zooMzoo by envy3d

[raw]
made by envy3d for LD34 (JAM)
Local 4-player racing game
The game embedded on this page is the post-jam version.

Controls:
Players have one button for turning and one button for using abilities on the ability wheel. The abilities are a speed Boost, a Boomerang, a Pulse that pushes away drivers near the user, and Spin-Up (increases the speed of all other players' ability wheel).

Turning/Ability

Player 1: q/w
Player 2: c/v
Player 3: m/,
Player 4: [/]

On an XBox controller, press the A button to turn and press the X button to use abilities.



Features in the post-jam version that we really wanted in the jam version:
- Vehicles, far in the lead, GROW!
- Camera follow behaviour vastly improved.
- Added UI to show 1st, 2nd, 3rd, and 4th place during race.

Issues fixed in the post-jam version:
- Fixed bug where vehicles were always receiving friction from the dirt while on the racetrack.
- Lap music transtions fixed.
- In-game UI scales properly.
- Pulse ability appears correctly.
- Gamepad input fixed.
- Balanced audio. (The soundtrack was drowning out sound effects and voice-overs)
- Download size reduced.

Feedback

ehgoodenough
15. Dec 2015 · 07:25 UTC
What was it built in? I love how crazy it is! Go turtles!
kirbytails7
15. Dec 2015 · 07:28 UTC
Very nice! I like the use of the two button controls for a lot of actions.
The WebGL version hits an out of memory crash!
🎤 envy3d
19. Dec 2015 · 01:52 UTC
@ehgoodenough - Thanks! It was built in Unity 5.3

@kirbytails - I'm glad you liked it!
Thank you for confirming my suspicion about the WebGL version. The Post-Jam WebGL version shouldn't crash now. I'll try to fix that for the original version too.
ShawnFeatherly
19. Dec 2015 · 06:28 UTC
Took me a while to figure out the turn button was toggling from turn left to turn right (I'm slow). Yet loved that mechanic after figuring it out.