Hoop Knight by lectvs

[raw]
made by lectvs for Ludum Dare 47 (COMPO)

As the Hoop Knight, you are one of the kindgom's most revered... hoop slinger? Hoopster? Whatever. Brandish the ultimate(?) weapon and defeat your foes!

There's a lot of cheese in this one... go nuts :)

Tested with Chrome and Firefox. Please report bugs to https://twitter.com/lectvs

Controls:

  • WASD/Arrows - Move
  • ESC - Pause
  • Spin the hoop faster to deal more damage!

Tools Used:

  • pixi.js
  • WebAudio API
  • Paint.NET
  • PyxelEdit
  • sfxia
  • SFXR
  • FLStudio

final1.gif

final2.gif

final3.jpg

Ratings

Overall 3th 4.444⭐ 92🧑‍⚖️
Fun 1th 4.423⭐ 93🧑‍⚖️
Innovation 5th 4.571⭐ 93🧑‍⚖️
Theme 4th 4.601⭐ 91🧑‍⚖️
Graphics 73th 4.061⭐ 92🧑‍⚖️
Audio 60th 3.828⭐ 89🧑‍⚖️
Humor 9th 4.159⭐ 90🧑‍⚖️
Mood 38th 3.982⭐ 86🧑‍⚖️
Given 36🗳️ 68🗨️

Feedback

ThePelranthean
05. Oct 2020 · 01:47 UTC
Hear, ye, hear ye! This game art an noble introduction into the ways of royal hoopery. Harken now and playest thou this game for great good!

When I saw the title of this game, I hoped it would be good. I was not disappointed. Thanks for sharing your game!

The controls were awkward at first, as they tend to be when you do something new like this. However, by the fifth level, I felt I could reasonably well control my attacks.

If you were to spend some more time extending this concept, you could add hazards to the level. Endless pits or lava would make you a bit more cautious where you step and add an interesting dimension to the game. However, the existing levels are more than enough for the compo. Well done.

Overall, I think this game lived up to my expectations and gave me, at long last, fulfillment for my desire to wildly gyrate around a castle with a hula hoop.
crazi456
05. Oct 2020 · 02:13 UTC
Super fun, really cool use of the theme. Loved every moment of it!
JCMonkey
05. Oct 2020 · 02:49 UTC
the archers in this game are a bit broken, they would always go near the top and hide where i cant get to em real easily. made me rage quit
minibobbo
05. Oct 2020 · 15:02 UTC
This was a ton of fun. Although I object to the king's accusation of bullying! I just wanted a hoop and he got all pissy at me. Plus, they were his bombs. Not mine!

Great use of the theme! The gameplay was extremely polished and a lot of fun. Very unconventional having the king employ goblins in his security force :) The goblin archers were by far the hardest thing in the game. I made it through only getting hit 3 times and 2 were in the first level (and the third was from a goblin in one of the later levels).

I also really liked that the king and the knights were visible right from the start before they came out to fight. That's a little touch that I really enjoyed.
Hadryel
05. Oct 2020 · 23:25 UTC
Amazing!
Vanea
06. Oct 2020 · 00:17 UTC
very interesting combat mechanic, was cool to try and use it in different ways. The king ended up defeating my hoop counter attack by crashing the game though. how rude of him.
RetroSpecter
06. Oct 2020 · 01:04 UTC
I dig the combat mechanic. a pretty unique "spin" on the theme. I'd also think this would work really well on using a joystick since that naturally lends itself to circular motion.
cookie042
06. Oct 2020 · 01:15 UTC
Solid game! Once you get the hang of it it's actually a pretty cool mechanic, cause you can start doing combos...and fits the theme perfectly! really nicely done with the art and retro style!
blabberf
06. Oct 2020 · 03:39 UTC
Such a unique and delightful concept, I love this so much!
Seth Tal
06. Oct 2020 · 04:58 UTC
This game honestly SLAPS. Its so fun. This is one of the better games I have had the pleasure of playing this jam. This is great. The writing is perfect for what it is as well. Man I am jealous. I wish I could have developed a unique mechanic as fun as this. Congratulations on making something worth playing.
Euix
06. Oct 2020 · 05:01 UTC
Unique combat. I've never seen a mechanic like this before. It would be a little more exciting if there was some progression with the hoop mechanics (upgrades, abilities, damage modifiers, etc) and it would feel a bit better if there was a way to maintain the hoop momentum or maybe just preserve momentum a bit more after hits. It's very satisfying whipping it around, but just as disappointing when it stops in it's tracks. Very good!
TheseusInABottle
06. Oct 2020 · 05:07 UTC
I wish that I was creative enough to come up with clever games like this. Really good game with that uses the theme exceptionally well. Good job.
Daniikk1012
06. Oct 2020 · 05:10 UTC
Probably the best game I have played here, even though it was too hard to me to hit enemies.
Samelgamedev
06. Oct 2020 · 05:11 UTC
wow this is a really creative take on the theme

it's super duper fun, great work!
Cameron Dunlap
06. Oct 2020 · 05:16 UTC
Most interesting take on the theme I've seen so far, and very well executed as well. Not a concept I could enjoy for too long, personally (given how slow it can be to get it up to speed), but the innovation earns it all the credit it deserves. Definitely top tier LD47 content.
radgegames
06. Oct 2020 · 05:17 UTC
I need more of this game lol I played the whole thing. I feel like just one more ranged enemy would make this way harder but still in 48 hours this is absolutely fantastic
Oliver Richmeier
06. Oct 2020 · 05:17 UTC
Unique and well-implemented combat system that beautifully integrates the theme, as well as creative and diverse enemy design. One of the best entries I've played
snowinn
06. Oct 2020 · 05:20 UTC
This is one of the most creative and fun games I have played so far. It’s funny that the knight is killing enemies by hula hooping, but also a really creative take on the theme. I also like the graphics and music, it’s just a fun game.
BadPiggy
06. Oct 2020 · 05:25 UTC
ngl, Really had a lot of fun with this one.The bombs the boss spawned in the end would sometimes get caught in the corner though. Still, it's a great concept and a fun game. Great job
Omar 14
06. Oct 2020 · 05:26 UTC
i saw a Gif of this game on twitter hours after the start of the event I forgot to save it from then on I searched for it after that luckily I just found this in the feed I played it immediately really fun concept

in my opinion you should start on expand this game and release it officially
Bicheste
06. Oct 2020 · 05:31 UTC
Very, very, very cool. The mechanic is super fun and addictive.
Victor Hallock
06. Oct 2020 · 05:35 UTC
Great work! Would love to see more levels!
Jamison
06. Oct 2020 · 05:39 UTC
Wow, this was fantastic!

First, just to get the negative out of the way: the WASD was murder on my fingers. This game would benefit from analog stick or mouse controls for movement.

Otherwise? The story was cute. The cutscenes are great! The telegraphing was so fair. The battle at the end was perfectly executed, and really tasked you with mastering the hoop mechanic to aim properly.

I noticed that sometimes I could get bounce and get multiple hits. I wonder if there's an easy way to slam the same enemy left-right-left with the hoop as it bounces and changes directions. I'd practice more, but my fingies need a rest.

A+ stuff here.
marbles
06. Oct 2020 · 06:15 UTC
Very fun and innovative!
Sarenei
06. Oct 2020 · 06:15 UTC
Outstanding game! One of if not the best one I've played for the jam. Great to see a complete, well polished game in just a couple days.
Fero
06. Oct 2020 · 06:25 UTC
Great mechanics :) Very funny.
Fax
06. Oct 2020 · 07:01 UTC
The most original for this jam.
Good work. Should have some music in dialog scenes but it's really fine.
Elizir
06. Oct 2020 · 07:08 UTC
One of the best games i've seen so far.. amazing game :heart: had a lot of fun playing it!
Remzo
06. Oct 2020 · 08:11 UTC
Very cool!Everything about this was so solid, nice work!
Verbante
06. Oct 2020 · 08:15 UTC
I'm a fan of the knights with unconventional weapons gag. Thou game is of great quality! Yee makes me gay and merry to witness the folks of the Hulaland be safe under the ever embracing Hula of the Hoop Knight! Thou game shall bringeth joy in to the hearths of many!

Even though your game did brought joy into the deepest recesses of my heath. I shall not perish, ney, without bringing into word some concerning and dark GAMEPLAY ISSUES I had to face. Hoop got out of control (got super fast and super bouncey then usually stopped) quite easily. And it was possible to hurt the enemies and throw the bombs without building much momentum which kinda defeats the point.
Cargamoni
06. Oct 2020 · 14:32 UTC
Stuck in a loop idea is brilliant !!
eldogg
06. Oct 2020 · 14:46 UTC
Now this is a game! Very fun to play. Really tight intergration of the art/animation/audio. Like the telegraphing of the enemies attacks. In the "last round" I was thinking, "what about those two guards..." - and then the game delivered. Fade in/fade out of music was a nice touch as well as other visual transitions, like the spawn markers. Just well made all around. Development time was put into the right places.
Bongard22
06. Oct 2020 · 15:49 UTC
Fantastic little game as the others have said! I love how the hoop gets that blue glow when it can do damage but I think it'd be really cool if it also made a sound.
DrSnowDude
06. Oct 2020 · 17:40 UTC
Surprisingly fun, controls took a little hard to get used to but once you figure it out the hoop spinning gets really faced paced. I feel like the story could keep going too, those 5 levels made me want more to see more.
Herman Chau
06. Oct 2020 · 18:36 UTC
Super fun and a great interpretation of the theme! I really liked that the enemies had animations before they attacked and the boss was well designed too!

Loved the humor too :D
Xenon27
06. Oct 2020 · 19:59 UTC
lots of fun! very cool combat mechanic.
SimplePotential
06. Oct 2020 · 21:10 UTC
Wow I sucked at that but a very clever game and great use of the theme.
namnam
06. Oct 2020 · 21:16 UTC
I finished it... and my wrist hurt ^^ Fun game, hard to master. Cool music.
Paer Strandberg
06. Oct 2020 · 21:18 UTC
Amazing!
A fantastic idea for a game mechanic, great execution. It balances between being slightly annoying controls and great controls. I think it's because of all the momentum lost when hitting a enemy that can be a bit tedious, but if you reverse your spin it can be carried on in the other direction (if you time it right).

But I played it to 100% completion and thought it was brilliant overall :)
monetai
06. Oct 2020 · 21:21 UTC
Really good game, the boss was really fun to fight against, the art and sound where on point too!! Maybe the knights and magician have not the best move set for your game. The goblins force you to move and then loose control of your hoop but you can beat the other 2 type of ennemies just by rotating on place.
Great game anyways!
LurkinMcClerkin
07. Oct 2020 · 00:05 UTC
This was game was fantastic to play. Honestly one of my favorite entries so far. Had an absolute blast!
LanaLux
07. Oct 2020 · 02:04 UTC
I didn't know hoola hooping was so fun LOL I want one now!
ursagames
07. Oct 2020 · 03:22 UTC
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on 10/6. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://tinyurl.com/yy4oycvv
Dakke
07. Oct 2020 · 05:55 UTC
Nice game! Really good idea and well executed :)
ditam
07. Oct 2020 · 10:30 UTC
Bravo! One of the best games this jam for sure. Fun and intuitive mechanics, polished and smooth-running, hilarious concept, great fun. Nuclear Throne vibes, anyone?

I'm proud to say that I managed to beat it on hard on the first try.
![hula-meme2.jpg](///raw/f4b/52/z/39659.jpg)

I have a couple of improvement suggestions:
- do not require mouse clicks to start or dismiss messages, WASD/arrows could control the entire game
- there should be more levels to hula power, it felt like there were only 2 states, powered and unpowered (is this actually correct, or does the hula deal different damage based on the speed?). Especially for the little summons that can be 1-shoted, it would be very satisfying if the hoop could slice through them without stopping at the highest power level.
djayne
07. Oct 2020 · 19:04 UTC
Very complete experience! I'm sure you'll do very well in at least one category. It's a lot of fun and somehow you actually finished it in 48 hours. Loved the story too! :)
blotosaur
08. Oct 2020 · 02:19 UTC
Really cool game! Very intuitive
kuro
08. Oct 2020 · 02:45 UTC
Marvelous! One of, if not the best compo game I played this LD. It has it all! A silly premise, an original and interesting gameplay, and a monarch that jumps with their royal throne. No nit-picks here. Great work!
Arad HamidSamiee
08. Oct 2020 · 16:31 UTC
Duuuuude I enjoyed your game sooo much... BUT IT CRASHED DURING THE BOSS FIGHTTTTT ARGHHH... I really wanted to see the ending, guess I'll have to come back to it later.
- (very) good interpretation on the theme
- (very) good sprites
- (very) good mechanics
- smooth gameplay
- good soundeffects
- lore

well done :thumbsup:
svyatozar
08. Oct 2020 · 21:12 UTC
great stuff! Quite playable! Level 4 was tough on me...
Jeremy Ryan
09. Oct 2020 · 16:10 UTC
Came here from your LD46 entry! Awesome entry this time around as well.

Compelling main mechanic, lore, boss fight, and graphics and audio! You did an impressive amount of work for the Compo.

I will say that the hula hoop didn't behave as predictably as I may have liked, making it sometimes a little clunky to use, but I guess the whole point is how unconventional of an Ultimate Weapon(tm) it is.

Solid entry!
SwiftVector
10. Oct 2020 · 11:21 UTC
This was a lot of fun to play - one of those cases where the game offers an intriguing gimmick and then fully delivers on it. The music is really hype too, which adds a lot. And it's pretty mind-blowing that this is a compo rather than a jam game.

I guess maybe one thing is that you don't actually need to swing your hoop to push the bombs in the final battle (I was able to push them by just walking into them). I'm not sure if that would make it too hard, but it might be worth exploring to make it a proper test of your abilities.
joh
10. Oct 2020 · 18:35 UTC
Great game, super unique game mechanic & fun too! The hoop dealing damage is a bit unrully though, but thats alright. game looks great, sounds great, plays great and even has some funny dialogue. A very strong contender, good job!
Overlook Studios
11. Oct 2020 · 02:02 UTC
Awesome job, loved the complete package you submitted. Very interesting gameplay mechanic you made and really stands out for its uniqueness. Love the cute little art and simplistic music. Very satsifying and polished to hit enemies. I will say that having a rotational command scheme on keyboard is very, very difficult. My hands started to hurt by the end of it by having the repeated keystrokes. I can see this being a fantastic indie game for consoles though. Great job!
CosmicPickle
13. Oct 2020 · 08:44 UTC
This was lovely. Another Knight with an unconventional weapon. The core gameplay mechanic is simple but very interesting. The game is very funny. The theme is obviously very well met as you are literally stuck in a loop. The graphipc are really nice and even the music and sound effects are really good. It feels like the first chapter of a finished game. Great job!

Edit: Also I loved that there is actually a boss there. And a fun one at that!
Macmist
13. Oct 2020 · 09:24 UTC
That was just perfect! Superb game with really nice idea, cool gameplay, beautiful graphics and a really nice music. Plus a nice story to it. Very well done, I enhjoyed playing this a lot!
The boss pattern was perhaps a bit easy to understand, and sometimes I got the feeling the hoop got prevented from spinning by either the royal gards or the bodies of fallen enemies. But perhaps there is a mechanic I did not understand. For a game made in 48h this is super impressive, well done!
DoctorHummer
13. Oct 2020 · 09:43 UTC
I've played and rated this game before, and somehow forgot to leave a feedback, lol. Anyways, great job, the idea is very cool and fits the theme well. Keep it up!

And here's a small drawing!

![image_2020-10-13_134306.png](///raw/50f/63/z/3a182.png)
🎤 lectvs
13. Oct 2020 · 17:37 UTC
@doctorhummer Oh my god, this is amazing, I love this!
Toccio94
14. Oct 2020 · 10:37 UTC
I think the idea is cool, the hula hoop thing was clever was a concept related to the theme, but the realization is too clunky. I struggled a lot to make that hoop spin, too much to be honest.
I've reached the end to see all your work, but I was tired after level 2 =/

I really think that the spin mechanic should be improved and made more natural, as it is now I was mostly trying to avoid enemies attack while struggling to make it spin just enough to make a single hit. Probably the fact that it stop at every hit is also a turn down, it removes the spin thing since it's never truly spinning but just spin for that 1 second needed to attack.
Maybe if the hoop was smaller it could have helped.

I liked the enemy patterns, they are interesting and well done. The final boss was also clever with the bomb thing, but again, the bomb should be a bit easier to throw to him, I've done 10 attempts were the bomb just slightly avoid the king, very frustrating. I ended up not spinning the hoop and just go towards the bomb since it was easier (but somewhat weird I didn't need the spin).

The music was cool and fitting, the visual are good enough, probably the super short sound for the text box was not that good.

In the end, I liked more the idea than the actual realization, but it's a good starting point. I've just seen this is a compo game and, with that in mind, you did a nice work on this since, apart from balancing, is overall well polished, with also a short story that make it feel even more complete.
StormCat
14. Oct 2020 · 21:13 UTC
Awesome game! The hoop mechanic was a stroke of genius and it was flawlessly executed. Charging up a super-hoop and then destroying an archer was a great feeling. The art of the game was fantastic, super cute and boppy, and I loved the enemies and final boss. Really well done game, and I hope to see Hoop Knight continue on his journey!
Andrfw
16. Oct 2020 · 05:07 UTC
This is soooo good!! Only complaint: I wish I could keep my momentum for longer! Like maybe if it's going fast enough, it can cleave through one enemy before losing everything? Overall very EPIC game 10/10
Vivoubos
18. Oct 2020 · 23:09 UTC
Awersome game! So good. The idea was great, but the realisation is amazing too! Your storytelling make it almost perfect!
Papaver
25. Oct 2020 · 12:25 UTC
OMG, this game is so good! :fire: The controls are very intuitive for me (although they induce wrist pain :stuck_out_tongue:). I finished the game in hard mode! :smile: The mechanics of the enemies and the final boss are also very nice. Maybe the hoop is indeed the ultimate weapon, since it seems like the minions didn't harm me that much when they run into me, because they run into the hoop and hurt themselves most of the time, even when I am not swinging the hoop or standing still.

I enjoyed the art, the intro and the music. Very impressive! Especially as a solo/compo game! :open_mouth:
ditam
27. Oct 2020 · 17:17 UTC
This was one of the first games I played this jam, according to my comment above, almost 3 weeks ago. Now I have rated more than a 100 entries and I had to come back here to further bump some of your ratings, because this is one of the best games this jam, definitely in my top 3. Well done once again, and good luck with the rankings!
PoV
27. Oct 2020 · 22:27 UTC
Wow, I love that mechanic. :smile:
Peace Of Cake Games
11. Nov 2020 · 20:46 UTC
1st, 3rd, 4th, 5th, and 9th?!? Congrats!

Here's a gift for you! I'm no @doctorhummer , but I hope you still like this!

![Hoop Knight - Sketch.png](///raw/830/53/z/3a9d0.png)