 2015 · 05:46 UTC
Loved the concept! Soooo hard but fun! Loved the colors you used and the music. You did a great job at capturing frantic anxiety driven chaos. Great job!
Acuity
19. Dec 2015 · 07:19 UTC
Interesting concept, but not sure if it is really related to either theme..
Pusty
19. Dec 2015 · 17:11 UTC
not sure how this fits the theme but I think it's a nice concept non then less. Good job!
TheMonsterFromTheDeep
19. Dec 2015 · 22:12 UTC
Cool concept with good execution. The music fits very well.

This game is certainly hard, though. I also can't really tell what are power-ups or power-downs, or what any of them do. :P
scottthoo
20. Dec 2015 · 03:20 UTC
Hell hard.
thebrickanator
20. Dec 2015 · 04:37 UTC
really fun and challenging :) nice work.
EwChap
20. Dec 2015 · 05:27 UTC
Great game. Not much on the theme but you owned up to that. Very difficult at first but once you get going its quite fun.
MemoryLeek
20. Dec 2015 · 08:20 UTC
Innovative, simple and nice graphics. But way too hard for my taste.
Tapehead
20. Dec 2015 · 08:38 UTC
this is hard as hell but a cool idea and the visuals are simple but great!
Anachron
20. Dec 2015 · 08:53 UTC
Awesome, just awesome!
AthenaOfDelphi
20. Dec 2015 · 09:01 UTC
Great concept, but too hard.
hexagore
20. Dec 2015 · 13:01 UTC
This works as a prototype of a mechanic - I don't recall ever seeing it before. Whether it really works in this visual style, with this music, as a sort of ultra-hard rage game I'm not so sure though. I found it to be basically too irritating to want to keep playing, which is sad because I feel like the underlying mechanic could be a lot of fun to practice and get better at.

Obviously you already realise this doesn't fit either theme, at all.

So, basically, top marks for innovation but I hope you can work on accessibility for future games.
scorched
20. Dec 2015 · 15:16 UTC
Nice, but very hard, and not obvious what to do at the beginning!
Nega Drive
20. Dec 2015 · 16:00 UTC
I like the presentation of this game. Good sense of graphic design. Nice soundtrack too. I would say it starts off too difficult, I think it needs to gradually ramp up as you progress from the beginning.
camlang
20. Dec 2015 · 19:16 UTC
That's a clever idea and neat implementation. For a more finished game though you need to control the difficulty. Maybe some arcs will be more open others less.
klianc09
20. Dec 2015 · 19:29 UTC
Woah, that music startled me. Maybe turn the volume a bit down, and I'm not sure it entirely fits the game. The concept reminds me of another mobile game, I think it was called "one more dash", just thought maybe you wanted to know.
The game is really damn difficult and that power-down that reflects the player back always killed me, so I just started to avoid all power-ups/downs. My best score was 16.
ianh
21. Dec 2015 · 11:24 UTC
Addictive game! My high score (so far!) is 15. I don't think it's too hard at all; it's really fun when you start getting in the zone and making decisions quickly. Three small bits of feedback... feel free to ignore them if you want, the game is really fun as is! First, the Power Downs make "exploring" less fun, since you don't know whether something's a Power Up or a Power Down until you touch it. It would be nice if Power Downs looked different, like a spiky ball or something. Or maybe you could try leaving them out? Second, the collision detection feels pretty strict. Making it more lenient could make close calls more exciting. Third, I wish you could restart the game immediately after dying (like Super Hexagon :).

Anyway, super fun game: I think it would work great on a mobile device!
puppetmaster
21. Dec 2015 · 21:25 UTC
You got my first 5* in innovation :-)
Music is very very cool! Difficulty could be at the beginning a little easy.
Great game, love it!!
Dimitri0xFF
21. Dec 2015 · 21:44 UTC
Great music and mood!
Levi D. Smith
22. Dec 2015 · 00:50 UTC
Neat little puzzle game.
Muel
22. Dec 2015 · 01:15 UTC
Damn, dude, this is Contra hard!

My max: 7 ;-;

Great job!
mr. a
22. Dec 2015 · 01:58 UTC
Brilliant!

My highest so far is 11.

Wishlist:
- instant restart (or at least less than .25s on death screen)
- 3 speed/difficulty choices, with current difficulty at medium.

Definitely consider selling this for mobile devices.
schizoid2k
22. Dec 2015 · 03:16 UTC
Fun, yet challenging. Nice job!
paruthidotexe
22. Dec 2015 · 03:40 UTC
awesome game with neat graphics and cool sounds.. but very difficulty to score double digit though
SHLFStudios
22. Dec 2015 · 04:30 UTC
Music is nice. Fun, simple and challenging idea, but... I don't think my brain does this. Is there mode for slow dumb dumbs? ;)
Zyow
22. Dec 2015 · 18:24 UTC
15! Hard game but fun with good sound!
publicidadeba
22. Dec 2015 · 23:34 UTC
This game is ready for the mobile stores of the world. Such a great vibe it has.
Galvesmash
23. Dec 2015 · 00:13 UTC
Great game! Too hard though. I really enjoy your game!
qkerguelen
23. Dec 2015 · 00:18 UTC
Wow that was hard but I couldn't stop trying to have a better score! Nice :)
Imagos Softworks
23. Dec 2015 · 00:22 UTC
Intense, frustrating, difficult but I couldn't turn away. It sucked me in and wouldn't let me go until I proved to myself that I could break a score of ten. Great music too!
psychonull
23. Dec 2015 · 03:09 UTC
wow soo addictive, great idea and execution, loved the music too. Seems to be a good game for mobile doing swap to the sides and no theme (yeah I know you put it on the desc xD), you made me laugh at desc also lol.
gokottastudio
23. Dec 2015 · 19:24 UTC
Interesting, difficult and creative game! Good job
Gunzil
24. Dec 2015 · 04:14 UTC
This game starts out difficult and gets even harder. The power-downs are especially brutal. I got caught hitting the very edge of the arcs sometimes, it would have been nice to have more lenient collision detection when you just barely tap one of the sides.

The music and brutal-fast gameplay make for a very hectic arcade experience. Quite nice.
mahalis
25. Dec 2015 · 03:34 UTC
This is great! Clear idea that turns out to be really challenging to play. The art's simple, but it's clean, and the music adds some tension to it as well.
euske
25. Dec 2015 · 15:53 UTC
Whoa, this is a game. I mean, if people want to play a game, people should play this game. Totally irrelevant to the theme, but just look at it. This game. This is a game and nothing but a game. Whoa.
LukeZaz
27. Dec 2015 · 03:22 UTC
Fun, but very challenging. Things moved extremely fast and for my first few tries I didn't hardly make it anywhere. There was also a bad imbalance in the amount of powerups vs, powerdowns and as such I often went to what I thought would help me only to lose my run to it. Fortunately, being able to restart as quickly as I was prevented losing from being irritating.

The graphics were interesting however, and the music was excellent; very much enjoyed listening to it.

Overall, great entry - would love to see it continued.
PowerSpark
27. Dec 2015 · 05:44 UTC
Simple and very challenging!
Dejvo
27. Dec 2015 · 05:57 UTC
superb game well put together but incredibly difficult and im not sure if it fits any of the themes
danbolt
27. Dec 2015 · 06:07 UTC
Oh man, this game is hard, but the good kind of hard! To be honest, I felt like I was too slow to make anything hit right. Still, a really good idea. I liked the game a lot. The bright colours, plus the style of the graphics really matches well with Helvetica.

Compo games typically provide source code with their submissions, so I've left the Overall score as N/A for now. If you add the source link, please let me know and I'll rate it!
akirassasin
27. Dec 2015 · 07:42 UTC
The next Flappy Bird... :P
Knowledge
27. Dec 2015 · 08:41 UTC
Cool game, my record is 13.
Kerdelos
27. Dec 2015 · 15:46 UTC
God, it's so hard. It makes me crazy as hell. But great game anyway, I just can't see the theme here ?
Diel Mormac
27. Dec 2015 · 17:54 UTC
Very challenging game!

My best was 10!

Consistent game with nice concept!

Congratulations!
KZdev
27. Dec 2015 · 22:30 UTC
High score 6! I suck at this. It's pretty fun though, and I love the music.
terryg
28. Dec 2015 · 07:02 UTC
My son and I kept playing this. Very addictive. He was able to get to 15. I could only get to 13. Great concept.
phi
28. Dec 2015 · 09:36 UTC
Great concept, intuitive design, overall well done! It's just too fast for me... and the music doesn't help either. :P An easy mode to practice would be nice.
Aurel Bílý
28. Dec 2015 · 14:11 UTC
Solid entry, though I don't see the theme in it. Maybe make it slightly slower at the beginning? :<
Jupiter_Hadley
28. Dec 2015 · 15:37 UTC
Simple, fun, challenging game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/ONV56vKkbDk
Warboys
28. Dec 2015 · 16:56 UTC
Jesus effing Christ this is hard. Brilliant game concept and it feels pretty tight, although I'd 100% make the music less obnoxious because it felt like some dude was prodding my brain with a needle while I was trying to concentrate super hard. This game rewards patience and the music made me insane :P

Great job though, solid concept and it's devilishly addictive despite making me cry for 5-10 minutes. I got 5 as my best score, pathetic but I ain't got the patience for this!
Jezzamon
28. Dec 2015 · 22:19 UTC
To me ignoring the theme and just making a game you wanted to make is pretty lame...
torcado194
31. Dec 2015 · 08:00 UTC
pretty interesting! the music is nice but doesnt really fit in my opinion. dying is pretty anticlimactic, could feel more powerful. and also i have no idea how this related to either theme
otherwise it looks and plays interesting!
yuigoto
31. Dec 2015 · 11:08 UTC
This is quite challenging! :P I can see this as a mobile game, but I wonder how this could be played on a mobile. :P
Trasevol_Dog
31. Dec 2015 · 15:52 UTC
Neat concept and good realisation! The audio is extra good! You should add more screenshake,
Oye Beto
01. Jan 2016 · 00:59 UTC
I don't see the theme but I liked your game. I only got 5 points, it's hard :o

Music was my favorite part.
oparisy
02. Jan 2016 · 13:22 UTC
Gosh, why so hard? Increasing difficulty progressively would have been more welcoming, but hey, masocore is all the rage. Great music, I see you used FL Studio.
ranmaru90
02. Jan 2016 · 14:24 UTC
WOW. This game is a masochist's dream come true!!! Harder than Dark Souls! Really love the idea although it has nothing to do with either theme!! Pretty awesome!
Madball
02. Jan 2016 · 19:54 UTC
Reminds me of flappy bird: seems difficult, needs concentration, addicting. I think I'll be back for a higher score (13 for now).

The music is awesome. Gameplay is great, too.
acotis
03. Jan 2016 · 05:42 UTC
Gah! Game had me rhythmically banging my head in frustration. I guess the key is to slow down and not get impatient waiting for the holes to line up :P I don't see how this relates to either theme, though?
Madball
03. Jan 2016 · 09:22 UTC
I'm back. Got 35 points.
It's kinda disappointing that off-screen objects despawn. I guess that was made to avoid situations when the player traps himself, but I often find myself making a detour to collect many powerups, and I don't want them to despawn.
Zanzlanz
03. Jan 2016 · 19:32 UTC
A fun and challenging game. Seems well balanced!

I'm not sure what I think of the powerup system, but I don't think it should be about guessing or remembering which colors do what.

I had to play in Chrome because there were lag spikes in Firefox. Your post-mortem didn't work in Firefox at all o_o. Everything worked fine in Chrome though.

All in all, great little game! Best of luck!! Hope to see this on mobile ;)
agilejoshua
04. Jan 2016 · 08:50 UTC
Way too difficult - needs additional easy levels... But good fun all the same, fun concept.
Skaz
04. Jan 2016 · 22:03 UTC
Oh my god, am I so bad? 7? REALLY?
UncleChris
04. Jan 2016 · 22:16 UTC
I really enjoyed it - and liked how the arc got smaller, preventing me from sitting in a circle waiting for the "perfect" time. Very Hard, but actually quite fun. The audio is VERY good - sets the right mood, happy with a little frantic. Very good.
Martin Vilcans
04. Jan 2016 · 22:27 UTC
I'm no fan of gameplay based on waiting and timing your moves (old platform games tended to have parts like that). So... this has too frustrating gameplay, and not bothering about following the theme... But I like the visual design and the music fits the stressful gameplay.
Thingo Studios
04. Jan 2016 · 22:42 UTC
Not much relation to the theme (which is kind of missing the point of Ludum Dare). I found this really fun-- like Super Hexagon but not crazy hard. Kind of a snake-y sort of challenge to it too.
ViKing Games
04. Jan 2016 · 22:55 UTC
This game is super simple and loads of fun. If it was on mobile devices, I'd play it all the time.

The music fit very well, and the use of the growing theme was also very creative. Two-button controls could have been added easily, but I think it's better that you didn't include that theme.
srakowski
05. Jan 2016 · 00:56 UTC
I am so terrible at this terribly good game! Well done on everything (sans the theme as you mentioned). I like the arc closes on you forcing you to make your move fast. Great design. Good job!
Solifuge
05. Jan 2016 · 00:57 UTC
Audio was great, but kinda clashed with the mood. Did set a pretty anxious tone though! Great arcade style gameplay. Powerups were trolly, but discovering them was fun. Thanks for putting this together!