Metahealer by Strupf

[raw]
made by Strupf for Ludum Dare 46 (COMPO)

Metahealer<em>LD</em>Cover.png

Being a healer is boring?

Being a healer is easy?

Then go ahead and play a healer using only one finger and see for yourself. Without a competent healer a dungeon raid is doomed from the beginning, so keep it alive!

WASD - Move

SPACE - Jump

ENTER - Pick up skills - Place skills on the green keys

TOOLS - Visual Studio - C# + MonoGame - Gimp - BoscaCeoil - Sfxr

Ratings

Overall 39th 4.121⭐ 35🧑‍⚖️
Fun 27th 4.182⭐ 35🧑‍⚖️
Innovation 6th 4.47⭐ 35🧑‍⚖️
Theme 36th 4.303⭐ 35🧑‍⚖️
Graphics 42th 4.348⭐ 35🧑‍⚖️
Audio 82th 3.879⭐ 35🧑‍⚖️
Humor 69th 3.859⭐ 34🧑‍⚖️
Mood 184th 3.672⭐ 34🧑‍⚖️
Given 43🗳️ 6🗨️

Feedback

CodingNinjaJoas
20. Apr 2020 · 09:43 UTC
This is a really nice game man! it has really nice graphics. well done!
johnjoemcbob
20. Apr 2020 · 09:44 UTC
Really cool, love the addition of breaking/falling keys :)
Fictions
20. Apr 2020 · 09:50 UTC
I love your graphics. It reminded me also of the good old healer times :heart: Nice Job!
jonah
20. Apr 2020 · 11:26 UTC
it looks really good! and is very fun to play!

👍
dragonxvi
20. Apr 2020 · 11:29 UTC
Ugh dps standing in the fire again. :p

As a healer main, this hurt in my everywhere :p Awesome!
GameGenesis
20. Apr 2020 · 11:32 UTC
Awesome graphics, and great concept. Really amazing game!
N.O. Games
20. Apr 2020 · 11:33 UTC
This is so fun. I love the hand that smashes the keyboard. Great sound effects. Great Game.
Saviqq
20. Apr 2020 · 15:58 UTC
Wow man this is amazing, I really enjoyed this game, it was done really professionally:

**Things I liked**
- concept, idea and execution were on point
- art was amazing
- music and sound effect were very cool addition to overall better atmosphere

**Things that could be improved**
- sometimes it felt that there is no counter play for destroying keys and eventually you would lose game just because you can't get to heal buttons, maybe add another item that can fix keys
- dps and tank level :smile:

Very nice project just in 48 hours!
🎤 Strupf
20. Apr 2020 · 16:23 UTC
@saviqq Thanks for feedback! Sometimes it's not noticeable but the hand which smashes on the keyboard every now and then actually restores all keys in that area. I thought about simply pressing damaged keys to repair them but decided to just leave it as is. I found out that jumping all the time certainly helps...

I really lost some hours of sleep because I wanted to realize all the features I had in mind. However, there are still things missing but I'm pretty happy with the result. The source code is an absolute hacked mess so it got exponentially harder to add and fix things. I'm not going to touch that anymore, haha (or am I?).
Maqo12
20. Apr 2020 · 17:21 UTC
Liked the idea very much. Graphics are great. The game is fun!
ZabaMan
20. Apr 2020 · 17:26 UTC
Really fun and really charming! I wonder if there could be anyway to penalize players for pressing incorrect buttons, cause sometimes I'd mistype and would check to see if I accidentally paused the game or did something in-game, haha. Anyway, super awesome, LOVE the idea!
Harry Alissavakis
20. Apr 2020 · 17:33 UTC
Such a fun game and a neat innovative idea too :D Great job!!
Sergio Gonzalez
20. Apr 2020 · 17:49 UTC
Such a good game! Love everything about it. The idea of a disembodied finger is pretty hilarious as well. Just awesome execution and really original idea. Good job!
Lorne
20. Apr 2020 · 20:54 UTC
Funny, interesting, unique. This game is awesome. Had a blast! Definitely one of my favorites so far.
henriquecanella
21. Apr 2020 · 21:28 UTC
Really liked the idea. Nice game well done :D
fornaree
22. Apr 2020 · 04:15 UTC
This idea is very unique, and everything about the concept is very well-done. It just feels a little unforgiving on the destroying keys aspect and in the time that it takes to kill the boss. Still, an awesome entry in all regards.
🎤 Strupf
22. Apr 2020 · 06:03 UTC
@fornaree Thanks for feedback! Maybe I got a bit too good during playtesting and thought it's fine the way it is. Unless you jump around all the time (because you touch less keys) you'll have a hard time finishing the game, that's right. Maybe I'll fix the common issues and realize all my "nice-to-have" features in a post-compo if I can manage to dig through my horrible code.
curtamyth
22. Apr 2020 · 07:58 UTC
Unique concept, great graphics and audio. I enjoyed this, good job!
Finn_Tr
22. Apr 2020 · 08:04 UTC
Really cool idea! Gameplay feels really nice, art and music is awesome. Great job!
Runuchok
22. Apr 2020 · 10:41 UTC
Cool mechanics! liked hand smack from above)) It's a danger and salvation, two for one! XD
fornaree
22. Apr 2020 · 13:26 UTC
@strupf Getting too good during playtesting was a problem for me too! I'll be more cautious about it next time. Your project is one of my current favorites for the nice execution though!
lythom
10. May 2020 · 09:56 UTC
The overall realisation is very well done, art/audio/coding are very balanced with a great overall quality. I've found the game to be very punitive and got discouraged to keep trying at some point.
Still enjoyed the experience, thanks for the game!