Omega Llama! by yumaikas

[raw]
made by yumaikas for LD34 (COMPO)
Omega Llama is a cross between Missile Command and Space Invaders.
Protect your home from the evil.
Demonstrate your llamaness.

Directions:
Windows:
Is a zip, Unzip then click on OmegaLlamaLD34.exe to run.

Mac/Linux:

Requires Love2D to run. https://love2d.org/

Source:

Inspect the .love by turning it into a .zip, that will show you everything that went into this game.

Ratings

Coolness 61% 3
Overall 2.83 792
Audio 2.54 528
Fun 2.65 790
Graphics 2.45 790
Humor 2.86 261
Innovation 2.73 712
Mood 2.61 713
Theme 3.26 796

Feedback

Dimitri0xFF
14. Dec 2015 路 04:01 UTC
The style and the music are fun. You should bundle the L枚ve runtime with the file.
馃帳 yumaikas
14. Dec 2015 路 04:21 UTC
@Deimitri0xFF

The L枚ve runtime is now bundled in the .zip
Ybalrid
14. Dec 2015 路 04:24 UTC
Desn't run for me
rjhelms
14. Dec 2015 路 04:28 UTC
I can't get this to launch (on Windows). I get the following error:

boot.lua:364: No code to run
Your game might be packaged incorrectly
Make sure main.lua is at the top level of the zip
nucleartide
14. Dec 2015 路 04:31 UTC
Pretty fun shooter. The .exe wasn't working for me, so instead I unzipped the .love file and zipped the contents of the game/ folder, which I could run with Love2D.
Gravity Games
14. Dec 2015 路 04:34 UTC
When I tried to run it, I got an error saying something along the lines of "make sure main.lua is at the top level of the zip". There does not appear to be a "main.lua" in the folder.
馃帳 yumaikas
14. Dec 2015 路 04:55 UTC
Sorry about the packaging problems. I've tested it and it is working on windows now.
bushmango
14. Dec 2015 路 05:35 UTC
Cute llama. What does the rope do?
馃帳 yumaikas
14. Dec 2015 路 06:16 UTC
It lets you jump between planets.
gironC
14. Dec 2015 路 06:26 UTC
interesting... good job!
fishbrain
14. Dec 2015 路 06:37 UTC
hahha! Cute, nice job. I like using the rope to jump about the planets.
rosden shadow
14. Dec 2015 路 07:06 UTC
nice work
daandruff
14. Dec 2015 路 07:46 UTC
I didn't understand the use of the rope?
timtipgames
14. Dec 2015 路 08:14 UTC
I like the idea!
I wish there was some kind of progress involved though. The enemy waves could become increasingly difficult for example. Jumping between the planets was fun, I wish it had more of an impact on the gameplay :)
Good job!
Tasteslikefuture
14. Dec 2015 路 08:18 UTC
Nifty idea! Had a bit of trouble figuring out how the rope worked, but definitely an interesting take on a classic game. Great work!
jcwelgemoed
14. Dec 2015 路 08:18 UTC
Fun entry. Like the idea of jumping between planets. lots of potential to grow into a larger game good work.
馃帳 yumaikas
14. Dec 2015 路 08:20 UTC
@timtipgames

I was thinking of making more progression based on the rope, but I didn't have time to write code to switch the camera, among other things. I may revisit this in a future LD, or soonish.
rxi
14. Dec 2015 路 19:32 UTC
Nice to see an instructions screen! This always seems to be something that's overlooked.

Strangely when the game was paused the cursor was locked to the window, but it was not locked to the window when the game was unpaused. The ability to fire while the game was paused also allows the player to shoot a bunch of times, making a layered up sort of "super" bullet which cuts through all the enemies it approaches without stopping.

It didn't seem like there was much incentive to keep all your planets alive -- I found that if I camped on the lowest one it allowed enough of a buffer between the enemies that I could stay alive indefinitely (though I see in the source there is a win screen, so I may have been being impatient or doing something wrong..). That being said the concept of hopping between the planets while they grow, and trying to defend them seems like it has potential. It'd be interesting to see the outcome if you decide to expand on the idea!

Unfortunately I got the following error when I died:

Error: cannot open ./game/level1.lua: No such file or directory
stack traceback:
[C]: in function 'dofile'
main.lua:277: in function 'update'
[string "boot.lua"]:442: in function <[string "boot.lua"]:413>
[C]: in function 'xpcall'
馃帳 yumaikas
15. Dec 2015 路 01:13 UTC
rxi:

It should all be fixed now. The game is winnable, but it's currently 35 waves long. I'm beginning to realize that without making that specific, most people don't even try for it.
josefnpat
15. Dec 2015 路 02:30 UTC
spaaaaaceee laaamaaaaa! (this is what I was saying as I played, as I don't have sound!)

Nice job!
Darkflint
15. Dec 2015 路 22:14 UTC
Fun game, but (again...) sounds way too loud. At least with headset, didnt try other speakers. Somehow, most games this LD have this problem...
Weeping Rupee
21. Dec 2015 路 05:03 UTC
This game is kinda silly and really clearly unfinished (ex:the rope seems to have no purpose but to extend or retract) but I think there's something here.

If your intent was to make a sort of game thats like space invaders but instead you're defending several planets which you can jump between (with the rope) then I think that's an idea worth exploring so keep it up. However, the growing planets seemed tacked on for theme purposes.