Mount Ookie by Brusi
Play Mount Ookie now in your browser
Once in a thousand years, the ancient Mount Ookie wakes from its slumber, and makes its journey to the safety of the world tree. But alas! A deadly swarm of mountain wasps tries to drain the Ookie from its life force. Protect the Ookie! Keep it alive!
This is a short survival plaftormer made in 3 days for Ludum Dare 46.
Instructions
- Arrow keys to move, Up to jump, Space to pick up/throw wasps, Down to drop from platforms. (WASD also works ^^)
- Throw wasps at each other to kill both
- Feed wasps to Ookie to replenish its life
- Throw wasps at hedge to clear the way.
Credits
Art by Stav Goldstein and Yakier Bunker
Programming by Ori Brusilovsky
Music and Sfx by Alon Kaplan
Font by somepx
Built with Godot Game Engine.
--- Enjoy! ---



| Youtube | https://brusi.itch.io/ookie |
| Youtube | https://brusi.itch.io/ookie |
| Youtube | https://brusi.itch.io/ookie |
| Original URL | https://ldjam.com/events/ludum-dare/46/mount-ookie |
Ratings
| Overall | 185th | 4.031⭐ | 82🧑⚖️ |
| Fun | 283th | 3.844⭐ | 82🧑⚖️ |
| Innovation | 285th | 3.825⭐ | 82🧑⚖️ |
| Theme | 153th | 4.225⭐ | 82🧑⚖️ |
| Graphics | 220th | 4.364⭐ | 83🧑⚖️ |
| Audio | 207th | 3.968⭐ | 80🧑⚖️ |
| Humor | 833th | 3.188⭐ | 74🧑⚖️ |
| Mood | 455th | 3.818⭐ | 79🧑⚖️ |
| Given | 49🗳️ | 30🗨️ |
Nice screenshots though, maybe I'll try again later as I'd like to test your game
I liked the Oookie - he is like a giant turtle :). Jumping with Z felt strange though, I kept wanting to press space instead.
Polished and great attention to detail. I love the little choices like allowing you to hit bees with other bees, the fact that there's a trade-off between just throwing bees away and taking the time to use them as food, the panning of the bee noises (which was REALLY helpful, and often even more useful than the arrows) and the occasional requirement to break a thorn bush to change up my priorities from time to time and keep things fresh. Super well thought out. Generally also just a very nice looking and sounding game. Realising that the entire platformer was a moving object was a lovely surprise too.
Constructive criticisms - jumping while holding down currently makes the player jump, I got screwed by my platforming instincts a few times. I think jumping while holding down should drop you off a platform, more in line with other platforming control schemes. A little more of an ending would be cool, but that's a classic LD curse given the timeframe! (I can also confirm that the web version gets stuck in loading hell, but the Windows download seems totally bug free.)
Thanks for the submission, I really enjoyed this.
Otherwise great work!
Thanks for reporting and I hope you give it another try!

I downloaded it and played it, and I like the art and music, and the concept is pretty cool.
But I have to complain about jump, it's way too fast. It should be slower or smoother, but feels like you go up a lot in no time, so it's annoying to control.
Overall it was enjoyable and fun, thanks a lot!
I fixed the web version and added a Linux version. Thanks for reporting and please try again!
Graphics are very well done, the Ookie is very likable I dont want it do die :(
Music is excellent! It add quite a lot to the mood of the game.
Using x was a bit weird at first for me, I ve thrown quite a bunch of wasp at first with my brain trying to understand it, probably a problem with me anyway ;) Also the jump feels weird to me, probably because it's a very big jump and it is not something usual, but from the game scene layout it makes sense
Everything works great, I havent found any problems, a very well made entry overall, congrats to the team!
Otherwise, concept wise, it was fun and original ! The pixel art level is very nice !
However, I found game a bit hard for me, and the movement a bit too quick, indeed, I fell too many times because of the speedness of the character movement.
Overall, very nice work !
Strengths
- Original premise, coupled with a nice lvel design
- Great art/sound package
- Tight controls never get in the way
Possible improvements
- Make an easy mode, with a faster Ookie and less wasps.
All in all, great job !
Really good gameplay, idea as well as aesthetic.
My biggest issue is the difficulty to catch the wasps while jumping meaning that some are sometimes hard to reach. That combined with the difficulty due to the amount of wasp spawning, sometimes really far, meant that I didn't manage to finish the game but still enjoyed it a lot.
Well done !
Edit : I forgot to add it but the tutorial is really good !
Everything was well done :
- Graphics
- Audio
- Level Design
- Balancing
Incredible entry! Well done!
Only aesthetic change I would suggest would be to have something less annoying than the wasp sound, I know they're sound like that in real life, but we're genetically predisposed to hate it them. That's a very small change, as the audio is very well done, I was playing with headphones and was able to hear in stereo where they landed.
Really great artwork and design, the choice of colors was great for making each character stand out. Good job!
But a more traditional platformer control would have been nice (like space to jump 'e' to grab bees or something) or even the option to change the keybindings.
The music really set the vibe. You did a really good job limiting the amount of art assets you needed so you could focus on quality.
I kept pressing space to jump and throwing wasps accidentally.
If possible I would make it so if you press jump within like 0.2 seconds of leaving a platform it still lets you jump. That tends to improve the feel of platformers.
Well done!
Maybe, you could learn more by keeping it alive for a longer time?
Wasps do not seem like they pose a threat to the mountain, and you don't see its death, it's breaking immersion a bit - maybe you could show it too?
Controls are feeling rather smooth and fair, that's very good :thumbsup:
The audio felt right in place too
So, enjoyed it quite a bit! Thanks!
Very nice entry mates. The only thing we could argue is that everything needed to win is not explained to the player (aka the ability to throw wasps not only in the mouth of Ookie or tree but - most importantly - on other wasps). It took me 3 retries to get it (by mistake) and one more to master this and win the game.
But definitely the premise of playing a SotC upside down where we have to help those colossi is super fun :) Could be a real game too.
Oh yeah, and maybe the plateforming could felt a bit random (like, what was the idea behind the platforms placement? but that's nit-picking).
Great game :)
Well done!
- Points for using the lovely Godot
- Gorgeous art
- Loved the concept and the gameplay. Curiosuly enough, my game is also made with Godot and also is about a Mount waking up (but there is more that also wakes up in my game).
- Well, for it having gameplay I can already give positive points.
Well done.