Ludum Creare by Jon Topielski
You have 72 hours to create a game.
A game created for Ludum Dare in 72 hours about creating a game for Ludum Dare in 72 hours.
Solve programming bugs and then defeat those bugs in turn based combat while traversing through a FTL-inspired map with unique scenarios.
Solve programming bugs

Reveal the bugs

Defeat the bugs

Traverse through an FTL-inspired map with unique scenarios

Keep your sanity and energy levels above 0 to keep the game alive
Design + Programming / Jon Topielski / https://twitter.com/jontopielski
Music + SFX / Mafgar / https://twitter.com/mafgar_online
Enemy Art / Datz / https://datzz2.itch.io/
Ratings
| Overall | 37th | 4.274⭐ | 44🧑⚖️ |
| Fun | 61th | 4.155⭐ | 44🧑⚖️ |
| Innovation | 43th | 4.25⭐ | 44🧑⚖️ |
| Theme | 1586th | 3.488⭐ | 44🧑⚖️ |
| Graphics | 432th | 4.167⭐ | 44🧑⚖️ |
| Audio | 61th | 4.226⭐ | 44🧑⚖️ |
| Humor | 32th | 4.321⭐ | 41🧑⚖️ |
| Mood | 152th | 4.141⭐ | 41🧑⚖️ |
| Given | 31🗳️ | 5🗨️ |
Loved the simplicity and monsters style! Sounds and sound track were perfect! Mood, little events!
My only problems was having repeated bugs to fix, i came across 3 times in a row "Can't divide by 0", not that that would not happen while programming hahahah but I know, random, i was just unlucky. And while debugging, I didn't felt need to even worry about energy, everything was just sanity, I only used the meditate function, but then in the end, the monster hit hard on my energy. I believe there are diferent monsters that reduce energy and sanity, but don't really noticed if there is, but when i came to the boss, i almost died do to my energy, still made it though, even with 1 miss, i wish there where something more visible on losing energy, but it would need a bit more of work because it could maybe unbalance the game.
Liked the "workflow", it could have been just a straighline but with those little different paths it became much more interesting!
Really loved your game! Made me want to finish it from the start and kept the fun alive all the way! The undertale nostalgia for me was a bonus XD

I should also mention that the music is really good.
Also I should say this is not how I do in LD. Usually I just sleep all day and then code when there's inspiration.
Yes, nice game!
(Yes the game may need more questions if it's longer.)
Unlike the previous commenter, the "dialogue line 2" question was the only one that didn't make sense to me. Is it supposed to be a Python-like language where whitespace is significant?
Only thing I didn't quite understand was the branching paths in the main screen - I guess different outcomes happen based on my choices, but I had no idea what each click was getting into (for the special events).
Either way, great job, this is one of my favourite entries!
I really enjoyed the programming questions. The humor of the game was also spot on!
We really wanted to do minigames to heal patients in our game, and playing your game made me realise how it should have been done. Keeping it clean and simple.
I think there was great depth, I wanted to complete the game, I enjoyed the slay the spire style map pathing system. Maybe a tiny bit more variance in the bugs would have been nice. One of my faves for sure - thanks!