SAAAM by Ogniok
Play as a Crewmember 341 who is waking up in their cryo-stasis pod on a ship called Trieste.
You will be assisted by S.A.A.A.M. (System Automation, Assistance, and Analysis Matrix).
Will you do what it wants you to? Will you be obedient?
THE GAME HAS MULTIPLE ENDINGS BASED ON THE CHOICES YOU MAKE
IF YOU ONLY SEE A BLACK SCREEN AFTER STARTING THE GAME PLAY IN WINDOWED MODE
Team
-----------------------------------------------------
Kacper Kowalczuk - Lead Programmer
Krzysztof Heldt - UI Programmer
Marek Derkowski - Lead 3D Artist
Micha艂 Antkiewicz - 3D Artist
Daniel Ko艅czyk - 2D and Level Artist
Jackson C. Gordon - Writer
Special thanks for Elijah Lucian for voicing the game.
Post Jam Version Changelog
-----------------------------------------------------
* Added fourth ending when player tampers with panel but decides to come back to the elevator
* Added option to skip dialogues
* Doors now open much faster
* Added starting from the elevator after finishing
* Fixed several bugs and glitches
* Added ability to see unlocked endings in the main menu
* Added ability to disable Motion Blur in the options menu
Feedback
-----------------------------------------------------
Please, leave your feedback about the game and report
bugs if you've found any. We appreciate it very much.
(We choose to focus on the "Two Button Controls" theme)
Fireline Games | firelinegames.com
You will be assisted by S.A.A.A.M. (System Automation, Assistance, and Analysis Matrix).
Will you do what it wants you to? Will you be obedient?
THE GAME HAS MULTIPLE ENDINGS BASED ON THE CHOICES YOU MAKE
IF YOU ONLY SEE A BLACK SCREEN AFTER STARTING THE GAME PLAY IN WINDOWED MODE
Team
-----------------------------------------------------
Kacper Kowalczuk - Lead Programmer
Krzysztof Heldt - UI Programmer
Marek Derkowski - Lead 3D Artist
Micha艂 Antkiewicz - 3D Artist
Daniel Ko艅czyk - 2D and Level Artist
Jackson C. Gordon - Writer
Special thanks for Elijah Lucian for voicing the game.
Post Jam Version Changelog
-----------------------------------------------------
* Added fourth ending when player tampers with panel but decides to come back to the elevator
* Added option to skip dialogues
* Doors now open much faster
* Added starting from the elevator after finishing
* Fixed several bugs and glitches
* Added ability to see unlocked endings in the main menu
* Added ability to disable Motion Blur in the options menu
Feedback
-----------------------------------------------------
Please, leave your feedback about the game and report
bugs if you've found any. We appreciate it very much.
(We choose to focus on the "Two Button Controls" theme)
Fireline Games | firelinegames.com
| Windows | http://firelinegames.com/files/SAAAMJamVersion.zip |
| Windows (Post Jam) | http://firelinegames.com/files/SAAAM.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=39370 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.06 | 41 |
| Audio(Jam) | 4.21 | 24 |
| Fun(Jam) | 3.31 | 390 |
| Graphics(Jam) | 4.76 | 10 |
| Humor(Jam) | 3.35 | 191 |
| Innovation(Jam) | 3.05 | 575 |
| Mood(Jam) | 4.14 | 41 |
| Theme(Jam) | 3.36 | 764 |
Good job guys, u rock!
GG Guys ;)
Slow
doors
open
Also, a bug I discovered: if you're quick, you can exit the lift before the doors close, which breaks the game. (I was hoping the game would have a response for that, since it's expressly something the computer tells you not to do!)
Also: "Sharks. Winged sharks." XD
@nucleartide There are multiple endings. :D
@Ryusui As for the dialogue skipping... What haven't we think of that? :D It was implemented in the game but as a debug option.
Escaping from the elevator was noticed after we've sent the script to the voice actor. :/
Awesome job, well done.
(Much faster doors, please.)
Well regardless, good job people!
But yeah, fix the doors :D
Very interesting gameplay I'm waiting for more.
Congratulations Unreal people ;)
SAAAM seemingly acts human but then fails to out of nowhere like where he told the "joke".
There's a bug with the elevator door disappearing as you descend.
I liked the game.
The only flaw I can think of is not giving the player the option to skip the dialogue for the second play through. Also, the game crashed on my for my first try, but on my second try it worked fine. Those are incredibly nitpicky, and what you've accomplished here is incredible.
@Kep Thanks! We'll work on the doors in the Post Jam version. :)
@TheBreakfast We'll add skipping dialogues in the Post Jam version.
@DeathBySnail Have you tried running it in windowed mode? Also, it would be awesome if you could send us logs from your game so we can investigage the issue. They're located under C:\Users\Username\AppData\Local\LudumDare34. Send them to contact@firelinegames.com if you can.
judged on stream at http://www.twitch.tv/meep706, watch the highlight to see me play
@Evergreen Games Skipping dialogues will be added in the Post Jam version. Black screen is a problem only in fullscreen mode. Try ultra settings and windowed mode - it should work.
Before I play, I wish I could know: is there some sort of screamer or jumpscare on this game?
This graphs are too good, so if the game got some of these, it will look very realistic.
I'm really really not into this style of scaring... ><
I really enjoyed playing it even though I felt a bit of motion sickness as I played it. But that might be more on my end than the game's fault, actually.
Really great game guys!
Amazing graphics and sound and the mood was thick!
Excellent!
The graphics are awesome, the lighting effect, the mood, were incredible. The game is too hard in my opinion, too bad i can't see the whole game, i'm stuck in the first corridor. I had a hard time controlling the character because of my azerty keyboard, i wish you bind arrow key also.
It felt like SOMA mixed with Stanley Parable, which is cool.
Like a few others have said, the pacing is really slow... I wanted to see more and different choices but I can't put myself through all the intro dialogue again and again. Another gripe is that Left-click is to disobey and right-click is to obey. Feels backwards to me.
I decided to basically go down to storage to see what would happen if I screwed around. As it's a 72 hour jam, I'm sure it would be tough, but I feel that choice needed to have a longer pathway. It felt like I just went downstairs, pressed a button... then game over. Kind of annoying since I'd spent so much time doing the start stuff. Stanley gets around this by starting you at the 2-door decision, so something similar would be nice (like maybe starting you at the elevator).
@fragileannihilator It was one of the inspiration for SAAAM's character :D
@Warboys We felt that tying the right-click with obeying was a good choice because it's a "right" choice. At least that's what SAAAM tells you. :D And through the game you discover these are the choices good for him, not you. (I'm might be the left option, but I'm the right option for you) :D
@BackslashYoutube Unfortunately, if we choose to use UE4 which is an AMAZING engine, we have to deal with it's minimum requirements. But we're working on heavy optimization for the Post Jam version. :)
I really enjoyed playing your game, voice acting is top notch! I played it 3 times so far and every ending was interesting, shame i can't skip "intro section" where i can't move and have to listen to S.A.A.A.M again.
Kawa艂 dobrej roboty ;)
Damn, that's good!
That's 3 finals, right? Did I forgot anything?
And also, couldn't not notice the font. The text font with the graphics made me think I was not inside a submarine, but inside you know what ^^
@Muel Yes, there are three endings. We'll have an additional one in the Post Jam version coming in about two weeks from now. ^^
Great atmosphere, voice acting, art and everything. The writing was especially on-point, and stuff like the automated shower made the game worth playing more than once.
Amazing game!
- The long intro sequences and evaluation sequence feel like missed opportunities, since one locks you into a single position and the other don't provide you anything to interact with. Long monologues are usually used as excuses to give the player an excuse to look over the environment but since you can't do that it just wastes the player's time.
- The fact that all of the choices are binary prompts really kills my impetus to explore for more endings: I already know roughly what dialogue I'd hear, the order I'd hear it in, and where I can deviate from that, so I don't feel like I could be surprised if I just try playing it one more time. It feels more like a Telltale game, with a single story that has a bit of variance, instead of the Stanley Parable, which is an environment where you play hide-and-seek with the dialogue triggers, if that makes sense.
My laptop unfortunately wasn't able to run the game above roughly 5 Frames per second...
Sadly I couldn't play your game :(
+ everything else!
I found out three endings, I'm curious if there was more.
The audio / visuals are very impressive, it felt very much like some kind of underwater science base.
Didn't really like playing after doing it once though. Being stuck because of dialogue made a for a lot of boring waiting, though the endings were decently interesting.
Also, extremely good job on the shark AI - was blown away.
@Logicon @Gunzil We'll have skipping dialogues and starting from the elevator in the Post Jam Version.
@LukeZaz Glad you've liked the shark AI. We have spent an enormous amount of time working on it. :D
How did you manage to make all of this in just 72h ? All off this look very polished, audio FX are well executed, graphisms... I even see some flying shark in the lift !
Well done !