THE SECRET FLAME by Thomas Lean

[raw]
made by Thomas Lean for Ludum Dare 46 (JAM)

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Most have given up. Will you go all the way?

CONTROLS: - Move the Mouse to control your flame buddy - Arrows Keys or WASD/ZQSD to move around - Press [E] to talk to characters (some will help you in your quest!)

/!\ The game is quite big, first load might take some time.

If you can't find the solution, here is a full playthrough!

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LINK TO THE OST: https://soundcloud.com/drjedd/sets/ldjam46-keep-it-alive

CREDITS: - Programming: Thomas Lean (Twitter) - Environment Art: Lucas Princé (ArtStation) - Character Design/Illustration: Jim Bishop (Twitter, Instagram) - Pixel Character: Célia G. (Twitter) - Visual Effects: Orik McFly (ArtStation) - Music & Sound Design: Dr. Jedd (Youtube, Instagram)

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Ratings

Overall 4th 4.519⭐ 55🧑‍⚖️
Fun 183th 3.943⭐ 55🧑‍⚖️
Innovation 530th 3.651⭐ 55🧑‍⚖️
Theme 1583th 3.49⭐ 54🧑‍⚖️
Graphics 6th 4.792⭐ 55🧑‍⚖️
Audio 7th 4.548⭐ 54🧑‍⚖️
Humor 1015th 3.029⭐ 53🧑‍⚖️
Mood 11th 4.548⭐ 54🧑‍⚖️
Given 20🗳️ 22🗨️

Feedback

Kemsou
21. Apr 2020 · 14:18 UTC
Amazing !!! this game is so beautiful, everything is top notch, the animation, the level design, the music and the art ! Good job, it's unbelievable to think it has been made in only 3 days.
The UI is just a bit under everything else, but it still very good, good job ! are you planning to release a full game ?
And the menu music remind me of a Miyazaki movie ;)
Maka
21. Apr 2020 · 14:49 UTC
This game is very beautiful and well done! The difficulty of the puzzles is well designed, even if you don't spend a lot of time on them, they are quite satisfying.
Emblask
21. Apr 2020 · 17:13 UTC
OMG! Everything is awesome and so beautiful!
Puzzles are intuitive enough to let the player search for the answer
The hints are well integrated
<3
Emblask
21. Apr 2020 · 19:10 UTC
You deserve a lot more ratings...
Yadoob
22. Apr 2020 · 09:42 UTC
Very impressive, FXs and characters are great and the game feels good with nice progression !
LucasP8
22. Apr 2020 · 09:50 UTC
Wow, this game is awesome. The puzzles are good and well designed, they let the player think he found it by himself. It's impressive that you managed to do all this work during only three days.
Florent Juch
22. Apr 2020 · 11:46 UTC
Wow insane content for a jam game! Congrats to everyone, the game is awesome. Love the mood and the sound design, overall everything is super polished
Jixxy
22. Apr 2020 · 12:15 UTC
Had a great time playing this ! Awesome puzzles, well designed. Impressive work, deserves more visibility !
Sarok
22. Apr 2020 · 19:40 UTC
Loved the puzzles (just challenging enough), pixel art and the sound, so much content in so little time, very impressive work overall :)
LoicRoger
22. Apr 2020 · 20:48 UTC
wow! it's a full game here! super nice Art and Music. Crazy you succed to do this so quickly. Very nice one!
Kiln
23. Apr 2020 · 01:30 UTC
Gorgeous game. I love the music and the particles of the flame especially. I can see this being a whole game, and I hope one day it is!
Pandanym
23. Apr 2020 · 01:47 UTC
Completely blow away by the quality of the game. The mood is amazing and the pacing is excellent. That's a winner in my book ! Thank you so much for this entry.
AguaHervida
23. Apr 2020 · 02:07 UTC
O__O how in the world could you do something this big?! Wow, really grat <3 I specially loved the art style, really good work.
lt-farfetchd
23. Apr 2020 · 02:53 UTC
Incredibly detailed, immersive and beautiful experience. It's a monumental feat in such a short space of time, even for a group of 7. I'm so impressed. I loved the character art, and the integration of dialogue was wonderful and made the experience so much more real. I don't agree with the assessment that the puzzles were all well designed though - I felt that the Fire-wrym runic puzzle was essentially just random, and the same applied to the puzzle after it. Perhaps I missed clues, but I feel that I scoured the area pretty thoroughly. My major problem was lag. The visual effects and the camera shifts often triggered pretty severe lag on my end, and I would get it sometimes entirely at random. That said, it normally wasn't super sever, and only lasted maybe 10 seconds or so on average - so it didn't harm my experience of the game too much.
Regarding the completion of puzzles, as well as just gameplay in general, I think a large improvement might come in the form of increasing the fire's speed - I think this could make puzzles more intuitive, especially if they're based on sound as I assume the second one I mentioned was. Now that I consider it though, this might have been as a result of a mild amount of lag present throughout the first part of the game (before you enter the tower) - because the flame moved considerably faster once inside. If that's the case, it's probably just a question of optimisation - which is *very* understandably something that is hard to get around to within 72 hours. :joy: One final thing - the quit button doesn't seem to trigger anything. Perhaps just because it's on web?

The ending suquence was utterly gorgeous, and the visual effects throughout also enhanced the experience wildly. I would have loved to see the story come to fruition in some way - even if it was an after-credits thing. I would be really curious to know if you guys were trying to incorporate the theme, and if so what your interpretation was? :slight_smile:

Incredible work!
🎤 Thomas Lean
23. Apr 2020 · 03:19 UTC
@lt-farfetchd you're right about the lags sometimes, it's hard to make something like that optimized for web :) so the game is kind of heavy for some pcs or browsers!
About the puzzles, yeah the torchs one is kind of buggy so even if they're a real logic to solve it, it's not always clear (you have to turn on & off some of them), it's not always working. But I think you can't be stuck so we keep it like that because of lack of time ahah.
And about the theme, it inspired us the story & the lore of the game, I'm not sure it's that obvious in the dialogs but it's about saving your flame 'cause it's dying, and the others adventurers didn't manage to save theirs 'cause they lost motivation :)

And finally, thanks to everyone in general for the feedbacks! We're so happy to read the puzzles in general are ok and you liked the game!
Ian Kettlewell
23. Apr 2020 · 07:41 UTC
Truly incredible visuals and character design! I love the world and atmosphere you've made here.
PBG
23. Apr 2020 · 15:39 UTC
Beautiful game! As great as it looks the sound really hit home - some great impacts, really great synergy between screen shakes and sounds. Puzzles were clever too. Really well done!
PostMeridianGames
23. Apr 2020 · 16:25 UTC
Probably one of my favorite games yet.
Just everything is amazing. The music, the graphics, the gameplay, ...
Well done !
DrJedd
23. Apr 2020 · 16:31 UTC
@pbg Ah I can't take the credit for that one. @thomas-lean is the one who requested more impact sounds and programmed the screen shake to fit those. You have him to thank for that.
Pietro Ferrantelli
23. Apr 2020 · 18:43 UTC
Trostylé les potos, félicitations à Théo pour le scope de ouf en prog sur Construct, l'intégration propre af et le GD, chapeau bas pour les graphismes de fou à Lucas, Victor, Célia et Jim et respect à DrJedd pour ce taffe sur le son ! On sent la cohésion de la team ça fait plaiz à voir !
Julien Gauthrin
25. Apr 2020 · 10:19 UTC
Dope
Virtu
28. Apr 2020 · 13:27 UTC
Amazing
DocGeraud
10. May 2020 · 18:46 UTC
Un de mes jeux préférés sur cette jam. Incroyable le boulot que vous avez fait ! Les personnages sont ultra beaux et y en a plein. Le gameplay est très clean et on comprend rapidement (sauf pour les torches où j'ai un peu tâtonné au pif). Et coder tout ça en 3 jours c'est vraiment pas rien, même sur Construct. Bravo à toute l'équipe, ça déboîte !
kantal
11. May 2020 · 05:46 UTC
Wow, amazing job
Black Flag
11. May 2020 · 12:58 UTC
Amazing game! The graphics were stunning and the fire effect fit perfectly within the environment! The artwork for each character for when you were speaking to them was also great! This could easily be developed into full release (and I would get it!) Maybe some sort of map feature would have been nice, but that would just be an extra to an already great game!
Nurk
11. May 2020 · 13:15 UTC
Wow one of the most beautiful game I seen in this jam. The gameplay is cool. I love the sound and the mood. It's fresh ! I want more ! x) Well done !
fabula_rasa
11. May 2020 · 13:16 UTC
Very beautiful. The art (both the pixel art and the drawings) is great. I especially liked the character drawings. Gameplay is fine and there are enough puzzles (albeit very simple ones) to give variety to the game. Worldbuilding is also nice, I enjoyed it.

I wish there was away to click away the text reveal animation (and jut reveal the whole text) - but sadly, clicking anything just cancels the text completely.

And I have one story problem... how did the last lady you meet get through the bridge? I mean, the bridge didn't collapse behind me when I crossed it, so if she solved the same puzzle and crossed the same bridge - why wasn't it rebuilt? And if she didn't cross the bridge, then how did she get there? Did she fly on a big eagle (or teleported - are there teleportation powers in this universe?)? And if she flew (or teleported), then why she was too late to save her fire? Did she procrastinate too long on getting the cure and just one day was like "Yeaaaah, I guess I can fly and get it now" but it was somewhat too late? :laughing:
Leonardo Fraga
11. May 2020 · 13:19 UTC
I'm in love.
This is a game that I really want to see a full version, and please if you can, make a downloadable version, I know people prefer web, but it just laggs so much.
Everything in this games are awesome, the environment is incrediable, unbelievable but belivable! (C.Bing)
The music, and mood of the game, the puzzles.
You guys really made me feel in the middle a jourey that I was invested in, the best one for me.
zyow
11. May 2020 · 13:19 UTC
Wow! The art, mood and audio are awesome! The puzzles are cool. I want to see more! Well played!
SoKette
11. May 2020 · 13:25 UTC
Wow, that was pretty amazing O_O
Untitled Studios
11. May 2020 · 13:33 UTC
This blew me away. How? How did you do it???
GaryS
11. May 2020 · 13:59 UTC
Wow... that was superb. I guess you had a fairly large team, but even so the amount you've done in 72 hours is really impressive. The graphics are absolutely beautiful, nice puzzles, great soundtrack... This could so easily be a full release if you were willing to put the time into developing it into something with a few hours gameplay in it. Well done.
Tom Stephenson
11. May 2020 · 14:57 UTC
This has to be one of the most polished games I've played so far! The visuals look great, with a gorgeous pixel art environment and nice illustrations for each character. The controls were on point, feeling intuitive and easy to use. The puzzles were a nice addition and felt both planned out and a good fit for the game world. There was a nice sense of pacing and I felt invested throughout.

It would have been nice to have the option to show all text right away when talking to an NPC, but clicking ended the conversation instead. I don't understand how the other adventurer got across the bridge before you considering it was missing, but apart from these 2 minor issues the game was a fantastic experience and an amazing entry.

I'd love to see an extended post-jam version of the game! Well done, you all made something great!
ZebraAtomica
11. May 2020 · 14:59 UTC
I'm speechless

Since your game, for me, is the best game i've played in this jam, i'll make some harsh deserving critics. Some "came to my mind" critics too XD. And questions for you to do with your team.

Dragon with a hat? What's the pourpose of that? It's in some cultures, and a bit in general, that dragons are already upholders of wisdon, that said, wise, intellingent and powerfull. Does the hat have to make a double take on that?

Minor problem, no up animation and down animation can save time but can kill mood. (I know it's a jam XD)

Why there's a sword if we can't swing it? I can see it's uses in the future, but if there's a sword on the character, i must have a pourpose. Even if it's useless in these puzzles, swinging it with "Space Button" would feel great and add dimension to the game for players in the demo.

About the continuity of the game, if the characters presented appear in a bigger space of time and have more lore, it would be perfect due to the amount of information i can obtain only through their appearances. They are too meaningfull in your game, so you will have to work a lot in it and don't present them to fast, i will diminish their importance.

Minor problem, Fix hitboxes.

Minor problem, to much shaking at the end. Yes it needs a lot of shaking, but that was too much and eye disrupting.

Chatting, my reading speed isn't yours reading speed and the same for everyone else, make a dialogue speed menu or make it clickable(or pressing e again) to show all before just closing or make the letters appearance unique to each character so i can read as if there's personality to it. It is so slow at the moment that i couldn't read as the character would be speaking for me and broke a bit of my immersion.

Now despite that, again, i'm speechless. Incredible work 5/5

![unicorn spin.gif](///raw/254/03/z/33fe2.gif)

Ps: I passed the first puzzle without the rock, just by thinking, that's how good your puzzles are.
🎤 Thomas Lean
11. May 2020 · 15:01 UTC
@fabula-rasa exactly, you get it right: she teleports herself but teleport take a lot of time in this universe (because of reverse magical polarities and black matter), so it was too late for her flame :/
🎤 Thomas Lean
11. May 2020 · 15:05 UTC
Thanks to everyone for the feedbacks! That's super cool to read!
fabula_rasa
11. May 2020 · 15:58 UTC
@thomas-lean I accept your B movie, science mumbo-jumbo explanation, sir :wink: We all know it's always the fault of black matter after all!
honey
11. May 2020 · 16:24 UTC
Beautiful and atmospheric, 5/5 graphic and mood without hesitation! Also love that sound your flame does when you bury it in the snow, that was a splendid touch!

What was not that good - collisions were bit weird, it seemed like there's enough space to the edge of a cliff or between the trees to squeeze into, but suddenly the path was blocked for no visible reason. Also the last puzzle felt a bit trial and error more than actually learning something somewhere, but maybe I just missed something?

And the text speed mentioned above - that was definitely by far the most annoying thing, and it is not that hard to implement second E press to uncover the whole text, which is also kind of a standard nowadays I'd say. Devil's in the detail I guess :)

Still AMAZING game even for much longer than 72 hours, you guys surely know how to do stuff :) And the game actually left me both wanting to play some more and uncover more of the story of the world and the characters! Great job!
JAsonsumm1
11. May 2020 · 18:43 UTC
Ohhh, no, wait! THIS one is my favourite :P!
Chris Rock
11. May 2020 · 19:14 UTC
So good! I'd be super excited to see this expanded!
Conor Galvin
11. May 2020 · 20:27 UTC
Wow really fantastic entry. The art is overwhelmingly amazing. It's incredible that you managed to make something like this in the time allotted, really great work.

If I could offer critique, I don't see a lot related to the theme Keep it Alive? Afaik through playing you can't die/fail, and you just solve the puzzles to continue. There were mentions of other npc's fire's fading but they never explained how? Unless there was a timer (which I don't think there was?) or other way for your fire to fade? I may have missed something. But unless there wasn't, I don't know what aspect of it was to do with the theme.

When playing it as well, I also got the sense that this was something taken from a much larger idea and made to fit this theme. I don't know if that is true, but was just the impression I got. Again, a mixture through the lack of the theme coming through, but also because it felt like a small piece of a game taken randomly from a much larger whole that there was a lot of context missing.

Overall though it was definitely enjoyable.
🎤 Thomas Lean
11. May 2020 · 21:28 UTC
@zebraatomica & @honey , you're right about text being too slow :) we didn't had the time to code something to directly show the full text, but we were aware of that!
About the lore, this is exactly the point, we had 72 hours to imagine one so we didn't were into too much details and we tried to keep mysteries here & there to give the feeling it's a bigger story!
And for the hat, yeah it's a long story but to make it short, this dragon loves hats and it's difficult as a dragon to assume your style ok??
🎤 Thomas Lean
11. May 2020 · 21:33 UTC
@conor-galvin yeah we've decided to put the theme into the story rather than the gameplay, we first try to add a timer in the game so your flame was able to vanish, but in the end we realized it was just super stressful and not fitting well with the mood we wanted for the game! So we've decided to take it off :)
ZebraAtomica
12. May 2020 · 02:12 UTC
@thomas-lean Don`t worry, you did it perfectly ^-^ The hold of mysteries, the deep lore that surrounds everything, everything is readable in this 72h game. And that explanation, i like it XD And it's duable ^-^ As long as it's not "as is", it's good!

Keep it up!
thelemba
12. May 2020 · 14:57 UTC
super polished, can't believe you managed to make something like this
Jvdwijk
12. May 2020 · 15:22 UTC
that was really good! the art was amazing together with the music and gameplay was pretty smooth, the pillar puzzle was kinda weird tho, could have used a bit more hints
mharring
12. May 2020 · 19:26 UTC
Well I'm impressed. Hard to imagine this was completed in a weekend. The visuals, audio, mood, puzzles - everything was top notch! I look forward to seeing more games from you guys!
ZebraAtomica
13. May 2020 · 01:28 UTC
Congratz on 4 Top 11 ^-^ Deserved
Rionisse
13. May 2020 · 09:58 UTC
Just played it. Fantastic work! Would love to play full 10-15 hours long game!
X-c
24. May 2020 · 22:39 UTC
SO GREAT! Please make it full game