Tower Defence of the Heart by terry

I excluded this from the Audio category for obvious reasons. There's nothing I can say, it's a tower defence of the heart <3
(I used a new framework for this jam and haven't completely figured out all the issues with it yet. Will probably have a post jam version later this week!)
Ratings
| Overall | 376th | 3.875⭐ | 90🧑⚖️ |
| Fun | 226th | 3.903⭐ | 90🧑⚖️ |
| Innovation | 2341th | 2.545⭐ | 90🧑⚖️ |
| Theme | 1548th | 3.5⭐ | 90🧑⚖️ |
| Graphics | 978th | 3.792⭐ | 91🧑⚖️ |
| Humor | 648th | 3.361⭐ | 85🧑⚖️ |
| Mood | 1410th | 3.294⭐ | 87🧑⚖️ |
| Given | 61🗳️ | 55🗨️ |
Repositioning felt a bit hectic using a trackpad, I didn't feel quite quick enough to rearrange as much as I would like. But I liked that there was no punishment for rearranging, it encouraged trying out different arrangements.
So far this is the jam game I've given the most tries after losing, because I actually was enjoying trying to figure out how to win.
Nice work!
I would appreciate some setup time in-between waves because I often found myself temporarily moving some turrets near the enemy spawns to get extra hits in before they reached the winding path around heart.
Also, I found that I could sell the heart for $1. Regardless of if it was intentional or not I appreciated the extra cash :p
thanks for the bug report, @mbc :sweat_smile:
I especially like the decision that towers can be sold for full value. Makes experimenting much easier and less punishing, and while it takes away bigger the commitment decisions you have to make in other TDs, it adds lots and lots of smaller decision on what to sell and maybe build elsewhere. Nice.
Not sure about the upgrades - it seems that just placing more stuff is better value for most of it, especially in the first half? I only started upgrading on the critical beam paths, and then at the end when I was in the thick of it.
Great achievement to get a balanced TD game out in such a short time!
And after it was over, I sold everything and just sat there a bit. Peace returned to the heart. Also, money.
PS: Love the choice of music.
Is there meant to be an ending message after wave 20 - it just stopped for me.
The tower defence genre can feel a bit basic sometimes, but this was really well polished and enjoyable :)
And of course, the music made me actually laugh out loud.
Really good effort, well done!
The 1-bit-tile-ish style is a joy to see :)
Very good overall, ofc.
I'll say though, it's a tough game! I tried it about 4 times and couldn't get past the second boss on my best run.
I liked the little details, like pointing out where the next wave would come from. It definitely made it feel more playable.
I would have liked upgraded towers to feel more potent, but I understand how hard it is to playtest and balance much during a jam.
Fun entry! well done!
Going to take another game just to see if I can't beat it.. :smile:
There's also a weird bug (or maybe intended affect) with the tower that shoots down a hole row. It seems to shoot behind itself as well. Admittedly helpful, just not sure if it's intended.
It's a beauty!
Colour palette and sprites looked great.
Not sure if this has been reported already, but beam towers are targetting backward too (not that I'm complaining, it saved my life a couple of times :grimacing:)
Good job!
_(I found your game via Haxe Roundup and instantly remembered your name and Hexagon, so I had to check out your work :rofl:)_

The sound effects do get a bit weird with a lot of units.
Nice take on tower defense, pretty tough and quite fun.
A few parts did lack some polish: I would have appreciated speed up / slow down / pause buttons, as is common in TD games. Or at least don't start the game right away before placing the first tower / before you've even had a chance to get "acclimated to" the UI. Also, a way to restart the game without reloading the page would've been good. Oh, and I managed to accidentally place a tower in a random spot more than once because I was impatient on the title screen and double clicked. :sweat_smile:
Also got to admit, I'm not sure I'd have been quite so into it without Bonnie Tyler blaring in the background..
**Me around midnight:**


Looking forward to waves 21+ and new maps!!! :fingers_crossed:
This is simple and straightforward but there's enough variety in the towers and waves to be pretty fun and allow for a neat process of discovering what works and what doesn't. The 100% refund rate means the player is free to experiment -- which they need to do since we don't tell them any stats or characteristics of the towers. It works really well!
But I noticed the gameplay seems to be bound to framerate. On my 60hz screen I can get to round 12, while on my higher framerate monitor I can't get past round 2. The enemies move way too fast.
Gameplay that shows the second round:
60hz: https://streamable.com/z6hgz5
165hz: https://streamable.com/6gjkvi
also I won the game and sold my heart!

**https://github.blog/2020-05-15-ludum-dare-46-staff-picks** `<3`