Hoop Knight by lectvs
As the Hoop Knight, you are one of the kindgom's most revered... hoop slinger? Hoopster? Whatever. Brandish the ultimate(?) weapon and defeat your foes!
There's a lot of cheese in this one... go nuts :)
Tested with Chrome and Firefox. Please report bugs to https://twitter.com/lectvs
Controls:
- WASD/Arrows - Move
- ESC - Pause
- Spin the hoop faster to deal more damage!
Tools Used:
- pixi.js
- WebAudio API
- Paint.NET
- PyxelEdit
- sfxia
- SFXR
- FLStudio



| Youtube | https://lectvs.itch.io/hoop-knight |
| Original URL | https://ldjam.com/events/ludum-dare/47/hoop-knight |
Ratings
| Overall | 3th | 4.444⭐ | 92🧑⚖️ |
| Fun | 1th | 4.423⭐ | 93🧑⚖️ |
| Innovation | 5th | 4.571⭐ | 93🧑⚖️ |
| Theme | 4th | 4.601⭐ | 91🧑⚖️ |
| Graphics | 73th | 4.061⭐ | 92🧑⚖️ |
| Audio | 60th | 3.828⭐ | 89🧑⚖️ |
| Humor | 9th | 4.159⭐ | 90🧑⚖️ |
| Mood | 38th | 3.982⭐ | 86🧑⚖️ |
| Given | 36🗳️ | 68🗨️ |
When I saw the title of this game, I hoped it would be good. I was not disappointed. Thanks for sharing your game!
The controls were awkward at first, as they tend to be when you do something new like this. However, by the fifth level, I felt I could reasonably well control my attacks.
If you were to spend some more time extending this concept, you could add hazards to the level. Endless pits or lava would make you a bit more cautious where you step and add an interesting dimension to the game. However, the existing levels are more than enough for the compo. Well done.
Overall, I think this game lived up to my expectations and gave me, at long last, fulfillment for my desire to wildly gyrate around a castle with a hula hoop.
Great use of the theme! The gameplay was extremely polished and a lot of fun. Very unconventional having the king employ goblins in his security force :) The goblin archers were by far the hardest thing in the game. I made it through only getting hit 3 times and 2 were in the first level (and the third was from a goblin in one of the later levels).
I also really liked that the king and the knights were visible right from the start before they came out to fight. That's a little touch that I really enjoyed.
it's super duper fun, great work!
in my opinion you should start on expand this game and release it officially
First, just to get the negative out of the way: the WASD was murder on my fingers. This game would benefit from analog stick or mouse controls for movement.
Otherwise? The story was cute. The cutscenes are great! The telegraphing was so fair. The battle at the end was perfectly executed, and really tasked you with mastering the hoop mechanic to aim properly.
I noticed that sometimes I could get bounce and get multiple hits. I wonder if there's an easy way to slam the same enemy left-right-left with the hoop as it bounces and changes directions. I'd practice more, but my fingies need a rest.
A+ stuff here.
Good work. Should have some music in dialog scenes but it's really fine.
Even though your game did brought joy into the deepest recesses of my heath. I shall not perish, ney, without bringing into word some concerning and dark GAMEPLAY ISSUES I had to face. Hoop got out of control (got super fast and super bouncey then usually stopped) quite easily. And it was possible to hurt the enemies and throw the bombs without building much momentum which kinda defeats the point.
Loved the humor too :D
A fantastic idea for a game mechanic, great execution. It balances between being slightly annoying controls and great controls. I think it's because of all the momentum lost when hitting a enemy that can be a bit tedious, but if you reverse your spin it can be carried on in the other direction (if you time it right).
But I played it to 100% completion and thought it was brilliant overall :)
Great game anyways!
I'm proud to say that I managed to beat it on hard on the first try.

I have a couple of improvement suggestions:
- do not require mouse clicks to start or dismiss messages, WASD/arrows could control the entire game
- there should be more levels to hula power, it felt like there were only 2 states, powered and unpowered (is this actually correct, or does the hula deal different damage based on the speed?). Especially for the little summons that can be 1-shoted, it would be very satisfying if the hoop could slice through them without stopping at the highest power level.
- (very) good interpretation on the theme
- (very) good sprites
- (very) good mechanics
- smooth gameplay
- good soundeffects
- lore
well done :thumbsup:
Compelling main mechanic, lore, boss fight, and graphics and audio! You did an impressive amount of work for the Compo.
I will say that the hula hoop didn't behave as predictably as I may have liked, making it sometimes a little clunky to use, but I guess the whole point is how unconventional of an Ultimate Weapon(tm) it is.
Solid entry!
I guess maybe one thing is that you don't actually need to swing your hoop to push the bombs in the final battle (I was able to push them by just walking into them). I'm not sure if that would make it too hard, but it might be worth exploring to make it a proper test of your abilities.
Edit: Also I loved that there is actually a boss there. And a fun one at that!
The boss pattern was perhaps a bit easy to understand, and sometimes I got the feeling the hoop got prevented from spinning by either the royal gards or the bodies of fallen enemies. But perhaps there is a mechanic I did not understand. For a game made in 48h this is super impressive, well done!
And here's a small drawing!

I've reached the end to see all your work, but I was tired after level 2 =/
I really think that the spin mechanic should be improved and made more natural, as it is now I was mostly trying to avoid enemies attack while struggling to make it spin just enough to make a single hit. Probably the fact that it stop at every hit is also a turn down, it removes the spin thing since it's never truly spinning but just spin for that 1 second needed to attack.
Maybe if the hoop was smaller it could have helped.
I liked the enemy patterns, they are interesting and well done. The final boss was also clever with the bomb thing, but again, the bomb should be a bit easier to throw to him, I've done 10 attempts were the bomb just slightly avoid the king, very frustrating. I ended up not spinning the hoop and just go towards the bomb since it was easier (but somewhat weird I didn't need the spin).
The music was cool and fitting, the visual are good enough, probably the super short sound for the text box was not that good.
In the end, I liked more the idea than the actual realization, but it's a good starting point. I've just seen this is a compo game and, with that in mind, you did a nice work on this since, apart from balancing, is overall well polished, with also a short story that make it feel even more complete.
I enjoyed the art, the intro and the music. Very impressive! Especially as a solo/compo game! :open_mouth:
Here's a gift for you! I'm no @doctorhummer , but I hope you still like this!
