Bob by Flaterectomy

Bobbing on the surface of the sea isn't an easy lifestyle choice. Build a fancy raft, salvage the ocean's treasures, and attract beautiful mermaids!
🎮 ➡ PLAY BOB (HTML5)

:joystick: Controls/How To Play
- WASD or CURSOR KEYS for movement.
- SPACE or SHIFT to dive/pickup/drop/eat.
- Don't want music? Just drop the radio in the ocean!
- Pick up driftwood to expand your raft.
- Dive down where you see underwater silhouettes and salvage sunken treasure or other useful items.
- Being in the water depletes your endurance. Rest on your raft or have a bite to eat to regenerate your energy.
- Miss your wife cause you've been out at sea? No worries, build your raft big enough and surely you'll attract a beautiful mermaid!
:family_mmb: Credits
- :computer: @daanvanyperen | coding | twitter, github, website
- :art: @flaterectomy | graphics | twitter, soundcloud, YouTube, website, portfolio
- :musical_score: @meatmachine | music & audio | twitter, soundcloud
Bob is @daanvanyperen's 15th official Ludum Dare entry, @flaterectomy's 10th, and @meatmachine's 8th.
:movie_camera: Timelapse Videos
Coding Timelapse
Coming soon!
Pixelart Timelapse
https://www.youtube.com/watch?v=poEe9lhdnYk
:notebookwithdecorative_cover: Blog Posts
| Youtube | http://www.mostlyoriginal.net/play-bob/ |
| Youtube | https://github.com/DaanVanYperen/odb-bob/ |
| Original URL | https://ldjam.com/events/ludum-dare/45/bob |
Ratings
| Overall | 34th | 4.214⭐ | 58🧑⚖️ |
| Fun | 33th | 4.158⭐ | 59🧑⚖️ |
| Innovation | 225th | 3.649⭐ | 59🧑⚖️ |
| Theme | 17th | 4.368⭐ | 59🧑⚖️ |
| Graphics | 105th | 4.272⭐ | 59🧑⚖️ |
| Audio | 83th | 3.972⭐ | 55🧑⚖️ |
| Humor | 144th | 3.67⭐ | 58🧑⚖️ |
| Mood | 96th | 4.027⭐ | 57🧑⚖️ |
| Given | 20🗳️ | 16🗨️ |
I loved that there was a mix of objects above water for you to plan for, and then objects below the water when you had the resources to risk grabbing them. It provided a mix of strategy and luck to me. Even though the objects weren't TOO different it was still a perception thing.
Ultimately what I like most about this was that you can call it YOUR raft. Not just the custom layout everyone will inevitable differ on, but even the little touches like tossing the radio or keeping it, and simple plant placement made it feel homely which is shocking to me. That's not an easy feeling to achieve and you guys nailed it. I think the art style and color palette really contributes to this game being a nice, relaxing adventure. Amazing job as always, kudos to the entire team.
At first I was struggling with running out of stamina and passed out a few times haha, but once I got a few plants growing and realized that you can eat the fish I was set.
I did find however that my player would switch to swimming while positioned close to the lower half the raft, not a massive issue but it just seemed a bit odd. It would also be nice if items kept spawning as once you pick up all the floating items it doesn't seem that there is much left to do.
All things considered I'd definitely like to play more of this game!
Art and audio are cute and fitting and I loved the little quirky features like dropping the radio in the ocean.
Great job to all involved :thumbsup:
Only bug I found was if you drown you can still pickup and object in the drowned state and it will teleport back with you!
Very great funny little game anyhow
what an addictive game...
Congrats.

Anyways, good job and well done, it was really fun to play and the mood is enjoying! :smile:

It took me a while to figure out how the nets worked (I couldn't see when it was filled with a fish), but then they turned out to be quite useful in supplying more wood as long as I kept clearing them out of fish.
Very nice touch to let the radio control the cool music.
I like the graphics as well! But I did notice that some sprites were drawn on top of sprites that you expected to be more in the foreground (for example the bags). Also the player figure sometimes seemed to swim on top of the raft, because his feet seem to decide if you are swimming or walking, but in the swimming animation the feet are invisible under water. (And in the swimming the player will expect the shoulder area to be deciding.)

Since the game doesn't seem to have a clear end (actually for a while I was wondering if I could really find a mermaid...), at some point I decided to stop. :wink:

Great job overall.



AS other have said, it'd be cool to see a longer / extended version of this. :smiley:

