Looper by Shortbread

Discover a wondrous world of loops, puzzles and challenges awaiting you!

Controls
- Arrow Keys to Move/Navigate
- Space or Z to Switch/Select
- Esc to return to previous screen
- F to toggle fullscreen
Note: the movement is relative to the flow of the loop, indicated by the direction the dashes are moving
Programming, Art & SFX (either original or edited): Me
Music: RoccoW


| Youtube | https://short-bread.itch.io/looper |
| Youtube | https://short-bread.itch.io/looper |
| Original URL | https://ldjam.com/events/ludum-dare/47/looper-5 |
Ratings
| Overall | 28th | 4.307⭐ | 163🧑⚖️ |
| Fun | 88th | 4.082⭐ | 161🧑⚖️ |
| Innovation | 51th | 4.211⭐ | 163🧑⚖️ |
| Theme | 18th | 4.494⭐ | 163🧑⚖️ |
| Graphics | 109th | 4.394⭐ | 163🧑⚖️ |
| Given | 106🗳️ | 88🗨️ |
I think I found a *bug*, tho:

After I reach the black dot, I'm teleported to the other end of the line, pretty much skipping the whole level. And not only this level. You can do that in levels **13**, **15** and **17**.
I wasn't able to beat level 18, but I had fun during the whole game :)
The images are very good and the atmosphere is very comfortable.
I was a bit confused why i had to use "Z" but i figured you have a different keyboard layout than me, and since it was the only button it didn´t really matter.
I would really play a longer version of this game, with some different mechanics. One of the best LD47 games i've played so far.
@aimainiac Thanks! Hopefully it will!
@twoscoops Thank you!
@testuser I am very honored to be compared with Nintendo's level of quality, getting this on switch would be a dream come true!
@juan-garcia-jousset It does have a semi-steep learning curve, but its hard to find a balance between too challenging and not enough. With more time I'd probably have added a couple more beginner friendly levels, thank you for your kind words!
@azagaya Thank you very much! I tried to keep the design as simple as possible but not boring.
@freddyturbina Only the future will tell, thanks!
@tamail I think the chill factor depends on your success haha, thank you!
@dyguests I'm very very very happy to hear that, thanks!
@geryon-games Thank you! There are quite a few requests for more, hopefully I can deliver!
@gamepopper Thank you!Your mind is going to be even more blown away when you see them morph into other shapes :wink:
@clode Thanks, yes this is an issue I didn't think of until later, I'll add a fix as its a fair significant accessibility issue for many people.
@chocolat-endive Super happy to hear that! Thank you! Hopefully others will think the same!
@jvolonte I'm glad to hear you enjoyed the challenge, cheers!
@aterlamia Thank you! Yes I could probably turn it down a little
@jake-white I'm honored, and yes I did! Btw there is secret key on the keyboard to skip levels :wink:
@virtual-turtle-studio Thank you so much! The movement of the dashes (the flow) of the loops is there to indicate which way you will move when pressing the right arrow key (left to go opposite) though it isn't as clear when they're also rotating. The spikes do have a set movement but its rather complex (using overlapping sine waves) so its harder to predict but not impossible - however I may adjust this in future versions or make two versions of them.
@adiwan I can tell you it was far from devilishly simple to get working! Thank you!
@lucien-catonnet Thanks man, it can get quite intense! PS: see my reply to @virtual-turtle-studio regarding the loop direction (though yes I agree it could be improved).
@gonzalol I can't ask more than that! Super Thank you! :smile:
@beats Thanks! I'm glad to you like it so much! The combination of rage inducing challenges with a chill atmosphere is something I seem to be drawn to.
I do have to agree with other comments, that it's not always clear in what direction the player will go. It's great nevertheless.
good enough to get a official launch on mobile and steam
#### Great stuff
- I love the art style and simplicity.
- The logo alone is an art direction masterpiece.
- the music is also entertaining and jaunty.
- I love the learning curve how your movements become more and more intuitive
#### Things that would make it even better:
- probably if you're cycling from the top of one loop to the bottom of another loop, reversing the winding direction would feel a lot more intuitive and lead to fewer deaths
- the collision detection is a bit flaky, as in, it could be more forgiving.
Overall one of my favourite titles so far, and that opening screen alone is incredibly nice and cute.
Great job :)
Sometimes I had some trouble figuring out which button would push me in which direction. I know that the direction the lines are moving is tied to it but especially for rotating loops this was hard to see sometimes. But I'm nitpicking, this is a really great ganme!
But aside from that, incredible work! One of the best entries I've played so far.
Congrats on making this game! Awersome entry
If I was to nitpick, the only things I'd like to see improved would be possibly a slightly slower movement speed for my dot (I often overshot where I wanted to be) and maybe a bit of feedback when I've connected to another flow and my switch will work. Very small things though, great job. :thumbsup:
Other than that, very well made. Very polished. Good job!
It is aesthetically very pleasing!
And though the mechanics are simple, the game can become quite difficult at times (which is a good thing).
@eldogg I didn't realise at the time but does sound a bit like that :laughing: Thanks!
@bigwhiteshogun A very solid thank you!
@guitarbro Its the flat de-saturated colours, a few games are using that style these days. Good idea for the analog stick control, that could also work for mobile (with virtual stick). I'm glad you enjoyed it!
@pradhuman I really hope so! Thank you!
@iluvatar Wow thank you so much!
@mustafa-cetin Awesome :smile: Thanks!
@thygrrr I'm super happy you liked the logo! :smile: (That took far longer than it looks) Yes I feel there could be a bit more leeway, but its hard to balance between different skill levels. Thank you very much!
@meadjix Thank you!
@quyndred Hmm perhaps? I've probably played it too much :sweat_smile: Thanks!
@captainproton42 Thank you! Yes the rotation makes it quite hard, I'd probably change the dashes to be more arrow like in order to solve this.
@rebecca-harrison And an enormous thank you for playing!
@pranjalbisht I have to agree the time to retry after death is quite long, I'd probably halve it now. Thank you for playing!
@yulia-li Haha I do apologise, thank you!
@vivoubos Thank you for your awesome comment!
@elemental-zeal-game-studios Thank you so much! I actually had some mechanics for changing speed but didn't get time to put them in
@los Thanks man!
@duke Thank you! A few people have commented on the speed, I don't think I'd change the maximum speed but probably reduce the acceleration.
@gamedev-and-architecture Very pleased to hear that! Thanks!
@mariana-mattevi Thank you Mariana! I'm glad you like the logo and perhaps one day you will!
@orlandobatista I'm honored, thank you so much Orlando! :grin:
@gentoogames With a lot of stress and late nights :sweat_smile: Thank you very much!
@mackandrius Thank you Andrius! The delay on replays is something I would change as well.
@mkraw Thank you!
Here is my playthrough:
https://youtu.be/s6aHzGt5avQ
It's perfect.
:0
The idea is also original and on theme, and the music fitted the atmosphere, enhancing the mood.
That said, the dot is very hard to control. You say move in the direction of the loop but:
1. the direction is there but not truly visible, it not stands out
2. besides, even if it was more clear, it's hard to move in the proper way nonetheless, especially with all things moving around. I found myself just pressing left and right until it was moving where I wanted
3. the dot maybe moved too fast too soon
This ruined a bit the experience for me, since it's all so chilling and cheerful, but then the levels are so unforgiving and require too much precision. It's sad but I quit on level 10 for this reason, I wanted to complete it but was too frustrated.
Dont' get me wrong, this was amazing, the polish of this game is insane! Awesome work!
The nicest thing you could improve is make the respawn instant after a death and so show the name of the level only on load and not on dead.
* I really appreciate your giving the curves a direction and having the player move with and against the flow, rather than trying to establish a concept of clockwise and counterclockwise. It means you can always just look at the curve to see which arrow to hit.
* It can be tricky to tell exactly when you're close enough to another curve to transfer to it. Some kind of graphical indication could help or, better yet, the ability to hold the button to transfer the next time you're in range of another curve (with logic to prevent immediately transferring back, of course).
* The wiggling spikes are definitely fun in some levels, but the fact that they wiggle in all levels adds to a general sense of imprecision.
* The acceleration is sometimes super helpful to gather up a head of steam and squeeze through a tough spot quickly, but it's maybe a little much: it can be hard to make small adjustments.
All in all, a very clean entry. Thumbs up!
Okay, maybe not rich, but at least get some popularity and money :) Overall is scope of Jam one of the best 'production ready' games. Additional respect for this beauty itch page :)
Great game. Probably a winner ;)
But honestly overall one of the best of the jam I've played so far. Great work! (Also please teach me your itch page making ways)
Simply amazing!
simple, fun and challenging. Everything a game needs.
I loved the music. Who did?
Congratulations!
So again, Bravo!
Positive
- The theme is very well exploited
- the sound design is very cool
- the design is simple and effective.
- the finish is crazy
- art works very well
Negative
- Slight float on the hit boxes
- the movements are sometimes counter-intuitive by changing the loop
- and I quibble, but the character can die directly at the beginning of the game (without input from the player), followed by the change of the loop shape. (see level 8 for example)
A really impressive project, bravo.
The controls were perfect, responsive, unambiguous. They could be frustrating at times because they're not what we're used too, but the usual control scheme of loops is weird and ambiguous, I like yours better and it was easy to pick up.
Superb game, a masterpiece among HTML5 games, even more for a game jam. 18/5 ⭐
Controls can be a bit confusing, even after you realize Right always goes in the direction of the track, it's hard to readjust your brain when you switch, thus you are always on your toes after each switch. I would try to change the player circle into a form that has different front and back, so that you have an additional visual clue of the direction of your vessel.
I suspect this game would work very well with Pong-style paddles!
Good job :)
My only gripe was that only cursor keys were supported and not WASD :P
The only problems I saw were:
1. sometimes, moving to an end of a straight line would teleport me to the other end
2. it was hard to move between some short lines in level 18, even more because of the bouncing when we hit the end of a straight line.
Other than that it's almost perfect and I agree with the comment above: this has potential as a full (probably mobile) game.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/772381107?t=1h2m20s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Controls are tricky, perhaps you like that, I really struggled. Would moving in the direction you're holding make it too easy?