Solar by thevinter
Solar is a roguelike game where you control a cute fire spawn and try to reach the end of a dungeon without getting extinguished!
The level is randomly generated each time and each playtrough is unique! How many coins can you find? Write it down in the comment!
Play in full screen for the best experience
P.S. You need to press E to deatach from the bonfire, there was supposed to be an animation but we had to scrape it.

(Sadly our artist left us at the last day with zero art so we had to rush everything by ourselves. The final game was supposed to have more features, but even right now it's in a playable state.)
This means that sadly the game lacks variety in spawns, if you don't feel like reaching the exit don't worry, you're not missing much :)
Tools used
- Unity3D
- Audacity
- Aseprite

Known bugs: * Sometimes two instances of wood spawn on top of eachother * Lighting isn't properly rendered on some of the items
Windows version is a couple of fixes behind the web one
Code: thevinter
Music and Sound Effects: IainWay
Art: thevinter, IainWay
| Youtube | https://thevinter.itch.io/solar |
| Youtube | https://thevinter.itch.io/solar |
| Original URL | https://ldjam.com/events/ludum-dare/46/solar |
Ratings
| Overall | 812th | 3.659⭐ | 43🧑⚖️ |
| Fun | 1001th | 3.427⭐ | 43🧑⚖️ |
| Innovation | 1838th | 2.963⭐ | 43🧑⚖️ |
| Theme | 170th | 4.207⭐ | 43🧑⚖️ |
| Graphics | 953th | 3.817⭐ | 43🧑⚖️ |
| Audio | 584th | 3.6⭐ | 42🧑⚖️ |
| Mood | 260th | 3.988⭐ | 43🧑⚖️ |
| Given | 27🗳️ | 6🗨️ |
I really enjoyed your Game. Cute Graphics, nice mood, great gameplay!
Otherwise its pretty juicy and that's a real plus, too bad balancing and parameter tweaking couldn't make it in time ( I guess ? ) Or play testing.
It is still a lovely and very high quality submission artisticly speaking
I feel like the timing on shooting might be a touch off. I found myself trying to shoot often with no result which didn't feel great. However when you do shoot it feels nice.
@lukas-tamayo Yeah, balancing was pretty scarce, also it's one of the side effects of a randomly generated map. Sometimes it's really easy and sometimes it's really hard. Finetuning something like that would've required too much time sadly, thanks for the feedback!
@maksym ghost octopuses ;)
@eggy0 Thanks for the comment and the feedback, but I'm not sure this is the right place and time to talk about it . If you want to discuss it feel free to message me on discord.
@rodrigo-castro "I missed more elements on de HUD" what do you mean exactly?
@ryan-harriman "I found myself trying to shoot often with no result" as in pressing the button with no results?
Let me add, I think the interaction with the bonfire should be automatic. I got a bit confused by pressing E and the game doesnt letting me move the guy around. Making the fire the life is genious too. It would be great if the guy wasn't a walking flame, but a cool char with a flame on top, or somewhere. This emotional music make me feel that this flame is important somehow!
Why not make a story about a cute safety match style guy that wants to take this fire somewhere (like a mission). The player doesn't know where he is going, but it could be a very emotional thing like, in the end, he was taking this flame to someone in top of a mountain whose bonfire was extinguishing, so he had to go the way down to take a blue flame of sort. Could be his son, or his family. Something like this. Aside from that, there are many rpg style stuff that could be implemented, but those are the obvious ones. xD
I would've liked for the game to still be visible up until the life bar depletes, but it actually gets pitch black with some life to spare which was unfortunate.
I would love to see this as a full fledged game :thumbsup:
Good stuff!!!!
If I had to same something, I kinda feel like the core mechanic of having less light when your life goes down is a bit of a downward spiral. The more you lose life, the more you lose light, and the more you lose light, the harder it is to see enemies and the more you lose life… So maybe it was intentional, but it bothered me a bit ^^
Otherwise, very nice game! That’s a great entry and you guys made a great job! :smile:
Other than that thanks for the feedback!
Pixel art is simple and neat and the soundtrack leaves the atmosphere with a lot of suspense.
Congratulations!
I think it would be a good addition if the flame (sprite) would also decrease in size as the fire diminishes. Not in a linear way, but just a little, so that you would just about notice it.
Also thank you for playing our game on your stream and showing us how you did the flicker effect!