Too Many Phases by ItsAina
Too many phases is a simple shooter where you fight a boss in a loop of many randomly generated phases but never a final one.

| Youtube | https://itsaina.itch.io/too-many-phases |
| Youtube | https://itsaina.itch.io/too-many-phases |
| Original URL | https://ldjam.com/events/ludum-dare/47/too-many-phases |
Ratings
| Overall | 13th | 4.222⭐ | 20🧑⚖️ |
| Fun | 9th | 4.222⭐ | 20🧑⚖️ |
| Innovation | 504th | 2.806⭐ | 20🧑⚖️ |
| Theme | 190th | 3.861⭐ | 20🧑⚖️ |
| Graphics | 13th | 4.421⭐ | 21🧑⚖️ |
| Audio | 135th | 3.556⭐ | 20🧑⚖️ |
| Given | 8🗳️ | 0🗨️ |
I would like the phases to have some form of progression, though. For example, the first phases could have fewer weapons than the following ones.
For specific feedback: There didn't seem to be any downside to just holding down the fire button at all times? I know to some extent that's a philosophy thing for shooters, but personally I think it's better to either have some trade-off (e.g. faster movement when not firing) or just remove the button and auto-fire. It would also have been nice to have more escalation between phases? I didn't really feel like the phases were getting harder as I beat them, though I only made it to phase 6 so perhaps I just didn't notice yet.
Anyway, it's a great compo entry; I hope you're able to get enough ratings to place, the game definitely deserves it!
The only negative thing is the window size, which is really small. Outside of that, it's just super cool. I died at phase 19. Really fun little game !