Confused by Rombus

When I was a kid I used to rent a lot of Famicom cartdriges.
Of course they came without instructions, just the cart in a plastic transparent bag.
You had to figure out the game by just playing it.
I want this game to be a similar experience, so I wont describe anything here, not even a single screenshot (except for the controls).
Controls:
- Arrows to move.
- C to jump
- V to dismiss screen and attack
Note for Phil: the remap button functionality seems to have been broken on a pico8 update, but it now supports C&V keys, and those are close to each other in qwertz keyboards ;)
Made with SFF & pico8
POSTMORTEM:
I had very little time to work on this LD, so the first reasonable idea I got I went with it.
The theme sucks and the interpretation I've made it's not as obvious (and not as profound either), but you can let me know in the comments what you think it is.
I was creating a music piece in Pico8 and just like in the last LD, I tried to save it while it was playing. It crashed and erased the entire song... I still managed to include some bleeps and blops in there though.
The boss battle is recycled from a previous LD entry. That's the advantage of using the same engine over and over, and due to the architecture of SFF it's easy to do stuff like this.
The title is due to how I felt while during the jam hahahaha....
| Youtube | https://rombus.itch.io/confused |
| Youtube | https://github.com/Rombusevil/ld45-confused |
| Original URL | https://ldjam.com/events/ludum-dare/45/confused |
Ratings
| Overall | 194th | 3.542⭐ | 26🧑⚖️ |
| Fun | 164th | 3.44⭐ | 27🧑⚖️ |
| Innovation | 250th | 3.239⭐ | 25🧑⚖️ |
| Theme | 144th | 3.7⭐ | 27🧑⚖️ |
| Graphics | 260th | 3.28⭐ | 27🧑⚖️ |
| Audio | 190th | 3.25⭐ | 26🧑⚖️ |
| Humor | 84th | 3.333⭐ | 23🧑⚖️ |
| Mood | 149th | 3.458⭐ | 26🧑⚖️ |
| Given | 7🗳️ | 8🗨️ |
Well Done, very good job.