Flee From Debris by zzapp

[raw]
made by zzapp for LD34 (JAM)
Two Button Theme!

Pretty basic you use A and D to boost left or right. Use both to fly forward.

Made with my brother, SpacesEdge.

Ratings

Coolness 67% 3
Overall(Jam) 2.74 960
Fun(Jam) 2.53 957
Graphics(Jam) 3.03 731
Innovation(Jam) 2.45 912
Theme(Jam) 3.56 626

Feedback

jamaster96
15. Dec 2015 · 12:06 UTC
I don't think this fitted the theme very well, just made me want to reverse instead!
DavidErosa
15. Dec 2015 · 12:11 UTC
Good use of the theme, a bit slow to play but with a little more work it could be better and also a great mobile game :)
fistmaker
15. Dec 2015 · 13:33 UTC
Good use of two button controls. Wish there was a reverse thruster, but that would be hard to do with the control scheme.
Benjamin
15. Dec 2015 · 13:45 UTC
interesting way of moving the ship. I think that the fact you have to wait to go down is part fo the fun. You can't move to much or you will finish in the middle of the screen with not enough time to ajust your moves.
The flame fx should be realtive to the level rather than the ship: it feels a bit a strange when you turn your ship and flame fx move too.
schizoid2k
15. Dec 2015 · 13:55 UTC
Not bad... i think it has potential. Perhaps speed up the items falling as you progress.
Didi
15. Dec 2015 · 13:59 UTC
Well done! Liked the mechanics, I miss some sound fx.
mr. a
16. Dec 2015 · 02:00 UTC
Hah, our entries are surprisingly similar.
You've got nicer-looking debris art, though.

Re: Benjamin's comment on the particles -- if you select the particle system and change the "Simulation Space" setting from "Local" to "World," your particles will no longer follow you when you're turning.
(Er, I'm assuming you're using Unity's "Shuriken" particle system there, of course.)
dcRfj15
16. Dec 2015 · 03:38 UTC
I liked the graphics a lot, and it was cool how the debris were 3D objects which rotated and had dynamic collision boxes. This idea fits the theme pretty well. It was challenging because there was no way to go backwards, but it was an interesting challenge. Good job!
Monochrome Bears
17. Dec 2015 · 09:11 UTC
Good job.
I wana see more object this in future).
DrFallos
17. Dec 2015 · 09:33 UTC
Good models and idea. Theme realization is in the right vector!
Erlend Aakre
17. Dec 2015 · 16:27 UTC
Wish the controls were more responsive
ragnta
23. Dec 2015 · 08:51 UTC
Nice game, but a little bit slow.
A-Flat Miner Studios
29. Dec 2015 · 07:28 UTC
Those rotating satellite pieces are super clean looking! Challenged me to move out of the way as it swung toward the ship.