Clone Arena by GrizzliusMaximus
Platformer Bullet Hell - Kill as many monsters as you can! The game gets harder as you progress! Also... your old self doesnt die after you "die".

| Youtube | https://grizzliusmaximus.itch.io/clonearena |
| Original URL | https://ldjam.com/events/ludum-dare/47/clone-arena |
Ratings
| Overall | 198th | 3.985⭐ | 69🧑⚖️ |
| Fun | 130th | 4.007⭐ | 69🧑⚖️ |
| Innovation | 434th | 3.667⭐ | 68🧑⚖️ |
| Theme | 454th | 3.917⭐ | 68🧑⚖️ |
| Graphics | 234th | 4.209⭐ | 69🧑⚖️ |
| Mood | 356th | 3.817⭐ | 65🧑⚖️ |
| Given | 24🗳️ | 48🗨️ |
otherwise, it was an absolute blast filling the screen with bullets using clones
The music is good, the variation of enemies as well.
I particularly enjoyed the dead players.
like graphics and sounds, wished gravity was lighter. enemies were sniping :)
The art is also another highlight. Great aesthetics with a clear visual distinction between the background and enemies making it easy to focus despite the game being hectic. The only gripe I have is the camera it would be cool to have an option to tune to your preferred tracking. Overall a really great, fun action game!
I'm curious, how do you record your actions and play it the exact same way?
The trick with previous you respawning is a treasure alone by itself. Definitelly deserves more than 5 stars for innovation :)
Good job!
The programming also has a lot of details. This is the most difficult to make that is hidden from players.
Players only remember that programming exists when a bug appears. :)
I'd be interested to see how much harder it would be if you could have friendly fire with your clones!
Was a good difficulty level for me as is personally though :smile:
I was terrible at it, but I tried over and over again.
I think this was quite a mixed bag for me. Maybe because it's not exactly my type of game persay, but I do have some suggestions that I think will help the game better even for my short playtime. Let's go through the positives first:
1) The art is good! What you've done well, and I'd like to highlight this because it's exceptionally important, is that the ground is very easy to see and therefore, easy to know where you can stand. The small background elements, the strong contrast with bullets all works well too. You've created good visuals that play well, and looks good too.
My most major qualm with this game would have to be:
1) The movement does not feel that good to play around. The moving platforms move too fast, the player falls too fast are some of the more prominent issues I have. Take into consideration that an average human's reaction time is around 0.30ms (I think.. I did not double check that.., but the point is, there is an average human response rate) which you should design your gameplay around.
I think with this bullet hell-esque gameplay, the player could also make use of a dash button to quickly move out of bullets.
I think the game is okay. It's definitely not my type of game once I got into it but I wouldn't say it's average. There is good work put into this and it shows. Good work!
@steventus Thanks for the review! I agree, all the qualms mentioned are stuff I wanted to fix. The dash was always on the to-do list but I ran out of time. The platforms are something I haven't made much effort balancing. platforms + enemies + moving camera = hard platforming. Take note of that if you want to make a platform game. I learned it the hard way.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767505473?t=7h49m02s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
If you continued this post-compo - a little more finess / reliablility on the collisions would be cool. Though it felt pretty solid, I felt like I missed more than I should have on some platform edges.
The enemies appear random too - it'd be cool if , upon reset, your clone killed the same enemy etc, so you could build up some interesting sequences / puzzles with successive clones killing a wave of flying beasts etc.
Solid work!