Learning to Dance by WetDesertRock
Learning to Dance is an art-game which leads you through a story written in a series of notes.
Due to the nature of its conception as well as my goals at the time, this game may be considered by some as not a game. Whatever you think is okay with me, just be aware that the nature of this game means there is little to no actual gameplay.
So when you play, rate, and especially comment, please take it for what it is, not what is typical of a LudumDare entry.
I highly recommend playing with headphones on, using fullscreen (press 'f' to toggle fullscreen), and with 13 minutes dedicated to it, as once it starts going you can't stop it.
All music, graphics, programming, everything (except for the font) made by me in the 72 hours. In fact, the second track of music was all recorded live.
Don't worry if you don't feel like you get a lot of control, really controlling the dance is almost secondary to the rest of the piece. It is a lot easier to see how you control the dance during the second movement.
Controls:
Tap Left: Dance
Tap Right: Dance
(If you are at a loss for what to say, just tell me what your favorite part was, and what your favorite song was)
Due to the nature of its conception as well as my goals at the time, this game may be considered by some as not a game. Whatever you think is okay with me, just be aware that the nature of this game means there is little to no actual gameplay.
So when you play, rate, and especially comment, please take it for what it is, not what is typical of a LudumDare entry.
I highly recommend playing with headphones on, using fullscreen (press 'f' to toggle fullscreen), and with 13 minutes dedicated to it, as once it starts going you can't stop it.
All music, graphics, programming, everything (except for the font) made by me in the 72 hours. In fact, the second track of music was all recorded live.
Don't worry if you don't feel like you get a lot of control, really controlling the dance is almost secondary to the rest of the piece. It is a lot easier to see how you control the dance during the second movement.
Controls:
Tap Left: Dance
Tap Right: Dance
(If you are at a loss for what to say, just tell me what your favorite part was, and what your favorite song was)
Ratings
| Coolness | 45% | 1562 |
| Overall(Jam) | 3.71 | 181 |
| Audio(Jam) | 4.68 | 4 |
| Fun(Jam) | 2.12 | 1067 |
| Graphics(Jam) | 3.50 | 492 |
| Humor(Jam) | 2.74 | 457 |
| Innovation(Jam) | 3.50 | 254 |
| Mood(Jam) | 4.34 | 20 |
| Theme(Jam) | 3.81 | 382 |
It was a bit difficult at times knowing when a new line appears, or reading them in weird angles, but other than that the narrative was clear!
The writing is great and still the music could have told the story without the writing.
I'm really impressed! It was worth the extra work you put in to submit it to the jam rather than the compo.
I'm not sure, what the leaves are representing, except maybe "growth" itself?
Will have to think about it a bit more.
Great job!
Yeah I honestly don't know what to say about this. It was interesting but in all honesty I think you tried really hard to go into an artsy direction. Or maybe I'm just not getting it?
It was damn impressive though, I can't imagine what the code for this must've been like.
https://www.theleagueofmoveabletype.com/
https://github.com/theleagueof/raleway
The leaves do represent the growth. The choice to model the spites after branches and leaves was a pretty simple one made without much regard, the choice to make the "Player" (the solo dancer during Mvt. 2) grow more leaves was an intentional one with more thought behind it.
Yeah, for this LD I wanted to make sure I built something that I wanted to, and not let things stress me out into making a game I didn't enjoy making (like the last LD). So, the way it went made it more artsy and less gamey.
It looks great, but where the game really shines is the combination of the music and the writing. Quality stuff man, congrats!
That waltz is still stuck in my head.
There's a couple of big font comments per "act" that don't move, so that might help a little to stay anchored and it's holistic, so if you miss a fragment it's not like a game where you lose your character-life.
There were a few moments where I felt things were dragging a little and could have been improved with additional text, but it was always worth the wait. Fantastic entry, ignore the inevitable '2deep4me' comments
Note: the window didn't expand in the fullscreen mode (could be intentional).
derp
I understand you've made something that you wanted to make, that's an achievement in itself. Many people lack the ability to do just that, and would rather make things that they think other people like instead of their own.
Perhaps that's why I found it very hard to identify with the main character in the story. Me and that person have almost nothing in common.
It's hard to detect when a new piece of text arrive, because there's a lot of camouflage, and sometimes it takes a while before the next sentence appear.
It's very hard for me to judge something that I can't relate to, but I don't think that actually matter. The important thing is that it's something you've actually wanted to make, and that you believe you've finished it in 72 hours.
And it's very "moody", which I like.