Floccy Land by MikyDev
Floccy Land is 2D platformer game that Floccy, the basic character of the game should pickup coins and seeds!Made in72 hours!! Assets:UNITY StoreFloccy Lnad owo 2042020 53846 μμ.png




| Youtube | https://mikydev.itch.io/floccy-land-owo |
| Original URL | https://ldjam.com/events/ludum-dare/46/floccy-land |
Ratings
| Overall | 2532th | 2.2⭐ | 52🧑⚖️ |
| Fun | 2491th | 2.26⭐ | 52🧑⚖️ |
| Innovation | 2542th | 1.806⭐ | 51🧑⚖️ |
| Theme | 2541th | 1.837⭐ | 51🧑⚖️ |
| Audio | 1479th | 2.589⭐ | 47🧑⚖️ |
| Humor | 1858th | 2.196⭐ | 48🧑⚖️ |
| Mood | 2302th | 2.429⭐ | 37🧑⚖️ |
| Given | 34🗳️ | 25🗨️ |
- As others said, you should turn off the rating for graphics if using external assets. At least you should credit them !
- When creating a level, you should do a quick blockout first, to have all your collisions figured out, so you never fall out of the map.
- Just in case, put a big trigger box under the map to reload the scene if someone manages to fall !
- You want to use snapping for the environement (Holding Ctrl in Unity, or downloading ProGrid from the Package manager), it will be way easier to build your levels that way !
- There are options for tilemapping in 2D for fast and good looking level building.
Anyway, good luck and have fun !
Your game is a bit short and has collision problems, but i liked music and that cartoonish style.
Somme issues with colliders and with the coin collect too...
Nice choice for music and graphics
The game itself is very short (or at least I couldn't find anyplace to go after picking up the seed and the carrot - I could just jump into nothingness ;)). It's not bad that it's short, it's a jam game after all. But you really should let the player know that it's the end. Some end screen with "you gathered this and this many seeds/gold and now you can buy a yacht and sail away" would be nice.
The gameplay could really use a lot of polish. It is sadly very buggy. You can easily walk through walls and fall though the map. Like here:


You can also fall through the floor and get stuck on walls. Sometimes it even runs with your character being unable to pick up anything up:

It seems to me like you didn't relate to the theme of this Ludum Dare at all. What am I keeping alive?
But, with all that out of the way, it is still a valiant jam effort :smile" And congratulations on finishing!
And dont forget i am a 13 years old boy!
- Using widespread assets is a big disadvantage, you should change them in a more unique way, if not drastically distinct from the original.
- Animating in 2D game is utmost important, I think you may need to animate the character more flexibly and dynamically for more enjoyment.
- Most bugs concern collisions, consider placing colliders more accurately or attempt to throw exceptions.