In the Valley of Souls Deluxe Edition by Syrapt0r
Welcome to the Deluxe Edition of the classic game In the Valley of Souls!
Features
- Remastered graphics and sound!
- Developer commentary!
- that's it
Controls
- Arrow Left + Right / A + D: move
- Space / W / Arrow Up: jump
- Hold Escape: Back to main menu
Screenshots



Changelog
1.0
- initial release
Everything after this was not posted during compo time. Decide for yourself which version you base your vote on.
1.0.1
- fixed some stuff that broke the html5 version
- added the html5 version
1.0.2
- added alternative control schemes
Ratings
| Overall | 8th | 4.289⭐ | 47🧑⚖️ |
| Fun | 25th | 4.2⭐ | 47🧑⚖️ |
| Innovation | 172th | 3.778⭐ | 47🧑⚖️ |
| Theme | 740th | 3.422⭐ | 47🧑⚖️ |
| Graphics | 205th | 3.902⭐ | 48🧑⚖️ |
| Audio | 30th | 4.093⭐ | 45🧑⚖️ |
| Humor | 20th | 4.155⭐ | 44🧑⚖️ |
| Mood | 40th | 4.148⭐ | 46🧑⚖️ |
| Given | 45🗳️ | 15🗨️ |
It has great graphics, and a catchy music.
But... I got trapped :dizzy_face: !
Great job !
The story is really cool (even if the end was a bit lackluster in my opinion), it got some doki doki or undertale vibes ^^
Really cool game, and even more impressive as a compo game :)
Are there multiple endings past the error room?
5 :star2:
@dodormeur the ending is a bit weak because I simply ran out of time. I had more content planned but suddenly it was 30 minutes to the deadline and I had to end the game somehow :D
@fedora the original design would just set you back to the last checkpoint but it felt too weak since the spikes / sawblades already do that. I wanted the narrator to feel more threatening and this was the easiest way to achieve that.
again, thanks for playing everyone :D
Edit: revisiting this comment after fixing my computer's audio problem. Well I missed the entire point of the game. Excellent idea, brilliant execution, a must play! Congrats!
Loved the little annimation, didn't seem to click about the jump orbs... Nice entry!
Great game you have here! good job!
thanks for the stream on twitch <3
All I can say is "bruh".
Oh, no. Right now that I was loosening up in the game, with the soundtrack and everything. The "skipper" disappeared. T.T

1 - Mecânicas, Aprendizado e Fluxo:
O jogo é um plataforma muito divertido.
Aprender a jogar foi extremamente bem explicado por tutorial via áudio.
O fluxo de jogo pareceu bastante balanceado também, além de jogar de novo ao começo após o tutorial, para experimentar tudo como um jogador iniciado.
2 - Gráficos, Áudio e Narrativa:
Gostei muito dos gráficos de fundo.
A escolha pelo personagem do jogador (PdJ) ser um quadrado eu não entendi bem (não me desagradou de qualquer forma).
O áudio ficou claro e agradável.
A narrativa não ficou clara, não sei se era o foco do projeto.
3 - Cultura:
Parece ser uma releitura de um jogo anterior (não sei se próprio ou de outra pessoa). De qualquer forma o projeto pareceu muito bem acertado em vários pontos.
O estilo de jogo que narra sobre o próprio jogo (um tipo de metalinguagem) me agrada bastante; por ser muito divertido e bem-humorado.
4 - Monetização:
Creio que eu precisaria ter acesso a mais conteúdo para saber mais. Entretanto o projeto já parece bastante vendável, creio que uma narrativa seria bem vinda em algum ponto, com desenvolvimento de personagem.
Só consigo imaginar o potencial para o projeto, creio que polido e estendido poderia vender em boas stores.
1 - Mechanics, Learning and Flow:
The game is a very fun platform.
Learning to play was extremely well explained by an audio tutorial.
The game flow seemed quite balanced as well, in addition to playing again at the beginning after the tutorial, to experience everything as an initiated player.
2 - Graphics, Audio and Narrative:
I really liked the background graphics.
The choice for the player's character (PC) to be a square I didn't understand well (I didn't like it in any way).
The audio was clear and pleasant.
The narrative was not clear, I don't know if it was the focus of the project.
3 - Culture:
It seems to be a reinterpretation of a previous game (I don't know if it is itself or someone else's). In any case, the project seemed very successful in several points.
The style of game that narrates about the game itself (a type of metalanguage) pleases me a lot; for being very fun and humorous.
4 - Monetization:
I think I would need to have access to more content to learn more. However the project already seems quite salable, I believe that a narrative would be welcome at some point, with character development.
I can only imagine the potential for the project, I believe that polished and extended could sell in good stores.
Graphics is quite basic but everything else is simply brilliant. That story behind it all, the commentary - that's what really made the game for me. Thank you for this experience!
I left... before it was too late.

The humour, breaking the 4th wall, the audio comment that actually **reacts** on what the player do... Good job ! I'd love to play an extended version :)
It reminded me a bit of [You Have To Burn The Rope](https://en.wikipedia.org/wiki/You_Have_to_Burn_the_Rope) or [Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist](https://en.wikipedia.org/wiki/Dr._Langeskov,_The_Tiger,_and_The_Terribly_Cursed_Emerald:_A_Whirlwind_Heist)