Blob by KevTukk


Feed your friendly blobmonster!
Use the X-button(V on your keyboard) to attack and collect al the unfriendly miniblobs.
Use the O-button(C on your keyboard) to feed your very own blob while you stand in front of it.
| Youtube | https://ktak.itch.io/blobfeeding |
| Original URL | https://ldjam.com/events/ludum-dare/46/blob |
Ratings
| Overall | 1024th | 2.705⭐ | 24🧑⚖️ |
| Fun | 1000th | 2.5⭐ | 24🧑⚖️ |
| Innovation | 1035th | 2.357⭐ | 23🧑⚖️ |
| Theme | 784th | 3.341⭐ | 24🧑⚖️ |
| Graphics | 781th | 3.023⭐ | 24🧑⚖️ |
| Audio | 530th | 3.023⭐ | 24🧑⚖️ |
| Humor | 679th | 2.405⭐ | 23🧑⚖️ |
| Mood | 923th | 2.571⭐ | 23🧑⚖️ |
| Given | 6🗳️ | 6🗨️ |
Keep up the good work!

Not a biggest fan of the color palette. I quite sure you have at least somewhat of a free range of palettes on PICO-8. Otherwise it looks pretty ok but the red (especially with the light blue) really clashes. Other than the palette, I think the pixel art looked quite fine. The enemy blobs could have been more blob shaped and less perfect circles. The friendly one could have been more friendly too. Also maybe some animation would have made it stick out a bit from not just being a wall.
You had all four different sprites for moving different directions. But the idle pose always returned to downward facing one and same goes for attacking. Made it look a bit clunky and made aiming the attacks harder and disorientating. Would have liked for the attack area to be bigger.
There was no need to have own individual buttons for both feeding and attacking. They both could use the same one, you're not gonna attack your friend anyway. Or you could also just feed them by just walking towards them just like you do when picking up enemy remains.
The enemies knocking you around felt obnoxious. I guess in a way that's good sine it is supposed to be bad and just waste your time but I think it was a bit much. This of course too would have been better if the own attack area was bigger so it wouldn't need to be so pixel perfect.
Anyways, good job! :thumbsup: Always fun to see PICO-8 games and what people manage to do with such limitations... :heart: