Too Many Phases by ItsAina

[raw]
made by ItsAina for Ludum Dare 47 (COMPO)

Too many phases is a simple shooter where you fight a boss in a loop of many randomly generated phases but never a final one. screenshot_2.png

Ratings

Overall 13th 4.222⭐ 20🧑‍⚖️
Fun 9th 4.222⭐ 20🧑‍⚖️
Innovation 504th 2.806⭐ 20🧑‍⚖️
Theme 190th 3.861⭐ 20🧑‍⚖️
Graphics 13th 4.421⭐ 21🧑‍⚖️
Audio 135th 3.556⭐ 20🧑‍⚖️
Given 8🗳️ 0🗨️

Feedback

doomerismo
05. Oct 2020 · 03:12 UTC
It really looks like and arcade bullethell game. The dificulty and i beeing unfamilirizated with this genre are my only problems with it.
FireGamer3
05. Oct 2020 · 23:49 UTC
A really fun Bullet hell type of game. Well done!
FireGamer3
06. Oct 2020 · 00:59 UTC
So fun in fact, after play some other LD games I came back to it to play more!
dreamscale
06. Oct 2020 · 23:05 UTC
This is really well executed and fun to play!
Roikku
09. Oct 2020 · 15:24 UTC
Good stuff! More work needed on: Fonts used, maybe a better background for gameplay?, moving is too snappy compared to what is needed.
Wendel Scardua
10. Oct 2020 · 04:12 UTC
Really good bullet hell :)

I would like the phases to have some form of progression, though. For example, the first phases could have fewer weapons than the following ones.
Arthurds
13. Oct 2020 · 12:30 UTC
11 RATINGS WHAT THE HELL!!!!
Arthurds
13. Oct 2020 · 12:30 UTC
You know how I fell about this one, thanks for the sub and thanks for submittint it! -PomoTheDog
tjm
27. Oct 2020 · 05:35 UTC
Strong Warning Forever vibes here! Excellently put together, doubly so given that it was made under compo constraints. The movement felt very smooth and the player's weapon was very satisfying to use.

For specific feedback: There didn't seem to be any downside to just holding down the fire button at all times? I know to some extent that's a philosophy thing for shooters, but personally I think it's better to either have some trade-off (e.g. faster movement when not firing) or just remove the button and auto-fire. It would also have been nice to have more escalation between phases? I didn't really feel like the phases were getting harder as I beat them, though I only made it to phase 6 so perhaps I just didn't notice yet.

Anyway, it's a great compo entry; I hope you're able to get enough ratings to place, the game definitely deserves it!
benjamin
27. Oct 2020 · 09:58 UTC
Oh god that was super fun ! I love your boss shape triangle based generation system. I really wonder how it works I'm used to basic square grids. The difficulty curve is very chaotic, it seems only the first phase is "easy" ? I could reach phase 9. Also nice energy on this missile launch. I understand you wanted it looks like a grid/training style but I think you could have make this gorgeous with just 1h work on a tileset.
Frogman
27. Oct 2020 · 12:08 UTC
Really good game! It was very fun and had an interesting boss-generation mechanic. The screen was a bit too cluttered at time due to the player shots, but other than that, great entry!
Quinn_Patrick
27. Oct 2020 · 15:11 UTC
Can't go wrong with bullet hell, and this one's really fun. My main complaint, I think, is that the difficulty is way out of whack. I know that it's procedurally generated, but the first phase seemed the same for me on both of my attempts, and it was way harder than the phases that came after. Once it started shooting the giant bullets, I was able to dodge much more reliably. Also, some music would've been nice. But the graphics are excellent, and the gameplay is really well thought out, so good job.
Masaru
27. Oct 2020 · 15:38 UTC
The controls are perfect, the 5 different patterns work well together, some combination are super fun to dodge, the sound effect works very well, really, a super cool game.

The only negative thing is the window size, which is really small. Outside of that, it's just super cool. I died at phase 19. Really fun little game !
coderTrevor
27. Oct 2020 · 16:02 UTC
Really good bullet hell game. I had a lot of fun with this. I do agree with Masaru that the small window was the only thing I didn't like. Great job!