Interstellar Connection by celia14

A lonely spaceship pilot wants to reach out. To keep the connection alive, you have to find the path through a network of relays.
Play in your browser here.
- Advance the story by completing the puzzle.
- Draw a path from corner to corner by connecting relays that share at least 2 qualities.
- The three qualities are shape (circle, square, diamond), icon (heart, star, diamond), and border (solid, dashed.)
- There's always a solution.
- If you get stuck, try working from the other endpoint and meeting in the middle.
Post-jam version
An improved post-jam version is now available! The following enhancements were added: - Brand new layout for playing on mobile - Endless puzzle mode available in the settings menu - Volume control
The difficulty of levels 3-5 was also increased slightly. Other than that, the gameplay and story are unchanged.
Credits - Story, code: Celia - Art, UI: Rose - Music: "Mellow Keyboard Groove" by Steve Lowther
| Youtube | https://celia14.itch.io/interstellar-connection-ldjam |
| Youtube | https://celia14.itch.io/interstellar-connection |
| Original URL | https://ldjam.com/events/ludum-dare/46/interstellar-connection |
Ratings
| Overall | 33th | 4.291⭐ | 57🧑⚖️ |
| Fun | 117th | 4.045⭐ | 57🧑⚖️ |
| Innovation | 109th | 4.036⭐ | 57🧑⚖️ |
| Theme | 150th | 4.227⭐ | 57🧑⚖️ |
| Graphics | 456th | 4.155⭐ | 57🧑⚖️ |
| Mood | 13th | 4.546⭐ | 56🧑⚖️ |
| Given | 15🗳️ | 21🗨️ |
I love the minimalistic art and how the simple gameplay is complimented by a touching story line.
Peaceful, soothing... really cool entry! :blush:
Writing is great, it's easy to enter into the story and fantasy behind it. AD is nice as well!
Nice entry overall, well done!
My only irk is that the subtle animation on the signal strength tricked me into thinking the puzzle was timed. And it took me a few puzzles to realise.
(somehow on my firefox [not recent build], it would render-weird with its connections between the nodes; on Chrome it works perfectly! Edge, Perfect!); Surprisingly on mobile browser (chrome) it would lock into portrait-mode instead of landscape (but the plus that it's web-flexible, even the rendering of the messaging conversation [PC: side-by-side (Landscape); Mobile: stacked (portrait)] really takes the cake on execution of the design constraints! well-done! Good use of the CGA-palette that works for this game! :dizzy: