Paper Loop by Nakami
Paper Loop is an optimization game made by one person in 28 hours.
In this game you have to deliver the mail to all your neighbors of pyjama city (yellow square).
You also have to pickup mail (green square) and deliver it immediately (new yellow square appears).
How to play:
- Drag and drop (left mouse click) one of the four points to modify the movement loop.
- To start your day, you have to go in the green zone of the post office.
Objectives: Be efficient
- in travel distance
- in time
- in interaction (number of time you have moved loop points)
There is three level with an increase of complexity and some randomness.
As I'm not very good in character design I take inspiration on alextccn
Edit: On some browsers (mine) the game didn't load/launch, so I had to roll back on Unity 2019 to fix it.
| Youtube | https://github.com/DavEat/LudumDare47 |
| Youtube | https://daveat.itch.io/paper-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/paper-loop |
Ratings
| Overall | 144th | 3.742⭐ | 62🧑⚖️ |
| Fun | 235th | 3.442⭐ | 62🧑⚖️ |
| Innovation | 74th | 3.917⭐ | 62🧑⚖️ |
| Theme | 147th | 3.967⭐ | 62🧑⚖️ |
| Graphics | 35th | 4.259⭐ | 60🧑⚖️ |
| Audio | 223th | 3.313⭐ | 58🧑⚖️ |
| Mood | 173th | 3.491⭐ | 55🧑⚖️ |
| Given | 52🗳️ | 14🗨️ |
Was gooen I had a feel for it planning your way around the city, and trying to think of the best way to approach all the boxes and in what order.
I also loved that there's a speed difference when you go over the gravel and when you hit an obstacle the little spin animation :)
I didn't really get the link to the sound in the background, but it "felt" right for the setting being brightly coloured etc :)
Well done!
[Screen Shot 2020-10-05 at 1.56.22 pm.png](///raw/5e2/1/z/362c4.png)
I have develop the feature to add and remove points but the problem was that once you had placed all points to get to every needed destination, the game become boring because you are just waiting.
So I made some test and decide that 4 points is the right amount to have interaction for the whole day/level.
It was quite calming to play, and the graphics were a joy to look at. Great job, I can't believe only 28 hours went into making it.
Graphics and sounds are pretty cool but it's missing music to complete this game (and more levels but obviously it's a game jam so no time to create many levels I get it). Great job !
I am not normally a fan of the "pixely" blocky graphics but these were really cute and worked well for the game. The audio was simple but fit the mood of the game just right. And the little interactions when the bike hit a character just made it all feel a little more finished than it otherwise would have.
Great job.
Here is my playthrough:
https://youtu.be/SifyTmuXQK4
The graphics are really cute.
And though the gameplay is simple, the game itself can become challenging (especially if you try to avoid running over the pedestrians).
The gameplay felt satisfying enough and frictionless! Great job!