No Name by vonflaken
The idea is don't allow the flower container breaks but you can't always carry it on, you will have to throw it/ drop it to go through the levels.
No time for some mechanics and new levels where they can be tested on. Some mechanics put aside for the jam: - Heat. The flower can't resist too much time under the sun or heated spots. - Verticality. Mess around with height. - Conveyor lanes kind of stuff for moving the flower container around. - Padded surfaces that prevent the flower container from breaking on collide with them. - More platform stuff: new movements, platforms, obstacles, smooth camera, etc.
Some screenshots below:

| Youtube | https://vonflaken.itch.io/ludum-dare-46 |
| Youtube | https://bitbucket.org/vonflaken/ld46/src/master/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/no-name |
Ratings
| Given | 1🗳️ | 3🗨️ |
Feedback
Hueson
21. Apr 2020 · 06:40 UTC
I appreciated the death animation. The character dropping dead was a nice touch.
🎤 vonflaken
21. Apr 2020 · 11:04 UTC
lol @hueson I didn't expect be cheered for that, thank u anyway, what do u think of main mechanic and player movement?