{"author_link":"\/author\/interface\/","author_name":"Interface","author_uid":"42145","comments":[{"author_name":"WakeOfLuna","author_uid":"64759","time":"Dec 14, 2015 @ 10:05pm","epoch":1450130400,"text":"Probably should've read the description on your trees first :) I like Tower Defense games. This was pretty cool too. Some soothing music while your forest gets wiped out."},{"author_name":"Tensoplast01","author_uid":"58271","time":"Dec 14, 2015 @ 10:14pm","epoch":1450130940,"text":"Like this challenge you fixed yourself. It's one of the most original type of games that I see there. This is a great game!"},{"author_name":"stevepctech","author_uid":"64611","time":"Dec 14, 2015 @ 10:57pm","epoch":1450133520,"text":"Wow, I really like this!  I spent a good hour getting to wave 12, which seemed to bug out a bit (bulldozers spawning off the map with others going in the wrong direction).  This has a ton of potential if the balance was adjusted, such as making the apple trees less overpowered when you have a lot of them.  Very well done!"},{"author_name":"2pae","author_uid":"55238","time":"Dec 16, 2015 @ 2:05am","epoch":1450231200,"text":"Very nice coding, i apreciate it, its hard for programming.and the idea is cool,i loooove your game"},{"author_name":"qwetro","author_uid":"59778","time":"Dec 16, 2015 @ 5:06am","epoch":1450242060,"text":"Interesting concept, love the music. It could be a big game, you have done well since you've got only 48 hours like everybody else. I would love to play if you build it into something :)"},{"author_name":"NirabazGAMES","author_uid":"65891","time":"Dec 16, 2015 @ 11:02pm","epoch":1450306620,"text":"nice lowpoly concept)"},{"author_name":"tantumgames","author_uid":"60654","time":"Dec 16, 2015 @ 11:14pm","epoch":1450307340,"text":"Nice done!"},{"author_name":"luysse_l","author_uid":"63552","time":"Dec 20, 2015 @ 5:45pm","epoch":1450633200,"text":"simpel but venry nice inovation"},{"author_name":"Milo","author_uid":"2934","time":"Dec 27, 2015 @ 6:32pm","epoch":1451240820,"text":"This was a neat concept, although it was sometimes difficult to see the effect of various actions. I also think there might have been a bug with integer overflow - somehow, I ended up with two bulldozers with 4 billion health on the second wave."},{"author_name":"Benjamin","author_uid":"2952","time":"Dec 28, 2015 @ 1:20am","epoch":1451265300,"text":"Fore some reason my appletree stop firing sometime. I dont undestand why. It seems that the apple become very small until I cant see them."},{"author_name":"StaNov","author_uid":"55257","time":"Jan 3, 2016 @ 8:17pm","epoch":1451851920,"text":"The music is really nice :) And building of the trees too. It seems unfinished and unballanced. But I had nice 10 minutes of playing :) Thanks!"}],"images":["ld34\/42145-5a8a47d50781d1bc268e03a587c2cafa.jpg","ld34\/42145-5d349b84ce47b7e1a5c4739f76dc507c.jpg","ld34\/42145-ab92232e0c512094f824a5259a8deac4.jpg"],"links":[{"url":"http:\/\/www.redhybridrobot.com\/LD34\/Windows.zip","text":"Windows"},{"url":"http:\/\/www.redhybridrobot.com\/LD34\/MacOSX.zip","text":"OS\/X"},{"url":"http:\/\/www.redhybridrobot.com\/LD34\/Linux.zip","text":"Linux"},{"url":"http:\/\/www.redhybridrobot.com\/LD34\/LD34.zip","text":"Source"}],"metadata":{"g_key":"6394","g_author":"42145","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"6362","g_title":"Nature Nurture","g_status":"UCHK1","g_place":"570","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/42145-shot0-1450059029.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/42145-shot1-1450059029.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/42145-shot2-1450063123.png-eq-900-500.jpg"],"text":"Tower Defense!\r\nGrow your forest while an increasing number of bulldozers try to take it down. Each tree is controlled by two buttons (hah!):\r\n\r\nIf you click the \"Next Wave in X time\" you actually trigger the next wave right there and then. Technically a debug feature that's still there.\r\n\r\n\r\n* Grow \/ Work: Grow your tree bigger (upgrade) at a life points cost. Or have it work.\r\n* Defend \/ Produce: If your tree is working, it can either be defending or producing.\r\n\r\nThere's three types of trees:\r\n* Tree of Life - produces life points (every other tree consumes this, and you need for growing the tree). Has no defend capability.\r\n* Apple Tree - produces apples, which unfortunately aren't used for anything. However, in defend mode this is your attack tree as it launches apples.\r\n* Spruce - this tree produces wood, which you need to build trees. In defend mode it builds a barrier around itself as a defensive structure.\r\n\r\n\r\nIn case you can't tell - I ran out of time. However, most of the basic mechanics are done.\r\n\r\nI will add more platform builds - still trying to get WebGL working :-(","title":"Nature Nurture"}