No Time to EGGsplain by NyanYann

Description
In this game you control a wooden cart and you must use it to safely carry an egg to the finish line as fast as possible ! But be careful, because the egg will break if you drop it to the ground!
In order to clear a level you need to bring both the cart and the egg to the finish line!
Keys
A-D (or left and right arrows) : Move the cart while on the ground or rotate it when it's in the air.
R : Restart current level.
Escape : Go back to the main menu.
Ratings
| Overall | 591th | 3.766⭐ | 34🧑⚖️ |
| Fun | 407th | 3.75⭐ | 34🧑⚖️ |
| Innovation | 813th | 3.484⭐ | 34🧑⚖️ |
| Theme | 631th | 3.938⭐ | 34🧑⚖️ |
| Graphics | 678th | 3.984⭐ | 34🧑⚖️ |
| Humor | 729th | 3.281⭐ | 34🧑⚖️ |
| Mood | 1610th | 3.161⭐ | 33🧑⚖️ |
| Given | 32🗳️ | 0🗨️ |
It could make an amazing mobile game!!
Congrats to you! :)
Sinon le thème est parfaitement utilisé, bien ancré dans le feeling constant, en plus d'être l'objectif.
Et mis à part mon gros problème de contrôles, c'est vraiment très propre, et surtout très sympa à jouer. *pouce en l'air*
I think the whole package works. The graphics and sound design gets the job done even if it isn't flashy and the minimal parallax background scrolling works well. The feeling of going over a ramp, having the egg floating just above your wagon and trying to catch it while maintaining your speed is wonderful.
Nice work :)
You had some very nice staggered stages to show the players all the possibilities, and give them different levels of challenge. I applaud the game, and its developer.
That said, I have to say the mechanics to have you move the cart while pretty well balanced as a buildup for movement were good, but the mechanics for when in the air (including if any of the wheels left the ground) were backwards and not at all intuitive. They gradual way the cart spins clockwise or counter clockwise was not balanced for this game.
I sometimes felt like i was playing "Getting Over it with Bennett Foddy", in how rage inducing the odd cart spin could be. Funny at time but enraging at over times.
Also a possible neat feature maybe a zoom out on the screen when the egg goes higher than you can see to allow or fool the player into trying to catch it.
Just my thoughts, Cheers to a good game.
- Switch the a and d key for tilting mid air
- implemnt some "enemy" that chases you, then you would hit the theme even more.
Cheers
Fits the theme well and has good replayability. Would definitely see a game like this on the app store :)
I would prefer if the egg can touch the floor one time and bounce before loose the level but...well realized.
Great game!