Loop Deleter by Zachary Barbanell

A short puzzle game about getting things stuck in loops and then removing them from existence. Works with a keyboard or on mobile.
| Youtube | https://zacharybarbanell.itch.io/loop-deleter |
| Youtube | https://zacharybarbanell.itch.io/loop-deleter |
| Original URL | https://ldjam.com/events/ludum-dare/47/loop-deleter |
Ratings
| Overall | 71th | 3.905⭐ | 107🧑⚖️ |
| Fun | 56th | 3.92⭐ | 108🧑⚖️ |
| Innovation | 25th | 4.187⭐ | 109🧑⚖️ |
| Theme | 39th | 4.266⭐ | 109🧑⚖️ |
| Graphics | 395th | 3.189⭐ | 108🧑⚖️ |
| Audio | 352th | 2.927⭐ | 105🧑⚖️ |
| Humor | 292th | 2.569⭐ | 89🧑⚖️ |
| Mood | 390th | 2.979⭐ | 98🧑⚖️ |
| Given | 32🗳️ | 50🗨️ |
Currently stuck on one of the later levels but I'll figure it out eventually.. :)
... i was also stuck in one of the levels, but i'm sure it's not the end of the loop :)
Nice tutorial narrative.
I gave up at level 11. It is just too late for this.
Having a "undo one" function was definitely a nice added quality of life feature, especially in the more chaotic later levels!
As has been mentioned above, the tutorial text was a bit confusing at times, but helped with grasping the core concepts nonetheless.
Nice work!
The rule "no move when many moves are possible" looks weird, but is well exploited.
And I love PuzzleScript.
Really cool. Thank you.
Also it's neat to see UI in a puzzlescript game! That's a clever way of doing it.
You also made solid implementation of the game rules.
Good job, great entry.
https://prnt.sc/utk8pl
Then In level 8, it asked me to do it again, and I couldn't :)
As someone already mentioned: a little bit of music would've helped to get into the puzzle gaming mood.
But still: I loved it!
Edit: I finally made level 11! :v:
Really cool puzzle game btw. I've had hard times but it was great! Good job :)
I FINALLY DID IT
Oh man, I didn't get to finish this on my stream, but I had to go back and play the rest of the levels afterward. I've been stuck on level 15 for about an hour now, and I finally maneuvered my way into this solution! :D ([spoilers](https://imgur.com/a/udYkagK)). Really liked the ending too. My life has [meaning](https://imgur.com/a/XZLNzoV) now!
Okay actually though, this is brutally hard, but finding the solution to some of these puzzles was just so satisfying. For such a simple game this had some really complex, clever solutions. Definitely one of the best LD puzzle games I've played.
@wormholegames Yeah, I tried to cut out as much exposition as possible, but I still ended up with a bit more than I was going for. I feel like I need to explain the mechanics at least somewhat, since they're not all incredibly intuitive.
The fact that it is a puzzle script game is cool I've discovered it recently and it I'm curious about it.
The game is pretty addicting, the puzzle mechanic is cool, and the levels are small so you don’t have much to think on and can focus on the few moves needed, that leads to the eureka moment.
I reached lvl 11 this time.
You also manage to take the sokoban mechanic and use it in an original way, at first I thought it was just a clone but it has its charm, gg I’m impressed!
The loop mechanic is pretty cool and very on theme, and the orbs addition makes me think of harder level when you have to get one, remove a loop, then get a second etc…, so it adds depth (instead of like, you always have 1 orb from the start and that's it)
That said, the text was waaaaaaaaaaay too long, and it was hard to understand. The game is simple and could be learned by playing, maybe make it short and say just what is truly important, or just a hint so when I discover the mechanics is even more eureka. That is something of mine tho, I like to discover and explore even the mechanics of a game instead of knowing all the rules beforehand. For example, I didn’t understand you get stuck if there is a loop even if it is written in the text, but I understood it later. Maybe if u change the sprite for the avatar when there is a loop it could be better?
Also, the mechanic about multiple moves avoid the loop or stuff it's too complex to understand with just the text, and there are not enough levels to digest it, you get instantly level 8 which requires you to know it pretty well and if u didn't understand it (which seems easy to miss to me) you will get stuck there for a lot if you don't notice the thing.
It's cool to understand the mechanic by playing as I like, but if I get stuck so early it just feels frustrating and unbalanced. I would have added more easy levels to prepare you for the challenges.
The difficulty is also very weird, lvl 8 is super hard, lvl 9 is very easy for example.
That said, I know puzzlescript/sokoban mechanics so maybe for someone who doesn’t know it the game could be even harder to understand, I don’t know.
I don't want to sound harsh, this game is very cool and polished, it's impressive it is a compo one, you manage to create a very interesting gameplay. My main complaint is that you could have taught the mechanics better, because I would have liked to go further into the levels but they just seemed to become exponentially harder with me still struggling to understand the rules.
Keep going, I can see this evolve into a complete game!
Really challenging puzzle, and interesting! Visuals and audio are good, get the message across.
Besides that, it's a really fun game!