Timeline by WFMG
Browse the timeline. Scroll.

| Youtube | https://helmersoft.itch.io/timeline |
| Original URL | https://ldjam.com/events/ludum-dare/47/timeline |
Ratings
| Given | 2🗳️ | 2🗨️ |
Browse the timeline. Scroll.

| Youtube | https://helmersoft.itch.io/timeline |
| Original URL | https://ldjam.com/events/ludum-dare/47/timeline |
| Given | 2🗳️ | 2🗨️ |
- scroll speed felt sluggish and unsatisfying.
- the entries getting deleted on refresh and an impossibility to scroll back to past entries was disappointing.
- not much care has been put on player experience: there does not appear to be gameplay of any kind.
If this is an art entry and a social commentary on the pointlessness of scrolling through social media without participating: sure, that could work. Still wished there was more attention put on the actual UX design then, and you would have made the timeline feel... real? addictive? If scrolling is the main interaction of the game, then make sure that the scrolling actually feels GODDAMN good, ya know.
I'm sure a lot of work has been put into this, and sorry for the criticism, but I hope you take my feedback as constructive and see it as one way to improve on the overall experience.
This whole thing is something I would like to explore in a big title later as a way of giving some backstory.
The putting down of the phone was meant to signify giving up on the pointless and damaging nature of social media and looking outside the screen.
I'd really like to know what you would've done to make the scrolling more addictive, as you said. Other than the scrolling being a bit sluggish, which was unfortunately inevitable if I wanted the timeline to be on the phone screen, rather than on top of it or something, I don't really get it.
The inability to scroll back is deliberate. The scrolling is meant to signify a large span of time and misinformation is an important aspect of it that couldn't be so successful if you could go back and check what happened. Ergo "The Leader NEVER said ...". It is supposed to invoke a desolate, weary, hopeless, and oppressive mood, which is the main point of the game. I figured that points, gameplay, control in other words, would go against that.
I appreciate the feedback and I really want more details because I want to improve this really cool mechanic. Don't apologise for criticism. It is valueable and if it upset me, that would be my loss.