Night Job by algodoogle

[raw]
made by algodoogle for Ludum Dare 47 (JAM)

Marcus and his trusty Robot pal roam the halls of various buildings at night, finding all sorts of valuables to steal. Inspired by Invisible Inc., this stealth game draws elements of puzzle games in a couple of different ways. Brought to you as our very first game!

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Ratings

Given 6🗳️ 0🗨️

Feedback

Verso
05. Oct 2020 · 17:19 UTC
I get a 404 Not Found when following the link.
PixelMoose Studio
05. Oct 2020 · 18:29 UTC
The game looks cool and i like the idea but it would be great with some more instructuions sutch as
controls.
Snotax
05. Oct 2020 · 18:32 UTC
Graphics were really nice.
Dark Prince Zen
07. Oct 2020 · 09:13 UTC
Looked nice but needs instructions or more user friendly visuals to show how to do things. Thought I figured it out at one stage and then a new mechanic would just confuse me more. I like the concept of it and can see what you were going for though. Nice job.
Oddmes
09. Oct 2020 · 14:25 UTC
Seems really cool, but way too confusing.. You should wright straight full explanation in description!
GameDev and Architecture
09. Oct 2020 · 14:29 UTC
The game looks interesting and the graphics are cool. I wish there had been more explanations.
I ended up solving a few puzzles randomly. ^^'
Andre Sadie
09. Oct 2020 · 14:30 UTC
Didn't really understand what was going on
MrsTari
09. Oct 2020 · 14:36 UTC
Really cool idea and i like the style :)
hgcummings
09. Oct 2020 · 14:47 UTC
Some really interesting ideas in here but it didn't seem to work for me... The first door showed me the help message, but didn't actually show any of the loop or code blocks in the GUI on the right. I moved the robot around the side of the building and was able to inspect a couple of other rooms: on showed me the code block loop puzzle but it wasn't very clear how it worked so I wasn't sure how to solve it. Another showed me the camera puzzle, which was a really neat idea and seemed more intuitive to solve. I loved Invisible Inc and would be interested to see this game developed further.
Roka Josh
09. Oct 2020 · 18:24 UTC
It's a really interesting concept, however I feel instructions are desperately needed. I spent a while just trying to figure how to move or what to do, and after opening a couple of doors I got stuck as I wasn't too sure of what I was doing. Would like to see this be worked on more with a bit of direction however as I think it is a very good concept. Good job!