The Last Green by hunttis

[raw]
made by hunttis for Ludum Dare 46 (JAM)

Your floating island is the only green left in the world. The corruptors are coming.

They will corrupt your green island and turn it into more corruptors.

How to play: Build towers by clicking parts of your island. You need 5 "green" to build. You will gain 1 green per second and it's capped at 10.

The web build should also work on iPads.

Game logic and graphics by hunttis. Game is built using Unity and Playmaker. Graphics are made with Forger on the iPad.

Music and sound by jkinnula. They were created with Focusrite Scarlett 6i6, Novation Ultranova, Propellerhead Reason 11, REAPER 6

Screenshot 2020-04-20 at 12.08.25.png

Screenshot 2020-04-20 at 11.48.00.png

Ratings

Given 1🗳️ 2🗨️

Feedback

Pilarius
22. Apr 2020 · 13:30 UTC
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)

![GreyBox.png](///raw/c26/8/z/32518.png)
santiago lafosse
23. Apr 2020 · 01:36 UTC
esta entretenido
Nick Biglin
23. Apr 2020 · 01:47 UTC
I like the concept, but I feel like towers didn't always shoot where I thought they would have. If you were to continue this project going forward, I think it would be neat to see different types of towers that had different bullet sprays or something. If you did that you could also make different towers cost different amounts of green, which could make for interesting scenarios with different strategies. I enjoyed the music once it picked up! Overall, I think it is the beginning of something great
purenickery
23. Apr 2020 · 01:50 UTC
Good little game! I really liked the graphics and the music/sounds. It started out a little difficult but got really easy after the first wave. I eventually just filled up the whole land with towers and waited out the rest of the game. It's a great start though!
🎤 hunttis
24. Apr 2020 · 11:04 UTC
@pilarius Thanks a bundle for the tip. I hadn't even noticed!
🎤 hunttis
24. Apr 2020 · 11:08 UTC
We didn't have enough time to balance the game properly, so it ended up being a bit too easy :/

A few more towers and enemies would've made quite a difference.

The music is actually played by a dynamic player and it adds instruments when the waves go forward. It's not really obvious from how the game works now, but I'm pretty happy how it turned out, even if it isn't that visible to the everyday player :D