Temple Balls by SiberianCyborgs666
In the old days, if someone didn’t want to see at home uninvited guests he just set a giant stone ball in his living room. I think it looks like this:
-Exsume sir. Do you have a moment to talk about...
-*The sound of the rolling ball*
The task of the ball at first glance seems quite simple: catch and crush. But is it? This will you find in the game “Temple Balls”!
Catch and crush adventurer, avoid obstacles, upgrade your balls.
Controls: press Spacebar or LMB to jump
-Exsume sir. Do you have a moment to talk about...
-*The sound of the rolling ball*
The task of the ball at first glance seems quite simple: catch and crush. But is it? This will you find in the game “Temple Balls”!
Catch and crush adventurer, avoid obstacles, upgrade your balls.
Controls: press Spacebar or LMB to jump
| WebGL | http://borshctn.bget.ru/ |
| Windows | https://drive.google.com/file/d/0B5yEhkfu7oh6NUZ3Mk9iTC1icWM/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112869 |
Stuck with the theme but I never managed to smash the explorer! Is there an end cause?
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
This game is great. Really neat variation on a theme and I had a great time. I honestly could probably play this for hours.
One thing - you might want to take a look at the collision detection on the corners of the platforms - it seems like sometimes I fall through. That's honestly just a nitpick, though. The game is totally playable and fun just as it is.
Yes, the game has an end. You can watch your progress through progess bar on the top part of the screen.
Died the first few times before I worked out that I was the ball and not the tomb raider :)
I got the upgrade to a stone ball, but kept falling down holes. It felt as though sometimes my button mashing didn't quite match the coarse.
However, what is the thing with "You are the most coolest ball"? Was there a bug where Indy got stuck and you decided to compensate it with a message? It kind of feels like it. I can see this be infuriating when you almost made it through the whole level, and then you have to take the cheap way out.
Otherwise: Truly a complete experience.
One little thing: it feels like you sometimes can't jump when on the edge of a platform, even though you should.
e.g steadfastness, health, jump width, etc. The stone image could swap after a set number of updates made ;)
Anyways great job! I would play that on mobile aswell :) and the last thing was this created by team or just one person? I am sorry if that's written somewhere and I missed that :D
One annoying bit is that the animation for rock death plays when you hit the corner of a jump. So you kind of have to jump before that point, which is counter-intuitive when you try to max your jumping distance. The upgrades don't really add enough to the gameplay either for me to want to try to beat the entire game.
Would love to see some procedural generation on this, and then have it up on mobile market ^_^
Indy stuck on jump sometime. Kill him on 700m))
More upgrades needed, bugfix, more gameplay features and maybe google play waits you)
Nice job.
I like the art, it is well drawn and animated. The sound effects are fine too, but the music music gets annoying very quickly. The quality is good, but it's just much too short.
I would like the upgrade progress to be much quicker. Maybe the coins could be worth more, the further you are in the level. Or maybe beating your own highscore give you a bonus?
Nice art and sound effects, nice music too but it would be nice to be able to mute the game / decrease & increase volume.