Everything is Garbage by vfqd

[raw]
made by vfqd for Ludum Dare 47 (JAM)

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A absurd factory game by Free Lives. Create everything from motels to obelisks - all powered by garbage and with a wonderful musical beat.

Create intricate garbage powered supply chains all with the ultimate goal of powering the great Obelisk of Startups (tm).


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Made by Sam, Evan, Jay and Robbie

Controls: - Select / place - LMB - Click and hold to drag lines - Sell / delete connections - RMB - Pan - MMB / arrows


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Ratings

Overall 6th 4.466⭐ 46🧑‍⚖️
Fun 13th 4.352⭐ 46🧑‍⚖️
Innovation 112th 4.034⭐ 46🧑‍⚖️
Theme 605th 3.795⭐ 46🧑‍⚖️
Graphics 21th 4.682⭐ 46🧑‍⚖️
Audio 108th 4.078⭐ 47🧑‍⚖️
Humor 25th 4.318⭐ 46🧑‍⚖️
Given 24🗳️ 11🗨️

Feedback

twilight-world
06. Oct 2020 · 16:56 UTC
This game is absolutely incredible. Best game in the jam by far. I love every bit of it.
Apandso
06. Oct 2020 · 16:57 UTC
Very fun game! Very cool idea also.
The art looks very stylish.
But I had a problem with not seeing other islands first as I had no idea I needed to zoom out and I wish I could navigate using mouse only. Also when I deleted the building - not sure its contents were returned to me.
Well done!
🎤 vfqd
06. Oct 2020 · 17:28 UTC
@apandso Thank you! You can pan with the MMB
@twilight-world Thank you as well :D
Jon_Nova
06. Oct 2020 · 19:55 UTC
Great game! i loved the art and sound and the game is very well polished !
japes
06. Oct 2020 · 20:10 UTC
I was a bit disappointed by the lack of music at first, but that quickly made sense :)

Elegant dependencies that make you think. I stuck around after beating it just to see if I could make a sustainable loop, and I could! So, your take on the theme makes even more sense :)

Great little game. Minor nitpick: I think I may have found a bug where a building was consuming the wrong input for the output it was providing.
PeachTreeOath
07. Oct 2020 · 04:50 UTC
Very fun way to depict a supply chain, probably the most playful one I've ever seen. I liked how friendly the interface was and the humorous/novel objects. Certainly a nice change of pace from the standard wood/ore -> factory stuff.

I was kinda dumb and actually thought every island was isolated. Only after looking at the gifs when I was done playing did I see you could go across islands, so I had to go back in and try that haha.

Overall it's pretty good. The sense of discovery is there, just wanting to figure out what the next item may be. Very impressive game for a jam timespan!
Shortbread
07. Oct 2020 · 10:02 UTC
Absolutely fantastic entry! Simple to play, beautiful art and hilarious sound effects, you have to turn this into a full featured title! Only thing missing is a good background track to go with it. Great job guys!
hadesfury
07. Oct 2020 · 11:15 UTC
Very well done ! Production chains made so easy ! Good job
WetBurritoSupreme
07. Oct 2020 · 14:39 UTC
Incredible job on this one, it kept me playing for just the right amount of time, the discovery and target were exactly on point. Great job!
Guillem Serra
07. Oct 2020 · 19:20 UTC
What can I say, one of the best games i've played in this jam! Congratulations! A part from the design and the feedback I also love the idea behind it.
anzy
07. Oct 2020 · 21:53 UTC
this was fantastic, good job!
Majadroid
08. Oct 2020 · 19:35 UTC
Great game with funny productions chain ideas. Very good look-and-feel. Well done!
Kyrio
08. Oct 2020 · 22:00 UTC
That was amazing! I tested the jam version out of fairness. The level of polish is incredible, from visual to audio feedback, it's all so bouncy, so juicy, even relaxing. The humor is on point, definitely dark as opposed to the whimsical visuals. Don't forget to rate other games so you reach your necessary rating count ;)
VeniTheRich
09. Oct 2020 · 00:41 UTC
The Good
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This game is incredible. It is really amazing this happened in 72 hours. The visuals are just so nice. The sound effects also give a lot to the game and they double as music (not sure if it was intentional but they kind of keep a beat). The gameplay is fun and keeps you engaged as you try to produce more materials. It is a simple concept executed perfectly.

The Bad
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I WANT MORE! It is a shame that it finishes quite quickly, but I guess balancing a larger tech tree would not be possible in the game jam time limits.

Other comments
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* Selling babies is bad ?
* I definitely was not expecting the second recipe for meat :laughing:

Excellent game! Keep up the good work!
CandleLight
11. Oct 2020 · 10:45 UTC
Excellent game by pretty much every metric you can apply to it if you keep in mind that it is a 72-hour project.
The art is beautiful, the gameplay is fun, controls are simple, the entire thing is hilarious and the theme is definitely touched upon. The most amazing part for me personally is just the amount of polish and quality that you managed to apply to this project. Building gobbling up effects, sounds, collisions with terrain, multiple well thought out production chains, and a progression system where you unlock new buildings and recipes. So many many things are implemented in this game, it is simply mindblowing that you've managed to pull that off in such a short time.

____________________
May @iodi watch over you!
oillen
11. Oct 2020 · 16:44 UTC
Funny production chain game, looks good and I had joy to play it.
Meatball
18. Oct 2020 · 16:00 UTC
Very slick and polished - Your team has clearly mastered the art of production chains. Well done!
Martynas
19. Oct 2020 · 22:03 UTC
Could play this for hours if more content was available. Has great potential to be a full game
TheCze
20. Oct 2020 · 15:35 UTC
Excellent graphics, love how the models "flop" around when they are flying
Harry Alissavakis
23. Oct 2020 · 07:42 UTC
Such a fun and polished game! Absolutely loved the concept and the graphics and it made me try again and again to get the obelisk! Fantastic job!
FelixMcFelix
24. Oct 2020 · 21:14 UTC
Wonderful and full of personality. I enjoyed the oddly percussive sound effects attached to everything, maybe some musical counterpoints would have made it all come together? Wonderful graphics, and quite playful in how it presents modern society. Good work!
danman9914
25. Oct 2020 · 00:52 UTC
Top notch entry here! I thoroughly enjoyed it. Discovering the recipes for the various materials was fun and setting up the supply chains was satisfying. Loved turning babies into meat! My only gripe was that I wish powering the obelisk triggered some sort of ending. It left me unsure if I should continue afterwards. BIG stars across the board.
MoffKalast
28. Oct 2020 · 13:25 UTC
So I noticed that the Obelisks don't actually produce any money, is that a bug or an intentional joke at bitcoin's expense haha