Jack and DeVine by eric777
We decided to do the "Growing" theme.
Help Jack rescue his beloved Princess DeVine from the evil Zeus. Armed with just a watering can, you must ascend into the heavens and take back your Princess!
Works with XInput controllers and keyboard.
Move = dpad / arrors
Jump = gamepad-A or kbd-Z
WaterCan = gamepad-X or kbd-X
Thankyou so much for playing. I had more fun with this one than any prior LD. The Vine is randomly generated which consumed more time than I'd have liked, but could really be useful if we extend the game post LD.
I really wish it was a week long competition! I'd love to work on this one for several more days, just because it was so much fun to develop.
Help Jack rescue his beloved Princess DeVine from the evil Zeus. Armed with just a watering can, you must ascend into the heavens and take back your Princess!
Works with XInput controllers and keyboard.
Move = dpad / arrors
Jump = gamepad-A or kbd-Z
WaterCan = gamepad-X or kbd-X
Thankyou so much for playing. I had more fun with this one than any prior LD. The Vine is randomly generated which consumed more time than I'd have liked, but could really be useful if we extend the game post LD.
I really wish it was a week long competition! I'd love to work on this one for several more days, just because it was so much fun to develop.
| Windows | http://eric777.itch.io/jack-and-devine |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=38027 |
Ratings
| Coolness | 40% | 1727 |
| Overall(Jam) | 3.67 | 205 |
| Audio(Jam) | 3.62 | 179 |
| Fun(Jam) | 3.65 | 161 |
| Graphics(Jam) | 4.05 | 191 |
| Humor(Jam) | 3.78 | 77 |
| Innovation(Jam) | 3.52 | 240 |
| Mood(Jam) | 3.89 | 97 |
| Theme(Jam) | 4.27 | 63 |
@eric777: What tools have you used for this entry?
Thankyou very much for your comments, by the way; you're much too kind!
I think the game would have beneffited immensely if, instead of jumping up to water the stalk, you cut out the watering altogether and had the stalk grow when you reached the top, or collected some item or other. Then you could have some terror coming up from the bottom of the screen and force the player to climb ever faster on the stalk.
The sound effects are really quiet and the controls could do with an in-game explanation (especially "hit enter to continue conversation" - I'm not used to using enter on a game that uses z, x, and arrows so it wasn't obvious at all and I thought the game was broken)
I really think you should continue on with it and make a longer level, maybe give the player a way to pick the path that the stalk goes so if you water on the left or the right for example.
Overall really enjoyed it!