Rocket Factory by Matthew Roelle
Fast paced rocket-building arcade game with explosive consequences.
Instructions: Orders will constantly come in on the left-hand side of the screen, use your mouse to click on rocket parts on the conveyor belts to assemble the correct rockets.
Edit: After 48 hours of no sleep I botched the LD number on the title screen and it says LD48 LOL, maybe i'll patch it out. Maybe I'll leave it in, it's kind of funny

| Youtube | https://github.com/Mattykins/ld47 |
| Youtube | https://mattykins.itch.io/rocket-factory |
| Original URL | https://ldjam.com/events/ludum-dare/47/rocket-factory |
Ratings
| Overall | 89th | 3.85⭐ | 22🧑⚖️ |
| Fun | 102th | 3.8⭐ | 22🧑⚖️ |
| Innovation | 274th | 3.375⭐ | 22🧑⚖️ |
| Theme | 315th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 37th | 4.25⭐ | 22🧑⚖️ |
| Audio | 45th | 3.925⭐ | 22🧑⚖️ |
| Humor | 86th | 3.5⭐ | 22🧑⚖️ |
| Mood | 135th | 3.6⭐ | 22🧑⚖️ |
| Given | 7🗳️ | 9🗨️ |
1. I would've loved to see a custom cursor. Since the rest of the game is very nice visually, the default windows cursor was jarring
2. I think the sound effect when the rockets hit the roof shouldn't be there; when you successfully create a rocket, it does that nice ding making you know you did something right, and then the whooshing sound as the rocket takes off is another satisfying sound. But then there is the rocket crash sound and I think I did something wrong, even though everything went according to plan?
The graphics and music is very fitting and greatly done.
The only thing I would change is the sound/graphic effects distinction between a successful build and a failed attempt. Sometime I did not notice that I did (very closely) *not* make the rocket in time and lost a life. And I sometimes lost track of my cursor / could not clearly make out which piece I will be grabbing - and got a wrong one.
All in all a great game!
Regardless, great job on the jam! The game feels pretty much complete and very well done!
5/5!