Blink by cacciatc

[raw]
made by cacciatc for LD34 (JAM)
Play as Blink a young mage who can jump through just about anything.

Controls:

N - Toggle focus
M - Jump

ASWD - Movement

Ratings

Coolness 46% 1507
Overall(Jam) 3.54 306
Audio(Jam) 2.96 533
Fun(Jam) 3.35 357
Graphics(Jam) 3.96 231
Innovation(Jam) 3.69 151
Mood(Jam) 3.19 535
Theme(Jam) 2.50 1045

Feedback

Theropod Studios
14. Dec 2015 · 22:00 UTC
Very good, nice and simple
bitdecaygames
16. Dec 2015 · 04:19 UTC
Legit Gameboy graphics, nice!
Xanjos
20. Dec 2015 · 01:24 UTC
No idea how to beat the giant slime at the end but I really like the teleporting mechanic a lot (although restricting it to an arc kind of hinders it)
adsilcott
20. Dec 2015 · 01:24 UTC
Cool idea, and I love the graphics!
mar3k
20. Dec 2015 · 01:28 UTC
Cool looking game and really nice idea! But it is really hard to play with the long time to rotate the ability to pass the enemies.
Steven Miller
20. Dec 2015 · 01:44 UTC
Super awesome game!
rodobodolfo
20. Dec 2015 · 01:54 UTC
Fun Game! Loved the art.
ChuiGum
20. Dec 2015 · 02:22 UTC
Loved the originality! Nice graphics too. Fun, great job. c:
XenosNS
20. Dec 2015 · 02:29 UTC
Very cute, enjoyed that
Crazi456
20. Dec 2015 · 03:14 UTC
Very nice mechanics, great work!
ChromeWisp
20. Dec 2015 · 03:19 UTC
Very interesting idea, and awesome art. If any improvement could be made, it would probably be with the controls. Good work!
Geti
20. Dec 2015 · 03:25 UTC
Teleporting aim would be nicer with 4 directions, the rotational controls made it pretty annoying to get killed cause you spun it the wrong way. Probably becomes easy with practice but its hard to justify sinking time into an LD game if it doesn't grab you immediately.
FireSlash
20. Dec 2015 · 03:54 UTC
Graphics are very endearing, and the idea is good. However, I feel like the gameplay is severely hamstrung by the controls.

It took me a while just to realize I had to have the aiming open to teleport, and being forced to rely on the slow rotation speed makes gameplay slow and frustrating.

Mouse aiming would work well here, or as others have suggested, directional movement. An analog stick on a controller could also work.
g12345
23. Dec 2015 · 09:03 UTC
Looks great, is probably fun, but it's too hard for me, and I gave up at the lots of spikes on the floor part.

Not completely sure why this game fits the 2 button theme though.
CrispyOwl
24. Dec 2015 · 16:52 UTC
Hey I recorded this on a video click here to see it

https://www.youtube.com/watch?v=VzwlaWdr740

Hope you like it
vortex
29. Dec 2015 · 10:51 UTC
Very nice idea, and graphics, but your game was kind of hard, because it was difficult to get your teleport target to the correct place, before a slime hit you...
Aiming with the mouse would have been better in my opinion
Checkpoints would have been nice too
Also, I have no clue on how to beat the slime at the end.
The part I really liked about your game was the almost puzzle, where you had to jump twice, in order to avoid the spikes...