The great catapult war by JK5000
Description:
This is a strategy game for two players. The goal of the game is to defeat your opponents catapult army. Rules are included in the game.
HINT: An important part of the game is to control the bonus fields. If you owns and controls a bonus field, at least for few turns, the victory can soon become yours.
Controls:
The game is most point and click with the mouse.
- Mouse wheel: Zoom
- Right mouse button: Rotates camera
- Escape: Quit game
- R: Restart the game
- L: Toggles the graphics setting from high to low
Used Software:
- Unreal engine 4
- Blender
- GIMP 2
- Paint.NET
- Inkscape
- Audacity
Have fun and please leave a comment.
This is a strategy game for two players. The goal of the game is to defeat your opponents catapult army. Rules are included in the game.
HINT: An important part of the game is to control the bonus fields. If you owns and controls a bonus field, at least for few turns, the victory can soon become yours.
Controls:
The game is most point and click with the mouse.
- Mouse wheel: Zoom
- Right mouse button: Rotates camera
- Escape: Quit game
- R: Restart the game
- L: Toggles the graphics setting from high to low
Used Software:
- Unreal engine 4
- Blender
- GIMP 2
- Paint.NET
- Inkscape
- Audacity
Have fun and please leave a comment.
Audio: Love the voices, the unit responses were pretty funny. Was the wind also done a capella?
Theme: Pretty well incorporated.
Fun: Unfortunately the gameplay didn't quite come up as strong as the other areas here. The mechanics of the actual game didn't feel very balanced, since you only move and attack with one piece per turn, you effectively can't ever move within 4 tiles of an enemy piece. The pieces also move suuuuuper slowly, and the turns progress slowly as well, making it difficult to play out a whole game while keeping it fun.
Innovation: I like the idea of making a simple tabletop game with rules that anyone could pick up, so good job on that!
Overall a pretty sweet entry that feels very polished. I might spend more time in the prototyping phase to make sure you nail some fun gameplay elements before doing the rest of the polish. Paper prototypes could help out too, especially with a game like this, where it's essentially a digital board game. Good job!
Overall nice style and funny audio.
The graphics were cool, two issues I had:
1. The game was too slow
2. After choosing a catapult if I changed my mind I couldn't find a way to cancel and choose another one
Great work!
@asteryz sayed "delays Between turns are to long", but does this delay feels long if you play with someone? The break is there to prevent you accidentally continue to play into the opponent's turn.
I have tested the game alot, and I do not find it super slow. An important part of avoiding that it becomes slow, is to have catapults placed on the bonus fields. If one player controlles the bonus fields, he/she can win relatively quickly.
I know some players having trouble getting the game to run fast on their computers, and sorry about that, but I am more interested to hear from you who fields that game is slow.
By the way I have found and removet a small bug in the game.
But it really lags on my PC, it requires patience to finish a game
By the way I have uploaded a updated version of the game. The updated chance nothing in the gameplay, but I hope it helps reducing the frame rate issue.
But like i said: needs testing with a friend.
Nice graphics, nice sound effects, don't really enjoy the voice acting though i get the point, i would have preferred another sound effect of some kind (maybe simulating wooden wheels turning on grass but maybe i'm exaggerating).
Sorry for not being able to provide more insightful feedback.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
The game is ok, but some sounds, lag preventing, and a little more sophisticated gameplay would be better
But with some more work and online it will be nice to play :)
I tested friendly fire and was actually surprised it was allowed.
As others have said, game-play and turn progression was a bit slow for my tastes and I found it hard to move in for a kill without running right into a counter attack.
A quality of life improvement I'd really like to see would be being able to change the selected catapult with out having to go down and click cancel at the bottom of the screen.
As others suggested, you should speed the turns up a little and clean up the UI so you didn't have to go back and fourth from the game-board to the menu at the bottom.
If the game-play was a little bit deeper, you could have something going with this!
Players have very little to do during they turn and turn changes very slow. It could have a little more depth to it too.
*Proceeds to shoot one of my catapults*
It's a pretty nice game, the idea is simple but works nicely