FlameOver by fancy89

"Aaaahhhh, the fire, so warm, so cozy... oh look, some wood, let's feed the fire with it... but... what is that??!?!?! OH NO, wind! Don't worry fire, I'll protect you... I have a big umbrella just for that!
Hey, what now?!?! OH no, it's raining!!! AAAHH I NEED TO HURRY, I NEED TO COVER THE FIRE!!! Here, all safe! But, but, wind, again?!?!?! PLEASE STOOOOOOOP!!!"
What did I just read, you will think.. Well, that's a normal day for Omarin, waken up on a desert island, he must now keep the fire alive as long as possible! Will you help him?
HOW TO PLAY - Help Omarin by moving around the beach with your mouse. Pass over the wood logs to collect them and feed the fire, stay close to the fire to protect it from the rain and in the sand to protect it from the wind. Let us know your best score!
| Youtube | https://dege.cloud/flame-over/ |
| Youtube | https://dege.cloud/flame-over/FlameOver-Windows.zip |
| Original URL | https://ldjam.com/events/ludum-dare/46/flame-over |
Ratings
| Overall | 464th | 3.831⭐ | 67🧑⚖️ |
| Fun | 456th | 3.723⭐ | 67🧑⚖️ |
| Innovation | 264th | 3.846⭐ | 67🧑⚖️ |
| Theme | 63th | 4.331⭐ | 67🧑⚖️ |
| Graphics | 829th | 3.892⭐ | 67🧑⚖️ |
| Humor | 1151th | 2.906⭐ | 55🧑⚖️ |
| Mood | 719th | 3.664⭐ | 63🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
@lunarstrain Hahaha, mission succeeded then!!
Nice job!
Actually reminds me a bit of my Ludum Dare 34 game "Petal Hill"
https://fishbrain.itch.io/petal-hill
Art style is great, but it was impossible to keep flame alive because of wind blowing from 2 sides and rainy cloud on my fire.Maybe I'm bad at a games :D
The idea is simple and this is really good in a jam, The main theme is within the scope of the Keep it alive. So top mark on this, then the endless mode really fits the scope of the game.
- Gameplay: I don't think the mouse is the right device to be playing with. I would have felt more comfortable with keys (or a gamepad), so I could have more control on directions. The mouse ruined a bit my experience.
- Design: Feed the fire with wood, defend from water and wind :D I like when the desin is linear, coherent and effective! Good job. It's weird actually that wood just spawn, randomly on the island, wouldn't be better to get the guy make some wood from the palms? And talking about difficulties in keep the fire alive Sometimes is really unfair though when wind and water attack together, also because Fantozzi's rainy cloud is really slow so you need to stay there and defend the fire ( I think the rain is stronger than the wind in shutting the fire down).
- Sounds: A chill music would have been a really good fit :( . I had to turn the sound down because the chill, cozy sound of the fire mixed up in an the high volume of wind, and annoying chirping of the birds. You should try to adjust the volume and blend them better together.
- Graphics: The pixel art is nice, on point and it does the job :)
I did 98.4 on the first try. And 129 in the second.. Is it... good ? It would be nice to have a leaderboard :)
I even found out you are Italians, bravi ragazzi! Complimenti.
edit: better formatting

> Is the main character a monkey?
It's supposed to be the character from our first game, [SleepOver](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51345), but yeah, only we knew :smile:
> where did he find an umbrella? where does the thing on the top right bring?
Well, obviously there's a cabin full of ombrellas up there.
> I don’t think the mouse is the right device to be playing with
We chose the mouse since it was faster to implement and allows for faster reaction time, in our opinion. There are some comment appreciating it, so I guess it's subjective.
> It’s weird actually that wood just spawn, randomly on the island, wouldn’t be better to get the guy make some wood from the palms?
Absolutely, we agree on that. Having more time, we surely had worked on a crafting mechanic (i.e. you need to spend some times under the palms to get it) or at least make the spawning position less random (i.e. near palms). Also, we'd loved to make the player carry more than one stick, or be able to drop it if he suddenly need the umbrella.
> Sometimes is really unfair though when wind and water attack together, also because Fantozzi’s rainy cloud is really slow so you need to stay there and defend the fire (I think the rain is stronger than the wind in shutting the fire down)
Yes, the longer you last, the less fair it is. Maybe with more time on our hands we could have developed a system to avoid simultaneous events (which currently are randomized with decreasingly interval as time passes). But we also liked the idea that the game couldn't last much long, we find it appropriate for the quick runs the voters expect here, while trying many many games one after the other :wink:
> Sounds: A chill music would have been a really good fit :( . I had to turn the sound down because the chill, cozy sound of the fire mixed up in an the high volume of wind, and annoying chirping of the birds.
We had a [calypso-themed music](https://freesound.org/people/4barrelcarb/sounds/365361/) in-game, but we decided to remove it since 1) it's not chill and 2) it covered much of the nice sounds we used unless mixed at a volume so low that made it pointless. Other here appreciated, so I guess it's personal. However we are opting-out of audio ratings, since all we used is taken from public domain.
> I did 98.4 on the first try. And 129 in the second.. Is it… good ?
We usually score around 200, but we played it a lot. Pro tips: 1) use your time before the storms (~100) to prepare for them: keep the fire at max and avoid picking up nearby sticks if possible, go for the further ones; 2) it's true that clouds damage the fire a lot more than wind initially, but wind is increasingly more powerful as time passes!
Thanks again for the comment!
Also if you have some idea on how to teach the game better it would be also greatly welcomed.
Cheers!
My highscore was 173. One thing I found annoying was that it rains and the wind blows at the same time, which makes you feel powerless (although removing it would make the game too easy I think) and at times there was no wind or rain and no wood to pickup, so you got nothing to do.
```
if(RainFalling)
{
ProtectFire(UmbrellaStatus.Up);
} else if (Blowing)
{
ProtectFire(UmberllaStatus.Side);
} else
{
GatherWood();
}
```
Overall, a well crafted and polished experience, would play again :)
High score: **134.9s**
I also liked the umbrella idea.
I like the ambiant sound of the wind / water / etc. It adds up nicely and I felt I was on the island :)
The grafics fits the theme. Gameplay was neat, no bugs, and the handling was smooth.
Felt like the character could be a bit more relatable if the game would be with a side view rather than top-down, and it would be a kid.
And perhaps, the wood could've been washed over from the ocean rather than spawn from thin air, too!
I believe this game strtives to create a good atmosphere and immersion, some music and day/light cycle could also help quite a bit. Good luck!
Good job guys!